use crate::rng::RNSystem;
use strum_macros::{Display, EnumString, EnumIter};
use serde::{Deserialize, Serialize};
#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug, Display, EnumString, EnumIter,
Deserialize, Serialize)]
pub enum FEGame {
FE1,
FE2,
FE3,
FE4,
FE5,
FE6,
FE7,
FE8,
FE9,
FE10,
FE11,
FE12,
FE13,
FE14,
FE15,
SoV,
}
impl FEGame {
pub fn true_hit(&self, listed_hit: u32) -> f64 {
match self {
FEGame::FE1 | FEGame::FE2 | FEGame::FE3 | FEGame::FE4 |
FEGame::FE5 => RNSystem::OneRN.true_hit(listed_hit),
FEGame::FE14 | FEGame::SoV =>
RNSystem::FatesRN.true_hit(listed_hit),
_ => RNSystem::TwoRN.true_hit(listed_hit)
}
}
pub fn crit_damage(&self, atk: u32, def: u32) -> u32 {
match self {
FEGame::FE4 | FEGame::FE5 => atk * 2 - def,
_ => (atk - def) * 3
}
}
}