pasta_lua 0.1.23

Pasta Lua - Lua integration for Pasta DSL
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
local debuggee = {}

local socket = require 'socket.core'
local json
local handlers = {}
local sock
local directorySeperator = package.config:sub(1,1)
local sourceBasePath = '.'
local storedVariables = {}
local nextVarRef = 1
local baseDepth
local breaker
local sendEvent
local dumpCommunication = false
local ignoreFirstFrameInC = false
local debugTargetCo = nil
local redirectedPrintFunction = nil

local onError = nil
local addUserdataVar = nil

local function defaultOnError(e)
	print('****************************************************')
	print(e)
	print('****************************************************')
end

local function valueToString(value, depth)
	local str = ''
	depth = depth or 0
	local t = type(value)
	if t == 'table' then
		str = str .. '{\n'
		for k, v in pairs(value) do
			str = str .. string.rep('  ', depth + 1) .. '[' .. valueToString(k) ..']' .. ' = ' .. valueToString(v, depth + 1) .. ',\n'
		end
		str = str .. string.rep('  ', depth) .. '}'
	elseif t == 'string' then
		str = str .. '"' .. tostring(value) .. '"'
	else
		str = str .. tostring(value)
	end
	return str
end

-------------------------------------------------------------------------------
local sethook = debug.sethook
debug.sethook = nil

local cocreate = coroutine.create
coroutine.create = function(f)
	local c = cocreate(f)
	debuggee.addCoroutine(c)
	return c
end

-------------------------------------------------------------------------------
local function debug_getinfo(depth, what)
	if debugTargetCo then
		return debug.getinfo(debugTargetCo, depth, what)
	else
		return debug.getinfo(depth + 1, what)
	end
end

-------------------------------------------------------------------------------
local function debug_getlocal(depth, i)
	if debugTargetCo then
		return debug.getlocal(debugTargetCo, depth, i)
	else
		return debug.getlocal(depth + 1, i)
	end
end

-------------------------------------------------------------------------------
local DO_TEST = false

-------------------------------------------------------------------------------
-- chunkname matching {{{
local function getMatchCount(a, b)
	local n = math.min(#a, #b)
	for i = 0, n - 1 do
		if a[#a - i] == b[#b - i] then
			-- pass
		else
			return i
		end
	end
	return n
end
if DO_TEST then
	assert(getMatchCount({'a','b','c'}, {'a','b','c'}) == 3)
	assert(getMatchCount({'b','c'}, {'a','b','c'}) == 2)
	assert(getMatchCount({'a','b','c'}, {'b','c'}) == 2)
	assert(getMatchCount({}, {'a','b','c'}) == 0)
	assert(getMatchCount({'a','b','c'}, {}) == 0)
	assert(getMatchCount({'a','b','c'}, {'a','b','c','d'}) == 0)
end

local function splitChunkName(s)
	if string.sub(s, 1, 1) == '@' then
		s = string.sub(s, 2)
	end

	local a = {}
	for word in string.gmatch(s, '[^/\\]+') do
		a[#a + 1] = string.lower(word)
	end
	return a
end
if DO_TEST then
	local a = splitChunkName('@.\\vscode-debuggee.lua')
	assert(#a == 2)
	assert(a[1] == '.')
	assert(a[2] == 'vscode-debuggee.lua')

	local a = splitChunkName('@C:\\dev\\VSCodeLuaDebug\\debuggee/lua\\socket.lua')
	assert(#a == 6)
	assert(a[1] == 'c:')
	assert(a[2] == 'dev')
	assert(a[3] == 'vscodeluadebug')
	assert(a[4] == 'debuggee')
	assert(a[5] == 'lua')
	assert(a[6] == 'socket.lua')

	local a = splitChunkName('@main.lua')
	assert(#a == 1)
	assert(a[1] == 'main.lua')
end
-- chunkname matching }}}

-- path control {{{
local Path = {}

function Path.isAbsolute(a)
	local firstChar = string.sub(a, 1, 1)
	if firstChar == '/' or firstChar == '\\' then
		return true
	end

	if string.match(a, '^%a%:[/\\]') then
		return true
	end

	return false
end

local np_pat1, np_pat2 = ('[^SEP:]+SEP%.%.SEP?'):gsub('SEP', directorySeperator), ('SEP+%.?SEP'):gsub('SEP', directorySeperator)
function Path.normpath(path)
	path = path:gsub('[/\\]', directorySeperator)

	if directorySeperator == '\\' then
		local unc = ('SEPSEP'):gsub('SEP', directorySeperator) -- UNC
		if path:match('^'..unc) then
			return unc..Path.normpath(path:sub(3))
		end
	end

	local k
	repeat -- /./ -> /
		path,k = path:gsub(np_pat2, directorySeperator)
	until k == 0
	repeat -- A/../ -> (empty)
		path,k = path:gsub(np_pat1, '', 1)
	until k == 0
	if path == '' then
		path = '.'
	end
	return path
end

function Path.concat(a, b)
	-- normalize a
	local lastChar = string.sub(a, #a, #a)
	if not (lastChar == '/' or lastChar == '\\') then
		a = a .. directorySeperator
	end

	-- normalize b
	if string.match(b, '^%.%\\') or string.match(b, '^%.%/') then
		b = string.sub(b, 3)
	end

	return a .. b
end

function Path.toAbsolute(base, sub)
	if Path.isAbsolute(sub) then
		return Path.normpath(sub)
	else
		return Path.normpath(Path.concat(base, sub))
	end
end

if DO_TEST then
	assert(Path.isAbsolute('c:\\asdf\\afsd'))
	assert(Path.isAbsolute('c:/asdf/afsd'))
	if directorySeperator == '\\' then
		assert(Path.toAbsolute('c:\\asdf', 'fdsf') == 'c:\\asdf\\fdsf')
		assert(Path.toAbsolute('c:\\asdf', '.\\fdsf') == 'c:\\asdf\\fdsf')
		assert(Path.toAbsolute('c:\\asdf', '..\\fdsf') == 'c:\\fdsf')
		assert(Path.toAbsolute('c:\\asdf', 'c:\\fdsf') == 'c:\\fdsf')
		assert(Path.toAbsolute('c:/asdf', '../fdsf') == 'c:\\fdsf')
		assert(Path.toAbsolute('\\\\HOST\\asdf', '..\\fdsf') == '\\\\HOST\\fdsf')
	elseif directorySeperator == '/' then
		assert(Path.toAbsolute('/usr/bin/asdf', 'fdsf') == '/usr/bin/asdf/fdsf')
		assert(Path.toAbsolute('/usr/bin/asdf', './fdsf') == '/usr/bin/asdf/fdsf')
		assert(Path.toAbsolute('/usr/bin/asdf', '../fdsf') == '/usr/bin/fdsf')
		assert(Path.toAbsolute('/usr/bin/asdf', '/usr/bin/fdsf') == '/usr/bin/fdsf')
		assert(Path.toAbsolute('\\usr\\bin\\asdf', '..\\fdsf') == '/usr/bin/fdsf')
	end
end
-- path control }}}

local coroutineSet = {}
setmetatable(coroutineSet, { __mode = 'v' })

-------------------------------------------------------------------------------
-- network utility {{{
local function sendFully(str)
	local first = 1
	while first <= #str do
		local sent = sock:send(str, first)
		if sent and sent > 0 then
			first = first + sent;
		else
			error('sock:send() returned < 0')
		end
	end
end

-- send log to debug console
local function logToDebugConsole(output, category)
	local dumpMsg = {
		event = 'output',
		type = 'event',
		body = {
			category = category or 'console',
			output = output
		}
	}
	local dumpBody = json.encode(dumpMsg)
	sendFully('#' .. #dumpBody .. '\n' .. dumpBody)
end

-- pure mode {{{
local function createHaltBreaker()
	-- chunkname matching {
	local loadedChunkNameMap = {}
	for chunkname, _ in pairs(debug.getchunknames()) do
		loadedChunkNameMap[chunkname] = splitChunkName(chunkname)
	end

	local function findMostSimilarChunkName(path)
		local splitedReqPath = splitChunkName(path)
		local maxMatchCount = 0
		local foundChunkName = nil
		for chunkName, splitted in pairs(loadedChunkNameMap) do
			local count = getMatchCount(splitedReqPath, splitted)
			if (count > maxMatchCount) then
				maxMatchCount = count
				foundChunkName = chunkName
			end
		end
		return foundChunkName
	end
	-- chunkname matching }

	local lineBreakCallback = nil
	local function updateCoroutineHook(c)
		if lineBreakCallback then
			sethook(c, lineBreakCallback, 'l')
		else
			sethook(c)
		end
	end
	local function sethalt(cname, ln)
		for i = ln, ln + 10 do
			if debug.sethalt(cname, i) then
				return i
			end
		end
		return nil
	end
	return {
		setBreakpoints = function(path, lines)
			local foundChunkName = findMostSimilarChunkName(path)
			local verifiedLines = {}

			if foundChunkName then
				debug.clearhalt(foundChunkName)
				for _, ln in ipairs(lines) do
					verifiedLines[ln] = sethalt(foundChunkName, ln)
				end
			end

			return verifiedLines
		end,

		setLineBreak = function(callback)
			if callback then
				sethook(callback, 'l')
			else
				sethook()
			end

			lineBreakCallback = callback
			for cid, c in pairs(coroutineSet) do
				updateCoroutineHook(c)
			end
		end,

		coroutineAdded = function(c)
			updateCoroutineHook(c)
		end,

		stackOffset =
		{
			enterDebugLoop = 6,
			halt = 6,
			step = 4,
			stepDebugLoop = 6
		}
	}
end

local function createPureBreaker()
	local lineBreakCallback = nil
	local breakpointsPerPath = {}
	local chunknameToPathCache = {}

	local function chunkNameToPath(chunkname)
		local cached = chunknameToPathCache[chunkname]
		if cached then
			return cached
		end

		local splitedReqPath = splitChunkName(chunkname)
		local maxMatchCount = 0
		local foundPath = nil
		for path, _ in pairs(breakpointsPerPath) do
			local splitted = splitChunkName(path)
			local count = getMatchCount(splitedReqPath, splitted)
			if (count > maxMatchCount) then
				maxMatchCount = count
				foundPath = path
			end
		end

		if foundPath then
			chunknameToPathCache[chunkname] = foundPath
		end
		return foundPath
	end

	local entered = false
	local function hookfunc()
		if entered then return false end
		entered = true

		if lineBreakCallback then
			lineBreakCallback()
		end

		local info = debug_getinfo(2, 'Sl')
		if info then
			local path = chunkNameToPath(info.source)
			if path then
				path = string.lower(path)
			end
			local bpSet = breakpointsPerPath[path]
			if bpSet and bpSet[info.currentline] then
				_G.__halt__()
			end
		end

		entered = false
	end
	sethook(hookfunc, 'l')

	return {
		setBreakpoints = function(path, lines)
			local t = {}
			local verifiedLines = {}
			for _, ln in ipairs(lines) do
				t[ln] = true
				verifiedLines[ln] = ln
			end
			if path then
				path = string.lower(path)
			end
			breakpointsPerPath[path] = t
			return verifiedLines
		end,

		setLineBreak = function(callback)
			lineBreakCallback = callback
		end,

		coroutineAdded = function(c)
			sethook(c, hookfunc, 'l')
		end,

		stackOffset =
		{
			enterDebugLoop = 6,
			halt = 7,
			step = 4,
			stepDebugLoop = 7
		}
	}
end
-- pure mode }}}


-- 센드는 블럭이어도 됨.
local function sendMessage(msg)
	local body = json.encode(msg)

	if dumpCommunication then
		logToDebugConsole('[SENDING] ' .. valueToString(msg))
	end

	sendFully('#' .. #body .. '\n' .. body)
end

-- 리시브는 블럭이 아니어야 할 거 같은데... 음... 블럭이어도 괜찮나?
local function recvMessage()
	local header = sock:receive('*l')
	if (header == nil) then
		-- 디버거가 떨어진 상황
		return nil
	end
	if (string.sub(header, 1, 1) ~= '#') then
		error('헤더 이상함:' .. header)
	end

	local bodySize = tonumber(header:sub(2))
	local body = sock:receive(bodySize)

	return json.decode(body)
end
-- network utility }}}

-------------------------------------------------------------------------------
local function debugLoop()
	storedVariables = {}
	nextVarRef = 1
	while true do
		local msg = recvMessage()
		if msg then
			if dumpCommunication then
				logToDebugConsole('[RECEIVED] ' .. valueToString(msg), 'stderr')
			end

			local fn = handlers[msg.command]
			if fn then
				local rv = fn(msg)

				-- continue인데 break하는 게 역설적으로 느껴지지만
				-- 디버그 루프를 탈출(break)해야 정상 실행 흐름을 계속(continue)할 수 있지..
				if (rv == 'CONTINUE') then
					break;
				end
			else
				--print('UNKNOWN DEBUG COMMAND: ' .. tostring(msg.command))
			end
		else
			-- 디버그 중에 디버거가 떨어졌다.
			-- print펑션을 리다이렉트 한경우에는 원래대로 돌려놓는다
			if redirectedPrintFunction then
				_G.print = redirectedPrintFunction
			end
			break
		end
	end
	storedVariables = {}
	nextVarRef = 1
end

-------------------------------------------------------------------------------
local sockArray = {}
function debuggee.start(jsonLib, config)
	json = jsonLib
	assert(jsonLib)

	config = config or {}
	local connectTimeout = config.connectTimeout or 5.0
	local controllerHost = config.controllerHost or 'localhost'
	local controllerPort = config.controllerPort or 56789
	onError              = config.onError or defaultOnError
	addUserdataVar		 = config.addUserdataVar or function() return end
	local redirectPrint  = config.redirectPrint or false
	dumpCommunication    = config.dumpCommunication or false
	ignoreFirstFrameInC  = config.ignoreFirstFrameInC or false
	if not config.luaStyleLog then
		valueToString = function(value) return json.encode(value) end
	end

	local breakerType
	if debug.sethalt then
		breaker = createHaltBreaker()
		breakerType = 'halt'
	else
		breaker = createPureBreaker()
		breakerType = 'pure'
	end

	local err
	sock, err = socket.tcp()
	if not sock then error(err) end
	sockArray = { sock }
	if sock.settimeout then sock:settimeout(connectTimeout) end
	local res, err = sock:connect(controllerHost, tostring(controllerPort))
	if not res then
		sock:close()
		sock = nil
		return false, breakerType
	end

	if sock.settimeout then sock:settimeout() end
	sock:setoption('tcp-nodelay', true)

	local initMessage = recvMessage()
	assert(initMessage and initMessage.command == 'welcome')
	sourceBasePath = initMessage.sourceBasePath
	directorySeperator = initMessage.directorySeperator

	if redirectPrint then
		redirectedPrintFunction = _G.print -- 디버거가 떨어질때를 대비해서 보관한다
		_G.print = function(...)
			local t = { n = select("#", ...), ... }
			for i = 1, #t do
				t[i] = tostring(t[i])
			end
			sendEvent(
				'output',
				{
					category = 'stdout',
					output = table.concat(t, '\t') .. '\n' -- Same as default "print" output end new line.
				})
		end
	end

	debugLoop()
	return true, breakerType
end

-------------------------------------------------------------------------------
function debuggee.poll()
	if not sock then return end

	-- Processes commands in the queue.
	-- Immediately returns when the queue is/became empty.
	while true do
		local r, w, e = socket.select(sockArray, nil, 0)
		if e == 'timeout' then break end

		local msg = recvMessage()
		if msg then
			if dumpCommunication then
				logToDebugConsole('[POLL-RECEIVED] ' .. valueToString(msg), 'stderr')
			end

			if msg.command == 'pause' then
				debuggee.enterDebugLoop(1)
				return
			end

			local fn = handlers[msg.command]
			if fn then
				local rv = fn(msg)
				-- Ignores rv, because this loop never blocks except explicit pause command.
			else
				--print('POLL-UNKNOWN DEBUG COMMAND: ' .. tostring(msg.command))
			end
		else
			break
		end
	end
end

-------------------------------------------------------------------------------
local function getCoroutineId(c)
	-- 'thread: 011DD5B0'
	--  12345678^
	local threadIdHex = string.sub(tostring(c), 9)
	return tonumber(threadIdHex, 16)
end

-------------------------------------------------------------------------------
function debuggee.addCoroutine(c)
	local cid = getCoroutineId(c)
	coroutineSet[cid] = c
	breaker.coroutineAdded(c)
end

-------------------------------------------------------------------------------
local function sendSuccess(req, body)
	sendMessage({
		command = req.command,
		success = true,
		request_seq = req.seq,
		type = "response",
		body = body
	})
end

-------------------------------------------------------------------------------
local function sendFailure(req, msg)
	sendMessage({
		command = req.command,
		success = false,
		request_seq = req.seq,
		type = "response",
		message = msg
	})
end

-------------------------------------------------------------------------------
sendEvent = function(eventName, body)
	sendMessage({
		event = eventName,
		type = "event",
		body = body
	})
end

-------------------------------------------------------------------------------
local function currentThreadId()
--[[
	local threadId = 0
	if coroutine.running() then
	end
	return threadId
]]
	return 0
end

-------------------------------------------------------------------------------
local function startDebugLoop()
	sendEvent(
		'stopped',
		{
			reason = 'breakpoint',
			threadId = currentThreadId(),
			allThreadsStopped = true
		})

	local status, err = pcall(debugLoop)
	if not status then
		onError(err)
	end
end

-------------------------------------------------------------------------------
_G.__halt__ = function()
	baseDepth = breaker.stackOffset.halt
	startDebugLoop()
end

-------------------------------------------------------------------------------
function debuggee.enterDebugLoop(depthOrCo, what)
	if sock == nil then
		return false
	end

	if what then
		sendEvent(
			'output',
			{
				category = 'stderr',
				output = what,
			})
	end

	if type(depthOrCo) == 'thread' then
		baseDepth = 0
		debugTargetCo = depthOrCo
	elseif type(depthOrCo) == 'table' then
		baseDepth = (depthOrCo.depth or 0)
		debugTargetCo = depthOrCo.co
	else
		baseDepth = (depthOrCo or 0) + breaker.stackOffset.enterDebugLoop
		debugTargetCo = nil
	end
	startDebugLoop()
	return true
end

-------------------------------------------------------------------------------
-- Function for printing on vscode debug console
-- First parameter 'category' can colorizes print text
function debuggee.print(category, ...)
	if sock == nil then
		return false
	end
	local t = { ... }
	for i = 1, #t do
		t[i] = tostring(t[i])
	end

	local categoryVscodeConsole = 'stdout'
	if category == 'warning' then
		categoryVscodeConsole = 'console' -- yellow
	elseif category == 'error' then
		categoryVscodeConsole = 'stderr' -- red
	elseif category == 'log' then
		categoryVscodeConsole = 'stdout' -- white
	end

	sendEvent(
		'output',
		{
			category = categoryVscodeConsole,
			output =  table.concat(t, '\t') .. '\n'  -- Same as default "print" output end new line.
		})
end

-------------------------------------------------------------------------------
-- ★★★ https://github.com/Microsoft/vscode-debugadapter-node/blob/master/protocol/src/debugProtocol.ts
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
function handlers.setBreakpoints(req)
	local bpLines = {}
	for _, bp in ipairs(req.arguments.breakpoints) do
		bpLines[#bpLines + 1] = bp.line
	end

	local verifiedLines = breaker.setBreakpoints(
		req.arguments.source.path,
		bpLines)

	local breakpoints = {}
	for i, ln in ipairs(bpLines) do
		breakpoints[i] = {
			verified = (verifiedLines[ln] ~= nil),
			line = verifiedLines[ln]
		}
	end

	sendSuccess(req, {
		breakpoints = breakpoints
	})
end

-------------------------------------------------------------------------------
function handlers.configurationDone(req)
	sendSuccess(req, {})
	return 'CONTINUE'
end

-------------------------------------------------------------------------------
function handlers.threads(req)
	local c = coroutine.running()

	local mainThread = {
		id = currentThreadId(),
		name = (c and tostring(c)) or "main"
	}

	sendSuccess(req, {
		threads = { mainThread }
	})
end

-------------------------------------------------------------------------------
function handlers.stackTrace(req)
	assert(req.arguments.threadId == 0)

	local stackFrames = {}
	local firstFrame = (req.arguments.startFrame or 0) + baseDepth
	local lastFrame = (req.arguments.levels and (req.arguments.levels ~= 0))
		and (firstFrame + req.arguments.levels - 1)
		or (9999)

	-- if firstframe function of stack is C function, ignore it.
	if ignoreFirstFrameInC then
		local info = debug_getinfo(firstFrame, 'lnS')
		if info and info.what == "C" then
			firstFrame = firstFrame + 1
		end
	end

	for i = firstFrame, lastFrame do
		local info = debug_getinfo(i, 'lnS')
		if (info == nil) then break end
		--print(json.encode(info))

		local src = info.source
		if string.sub(src, 1, 1) == '@' then
			src = string.sub(src, 2) -- 앞의 '@' 떼어내기
		end

		local name
		if info.name then
			name = info.name .. ' (' .. (info.namewhat or '?') .. ')'
		else
			name = '?'
		end

		local sframe = {
			name = name,
			source = {
				name = nil,
				path = Path.toAbsolute(sourceBasePath, src)
			},
			column = 1,
			line = info.currentline or 1,
			id = i,
		}
		stackFrames[#stackFrames + 1] = sframe
	end

	sendSuccess(req, {
		stackFrames = stackFrames
	})
end

-------------------------------------------------------------------------------
local scopeTypes = {
	Locals = 1,
	Upvalues = 2,
	Globals = 3,
}
function handlers.scopes(req)
	local depth = req.arguments.frameId

	local scopes = {}
	local function addScope(name)
		scopes[#scopes + 1] = {
			name = name,
			expensive = false,
			variablesReference = depth * 1000000 + scopeTypes[name]
		}
	end

	addScope('Locals')
	addScope('Upvalues')
	addScope('Globals')

	sendSuccess(req, {
		scopes = scopes
	})
end

-------------------------------------------------------------------------------
local function registerVar(varNameCount, name_, value, noQuote)
	local ty = type(value)
	local name
	if type(name_) == 'number' then
		name = '[' .. name_ .. ']'
	else
		name = tostring(name_)
	end
	if varNameCount[name] then
		varNameCount[name] = varNameCount[name] + 1
		name = name .. ' (' .. varNameCount[name] .. ')'
	else
		varNameCount[name] = 1
	end

	local item = {
		name = name,
		type = ty
	}

	if (ty == 'string' and (not noQuote)) then
		item.value = '"' .. value .. '"'
	else
		item.value = tostring(value)
	end

	if (ty == 'table') or
		(ty == 'function') or
		 (ty == 'userdata') then
		storedVariables[nextVarRef] = value
		item.variablesReference = nextVarRef
		nextVarRef = nextVarRef + 1
	else
		item.variablesReference = -1
	end

	return item
end

-------------------------------------------------------------------------------
function handlers.variables(req)
	local varRef = req.arguments.variablesReference
	local variables = {}
	local varNameCount = {}
	local function addVar(name, value, noQuote)
		variables[#variables + 1] = registerVar(varNameCount, name, value, noQuote)
	end

	if (varRef >= 1000000) then
		-- Scope.
		local depth = math.floor(varRef / 1000000)
		local scopeType = varRef % 1000000
		if scopeType == scopeTypes.Locals then
			for i = 1, 9999 do
				local name, value = debug_getlocal(depth, i)
				if name == nil then break end
				addVar(name, value, nil)
			end
		elseif scopeType == scopeTypes.Upvalues then
			local info = debug_getinfo(depth, 'f')
			if info and info.func then
				for i = 1, 9999 do
					local name, value = debug.getupvalue(info.func, i)
					if name == nil then break end
					addVar(name, value, nil)
				end
			end
		elseif scopeType == scopeTypes.Globals then
			for name, value in pairs(_G) do
				addVar(name, value)
			end
			table.sort(variables, function(a, b) return a.name < b.name end)
		end
	else
		-- Expansion.
		local var = storedVariables[varRef]
		if type(var) == 'table' then
			for k, v in pairs(var) do
				addVar(k, v)
			end
			table.sort(variables, function(a, b)
				local aNum, aMatched = string.gsub(a.name, '^%[(%d+)%]$', '%1')
				local bNum, bMatched = string.gsub(b.name, '^%[(%d+)%]$', '%1')

				if (aMatched == 1) and (bMatched == 1) then
					-- both are numbers. compare numerically.
					return tonumber(aNum) < tonumber(bNum)
				elseif aMatched == bMatched then
					-- both are strings. compare alphabetically.
					return a.name < b.name
				else
					-- string comes first.
					return aMatched < bMatched
				end
			end)
		elseif type(var) == 'function' then
			local info = debug.getinfo(var, 'S')
			addVar('(source)', tostring(info.short_src), true)
			addVar('(line)', info.linedefined)

			for i = 1, 9999 do
				local name, value = debug.getupvalue(var, i)
				if name == nil then break end
				addVar(name, value)
			end
		elseif type(var) == 'userdata' then
			addUserdataVar(var, addVar)
		end

		local mt = getmetatable(var)
		if mt then
			addVar("(metatable)", mt)
		end
	end

	sendSuccess(req, {
		variables = variables
	})
end

-------------------------------------------------------------------------------
function handlers.continue(req)
	sendSuccess(req, {})
	return 'CONTINUE'
end

-------------------------------------------------------------------------------
local function stackHeight()
	for i = 1, 9999999 do
		if (debug_getinfo(i, '') == nil) then
			return i
		end
	end
end

-------------------------------------------------------------------------------
local stepTargetHeight = nil
local function step()
	if (stepTargetHeight == nil) or (stackHeight() <= stepTargetHeight) then
		breaker.setLineBreak(nil)
		baseDepth = breaker.stackOffset.stepDebugLoop
		startDebugLoop()
	end
end

-------------------------------------------------------------------------------
function handlers.next(req)
	stepTargetHeight = stackHeight() - breaker.stackOffset.step
	breaker.setLineBreak(step)
	sendSuccess(req, {})
	return 'CONTINUE'
end

-------------------------------------------------------------------------------
function handlers.stepIn(req)
	stepTargetHeight = nil
	breaker.setLineBreak(step)
	sendSuccess(req, {})
	return 'CONTINUE'
end

-------------------------------------------------------------------------------
function handlers.stepOut(req)
	stepTargetHeight = stackHeight() - (breaker.stackOffset.step + 1)
	breaker.setLineBreak(step)
	sendSuccess(req, {})
	return 'CONTINUE'
end

-------------------------------------------------------------------------------
function handlers.evaluate(req)
	-- 실행할 소스 코드 준비
	local sourceCode = req.arguments.expression
	if string.sub(sourceCode, 1, 1) == '!' then
		sourceCode = string.sub(sourceCode, 2)
	else
		sourceCode = 'return (' .. sourceCode .. ')'
	end

	-- 환경 준비.
	-- 뭘 요구할지 모르니까 로컬, 업밸류, 글로벌을 죄다 복사해둔다.
	-- 우선순위는 글로벌-업밸류-로컬 순서니까
	-- 그 반대로 갖다놓아서 나중 것이 앞의 것을 덮어쓰게 한다. 
	local depth = req.arguments.frameId
	local tempG = {}
	local declared = {}
	local function set(k, v)
		tempG[k] = v
		declared[k] = true
	end

	for name, value in pairs(_G) do
		set(name, value)
	end

	if depth then
		local info = debug_getinfo(depth, 'f')
		if info and info.func then
			for i = 1, 9999 do
				local name, value = debug.getupvalue(info.func, i)
				if name == nil then break end
				set(name, value)
			end
		end

		for i = 1, 9999 do
			local name, value = debug_getlocal(depth, i)
			if name == nil then break end
			set(name, value)
		end
	else
		-- VSCode가 depth를 안 보낼 수도 있다.
		-- 특정 스택 프레임을 선택하지 않은, 전역 이름만 조회하는 경우이다.
	end
	local mt = {
		__newindex = function() error('assignment not allowed', 2) end,
		__index = function(t, k) if not declared[k] then error('not declared', 2) end end
	}
	setmetatable(tempG, mt)

	-- 파싱
	-- loadstring for Lua 5.1
	-- load for Lua 5.2 and 5.3(supports the private environment's load function)
	local fn, err = (loadstring or load)(sourceCode, 'X', nil, tempG)
	if fn == nil then
		sendFailure(req, string.gsub(err, '^%[string %"X%"%]%:%d+%: ', ''))
		return
	end

	-- 실행하고 결과 송신
	if setfenv ~= nil then
		-- Only for Lua 5.1
		setfenv(fn, tempG)
	end

	local success, aux = pcall(fn)
	if not success then
		aux = aux or '' -- Execution of 'error()' returns nil as aux
		sendFailure(req, string.gsub(aux, '^%[string %"X%"%]%:%d+%: ', ''))
		return
	end

	local varNameCount = {}
	local item = registerVar(varNameCount, '', aux)

	sendSuccess(req, {
		result = item.value,
		type = item.type,
		variablesReference = item.variablesReference
	})
end

-------------------------------------------------------------------------------
return debuggee