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//! Loader context for runtime initialization.
//!
//! This module provides the LoaderContext structure that transfers
//! configuration from PastaLoader to PastaLuaRuntime.
use std::path::{Path, PathBuf};
use super::config::PastaConfig;
/// Context for runtime initialization from PastaLoader.
///
/// Contains all information needed to initialize PastaLuaRuntime
/// from the loader context, including paths and custom configuration.
#[derive(Debug, Clone)]
pub struct LoaderContext {
/// Base directory (absolute path)
pub base_dir: PathBuf,
/// Lua module search paths (relative to base_dir)
pub lua_search_paths: Vec<String>,
/// Custom configuration fields from pasta.toml
/// (everything except [loader] section)
pub custom_fields: toml::Table,
}
impl LoaderContext {
/// Create a new LoaderContext.
pub fn new(
base_dir: impl Into<PathBuf>,
lua_search_paths: Vec<String>,
custom_fields: toml::Table,
) -> Self {
Self {
base_dir: base_dir.into(),
lua_search_paths,
custom_fields,
}
}
/// Create LoaderContext from PastaConfig.
///
/// Makes `base_dir` absolute **without resolving 8.3 short names or
/// symlinks**, so the form is preserved exactly.
///
/// # Why not `canonicalize()`
///
/// `base_dir` flows into `package.path`, which determines the chunk name Lua
/// reports for every `require`d scene (`@<package.path with ? filled>`). The
/// debugger keys breakpoints on that chunk name via
/// [`canonicalize_chunk_name`](crate::debug::source_map::canonicalize_chunk_name)
/// (separator + case normalization only — it does NOT resolve 8.3 short
/// names). The cache paths, the aggregated source map, and the breakpoint
/// store all derive from the **raw** `base_dir` the loader was given.
///
/// `std::fs::canonicalize()` resolves Windows 8.3 short names to their long
/// form (e.g. a temp dir handed in as `C:\Users\RUNNER~1\...` becomes
/// `C:\Users\runneradmin\...`) and symlinks. That made `package.path`
/// (→ runtime chunk names) diverge from the cache/source-map/breakpoint form,
/// so `should_pause` never matched and breakpoints silently never fired when
/// the base path differed from its canonical form — reproducible on CI (whose
/// `%TEMP%` is an 8.3 short name) and possible for any real ghost installed
/// under an 8.3-generating path. `std::path::absolute` makes the path absolute
/// (resolving `.`/`..`) while preserving the exact short/long form, keeping
/// every path identity consistent. It also never emits the `\\?\`
/// extended-length prefix, so no stripping is needed.
pub fn from_config(base_dir: &Path, config: &PastaConfig) -> Self {
let abs_base = std::path::absolute(base_dir).unwrap_or_else(|_| base_dir.to_path_buf());
Self {
base_dir: abs_base,
lua_search_paths: config.loader.lua_search_paths.clone(),
custom_fields: config.custom_fields.clone(),
}
}
/// Generate absolute Lua module search paths.
///
/// Converts relative search paths to absolute paths based on base_dir.
pub fn absolute_search_paths(&self) -> Vec<PathBuf> {
self.lua_search_paths
.iter()
.map(|p| self.base_dir.join(p))
.collect()
}
/// Generate package.path string for Lua.
///
/// Creates a semicolon-separated path string in Lua format:
/// `/path/to/dir/?.lua;/path/to/dir/?/init.lua;/next/path/?.lua;...`
///
/// Each search path generates two patterns:
/// - `?.lua` for direct module files
/// - `?/init.lua` for directory modules (like `pasta/init.lua`)
pub fn generate_package_path(&self) -> String {
self.lua_search_paths
.iter()
.flat_map(|p| {
let abs_path = self.base_dir.join(p);
// Normalize path separators to forward slashes for Lua
let path_str = abs_path.to_string_lossy().replace('\\', "/");
// Return both patterns for each search path
vec![
format!("{}/?.lua", path_str),
format!("{}/?/init.lua", path_str),
]
})
.collect::<Vec<_>>()
.join(";")
}
/// Generate package.path bytes for Lua.
///
/// Creates a semicolon-separated path string and converts it to
/// system-native encoding bytes (ANSI on Windows, UTF-8 on Unix).
///
/// This is the preferred method for setting `package.path` in Lua
/// because Lua's file I/O functions (fopen) use ANSI encoding on Windows.
///
/// # Returns
/// * `Ok(Vec<u8>)` - Encoded path bytes ready for Lua
/// * `Err(std::io::Error)` - If encoding conversion fails
///
/// # Example
/// ```rust,ignore
/// let bytes = loader_context.generate_package_path_bytes()?;
/// let lua_string = lua.create_string(&bytes)?;
/// package.set("path", lua_string)?;
/// ```
pub fn generate_package_path_bytes(&self) -> std::io::Result<Vec<u8>> {
let path_str = self.generate_package_path();
crate::encoding::to_ansi_bytes(&path_str)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_new() {
let ctx = LoaderContext::new(
"/ghost/master",
vec!["scripts".to_string(), "lib".to_string()],
toml::Table::new(),
);
assert_eq!(ctx.base_dir, PathBuf::from("/ghost/master"));
assert_eq!(ctx.lua_search_paths, vec!["scripts", "lib"]);
assert!(ctx.custom_fields.is_empty());
}
#[test]
fn test_absolute_search_paths() {
let ctx = LoaderContext::new(
"/ghost/master",
vec!["profile/pasta/save/lua".to_string(), "scripts".to_string()],
toml::Table::new(),
);
let paths = ctx.absolute_search_paths();
assert_eq!(paths.len(), 2);
assert_eq!(
paths[0],
PathBuf::from("/ghost/master/profile/pasta/save/lua")
);
assert_eq!(paths[1], PathBuf::from("/ghost/master/scripts"));
}
#[test]
fn test_generate_package_path() {
let ctx = LoaderContext::new(
"/ghost/master",
vec!["scripts".to_string(), "lib".to_string()],
toml::Table::new(),
);
let path = ctx.generate_package_path();
assert!(path.contains("/ghost/master/scripts/?.lua"));
assert!(path.contains("/ghost/master/lib/?.lua"));
assert!(path.contains(";"));
}
#[test]
fn test_from_config() {
let config = PastaConfig::default();
let ctx = LoaderContext::from_config(Path::new("/ghost/master"), &config);
assert_eq!(ctx.lua_search_paths, config.loader.lua_search_paths);
assert!(ctx.custom_fields.is_empty());
}
#[test]
fn test_from_config_with_custom_fields() {
let mut custom = toml::Table::new();
custom.insert(
"ghost_name".to_string(),
toml::Value::String("Test".to_string()),
);
let config = PastaConfig {
loader: super::super::config::LoaderConfig::default(),
custom_fields: custom.clone(),
};
let ctx = LoaderContext::from_config(Path::new("/ghost/master"), &config);
assert_eq!(ctx.custom_fields, custom);
}
#[test]
fn test_generate_package_path_bytes_ascii() {
let ctx = LoaderContext::new(
"/ghost/master",
vec!["scripts".to_string()],
toml::Table::new(),
);
let bytes = ctx.generate_package_path_bytes().unwrap();
// ASCII paths should be unchanged
let expected = ctx.generate_package_path();
assert_eq!(bytes, expected.as_bytes());
}
#[test]
fn test_generate_package_path_bytes_not_empty() {
let ctx = LoaderContext::new(
"/ghost/master",
vec!["scripts".to_string(), "lib".to_string()],
toml::Table::new(),
);
let bytes = ctx.generate_package_path_bytes().unwrap();
assert!(!bytes.is_empty());
// Should contain semicolon separator
assert!(bytes.contains(&b';'));
}
#[test]
fn test_generate_package_path_init_patterns_in_order() {
// Each search path yields BOTH "?.lua" and "?/init.lua", in declared order.
let ctx = LoaderContext::new(
"/ghost/master",
vec!["scripts".to_string(), "lib".to_string()],
toml::Table::new(),
);
let path = ctx.generate_package_path();
assert_eq!(
path,
"/ghost/master/scripts/?.lua;/ghost/master/scripts/?/init.lua;\
/ghost/master/lib/?.lua;/ghost/master/lib/?/init.lua"
);
}
#[test]
fn test_generate_package_path_normalizes_backslashes() {
// Backslash separators (Windows style) are normalized to "/" for Lua.
let ctx = LoaderContext::new(
r"C:\ghost\master",
vec!["scripts".to_string()],
toml::Table::new(),
);
let path = ctx.generate_package_path();
assert!(!path.contains('\\'), "no backslashes expected: {}", path);
assert!(path.contains("C:/ghost/master/scripts/?.lua"));
assert!(path.contains("C:/ghost/master/scripts/?/init.lua"));
}
#[test]
fn test_generate_package_path_empty_search_paths() {
let ctx = LoaderContext::new("/ghost/master", Vec::new(), toml::Table::new());
assert_eq!(ctx.generate_package_path(), "");
assert!(ctx.absolute_search_paths().is_empty());
}
#[test]
fn test_from_config_existing_dir_is_absolute_without_extended_prefix() {
// Existing dir -> absolute path with NO \\?\ extended-length prefix
// (`std::path::absolute` never emits it, so Lua's package.path stays clean).
let temp = tempfile::TempDir::new().unwrap();
let config = PastaConfig::default();
let ctx = LoaderContext::from_config(temp.path(), &config);
assert!(ctx.base_dir.is_absolute());
assert!(
!ctx.base_dir.to_string_lossy().starts_with(r"\\?\"),
"extended-length prefix must not be present: {}",
ctx.base_dir.display()
);
}
#[test]
fn test_from_config_preserves_path_form_without_resolving_short_names() {
// `std::path::absolute` must NOT resolve 8.3 short names or symlinks (the
// regression guard for the breakpoint chunk-identity mismatch): the base
// must remain byte-for-byte the input's form once absolute. An already
// absolute input is therefore returned unchanged.
let temp = tempfile::TempDir::new().unwrap();
let config = PastaConfig::default();
let ctx = LoaderContext::from_config(temp.path(), &config);
assert_eq!(
ctx.base_dir,
std::path::absolute(temp.path()).unwrap(),
"base form must be preserved (no 8.3/symlink resolution)"
);
}
#[test]
fn test_from_config_makes_relative_dir_absolute() {
// A relative (here nonexistent) path is made absolute lexically; unlike
// `canonicalize()` this does not require the path to exist.
let config = PastaConfig::default();
let input = Path::new("definitely_nonexistent_loader_ctx_dir/sub");
let ctx = LoaderContext::from_config(input, &config);
assert!(ctx.base_dir.is_absolute());
assert!(ctx.base_dir.ends_with("definitely_nonexistent_loader_ctx_dir/sub"));
}
#[cfg(windows)]
#[test]
fn test_generate_package_path_bytes_japanese() {
let ctx = LoaderContext::new(
"C:\\ユーザー\\テスト",
vec!["scripts".to_string()],
toml::Table::new(),
);
let bytes = ctx.generate_package_path_bytes().unwrap();
// On Windows with Japanese locale, bytes should be ANSI encoded
assert!(!bytes.is_empty());
// The result should not be the same as UTF-8 bytes
let utf8_bytes = ctx.generate_package_path().into_bytes();
assert_ne!(bytes, utf8_bytes);
}
}