pasta_lua 0.2.4

Pasta Lua - Lua integration for Pasta DSL
Documentation
local common = require "luacheck.vendor.sha1.common"

local ops = {}

local bytes_to_uint32 = common.bytes_to_uint32
local uint32_to_bytes = common.uint32_to_bytes

function ops.uint32_lrot(a, bits)
   local power = 2 ^ bits
   local inv_power = 0x100000000 / power
   local lower_bits = a % inv_power
   return (lower_bits * power) + ((a - lower_bits) / inv_power)
end

-- Build caches for bitwise `and` and `xor` over bytes to speed up uint32 operations.
-- Building the cache by simply applying these operators over all pairs is too slow and
-- duplicates a lot of work over different bits of inputs.
-- Instead, when building a cache over bytes, for each pair of bytes split both arguments
-- into two 4-bit numbers, calculate values over these two halves, then join the results into a byte again.
-- While there are 256 * 256 = 65536 pairs of bytes, there are only 16 * 16 = 256 pairs
-- of 4-bit numbers, so that building an 8-bit cache given a 4-bit cache is rather efficient.
-- The same logic is applied recursively to make a 4-bit cache from a 2-bit cache and a 2-bit
-- cache from a 1-bit cache, which is calculated given the 1-bit version of the operator.

-- Returns a cache containing all values of a bitwise operator over numbers with given number of bits,
-- given an operator over single bits.
-- Value of `op(a, b)` is stored in `cache[a * (2 ^ bits) + b]`.
local function make_op_cache(bit_op, bits)
   if bits == 1 then
      return {[0] = bit_op(0, 0), bit_op(0, 1), bit_op(1, 0), bit_op(1, 1)}
   end

   local half_bits = bits / 2
   local size = 2 ^ bits
   local half_size = 2 ^ half_bits
   local half_cache = make_op_cache(bit_op, half_bits)

   local cache = {}

   -- The implementation used is an optimized version of the following reference one,
   -- with intermediate calculations reused and moved to the outermost loop possible.
   -- It's possible to reorder the loops and move the calculation of one of the
   -- half-results one level up, but then the cache is not filled in a proper array order
   -- and its access performance suffers.

   -- for a1 = 0, half_size - 1 do
   --    for a2 = 0, half_size - 1 do
   --       for b1 = 0, half_size - 1 do
   --          for b2 = 0, half_size - 1 do
   --             local a = a1 * half_size + a2
   --             local b = b1 * half_size + b2
   --             local v1 = half_cache[a1 * half_size + b1]
   --             local v2 = half_cache[a2 * half_size + b2]
   --             local v = v1 * half_size + v2
   --             cache[a * size + b] = v
   --          end
   --       end
   --    end
   -- end

   for a1 = 0, half_size - 1 do
      local a1_half_size = a1 * half_size

      for a2 = 0, half_size - 1 do
         local a2_size = a2 * half_size
         local a_size = (a1_half_size + a2) * size

         for b1 = 0, half_size - 1 do
            local a_size_plus_b1_half_size = a_size + b1 * half_size
            local v1_half_size = half_cache[a1_half_size + b1] * half_size

            for b2 = 0, half_size - 1 do
               cache[a_size_plus_b1_half_size + b2] = v1_half_size + half_cache[a2_size + b2]
            end
         end
      end
   end

   return cache
end

local byte_and_cache = make_op_cache(function(a, b) return a * b end, 8)
local byte_xor_cache = make_op_cache(function(a, b) return a == b and 0 or 1 end, 8)

function ops.byte_xor(a, b)
   return byte_xor_cache[a * 256 + b]
end

function ops.uint32_xor_3(a, b, c)
   local a1, a2, a3, a4 = uint32_to_bytes(a)
   local b1, b2, b3, b4 = uint32_to_bytes(b)
   local c1, c2, c3, c4 = uint32_to_bytes(c)

   return bytes_to_uint32(
      byte_xor_cache[a1 * 256 + byte_xor_cache[b1 * 256 + c1]],
      byte_xor_cache[a2 * 256 + byte_xor_cache[b2 * 256 + c2]],
      byte_xor_cache[a3 * 256 + byte_xor_cache[b3 * 256 + c3]],
      byte_xor_cache[a4 * 256 + byte_xor_cache[b4 * 256 + c4]]
   )
end

function ops.uint32_xor_4(a, b, c, d)
   local a1, a2, a3, a4 = uint32_to_bytes(a)
   local b1, b2, b3, b4 = uint32_to_bytes(b)
   local c1, c2, c3, c4 = uint32_to_bytes(c)
   local d1, d2, d3, d4 = uint32_to_bytes(d)

   return bytes_to_uint32(
      byte_xor_cache[a1 * 256 + byte_xor_cache[b1 * 256 + byte_xor_cache[c1 * 256 + d1]]],
      byte_xor_cache[a2 * 256 + byte_xor_cache[b2 * 256 + byte_xor_cache[c2 * 256 + d2]]],
      byte_xor_cache[a3 * 256 + byte_xor_cache[b3 * 256 + byte_xor_cache[c3 * 256 + d3]]],
      byte_xor_cache[a4 * 256 + byte_xor_cache[b4 * 256 + byte_xor_cache[c4 * 256 + d4]]]
   )
end

function ops.uint32_ternary(a, b, c)
   local a1, a2, a3, a4 = uint32_to_bytes(a)
   local b1, b2, b3, b4 = uint32_to_bytes(b)
   local c1, c2, c3, c4 = uint32_to_bytes(c)

   -- (a & b) + (~a & c) has less bitwise operations than (a & b) | (~a & c).
   return bytes_to_uint32(
      byte_and_cache[b1 * 256 + a1] + byte_and_cache[c1 * 256 + 255 - a1],
      byte_and_cache[b2 * 256 + a2] + byte_and_cache[c2 * 256 + 255 - a2],
      byte_and_cache[b3 * 256 + a3] + byte_and_cache[c3 * 256 + 255 - a3],
      byte_and_cache[b4 * 256 + a4] + byte_and_cache[c4 * 256 + 255 - a4]
   )
end

function ops.uint32_majority(a, b, c)
   local a1, a2, a3, a4 = uint32_to_bytes(a)
   local b1, b2, b3, b4 = uint32_to_bytes(b)
   local c1, c2, c3, c4 = uint32_to_bytes(c)

   -- (a & b) + (c & (a ~ b)) has less bitwise operations than (a & b) | (a & c) | (b & c).
   return bytes_to_uint32(
      byte_and_cache[a1 * 256 + b1] + byte_and_cache[c1 * 256 + byte_xor_cache[a1 * 256 + b1]],
      byte_and_cache[a2 * 256 + b2] + byte_and_cache[c2 * 256 + byte_xor_cache[a2 * 256 + b2]],
      byte_and_cache[a3 * 256 + b3] + byte_and_cache[c3 * 256 + byte_xor_cache[a3 * 256 + b3]],
      byte_and_cache[a4 * 256 + b4] + byte_and_cache[c4 * 256 + byte_xor_cache[a4 * 256 + b4]]
   )
end

return ops