use crate::math::{Pose, Real, Vector};
use crate::shape::SupportMap;
pub struct ConstantPoint(pub Vector);
impl SupportMap for ConstantPoint {
#[inline]
fn support_point(&self, m: &Pose, _: Vector) -> Vector {
m * self.0
}
#[inline]
fn support_point_toward(&self, m: &Pose, _: Vector) -> Vector {
m * self.0
}
#[inline]
fn local_support_point(&self, _: Vector) -> Vector {
self.0
}
#[inline]
fn local_support_point_toward(&self, _: Vector) -> Vector {
self.0
}
}
pub struct ConstantOrigin;
impl SupportMap for ConstantOrigin {
#[inline]
fn support_point(&self, m: &Pose, _: Vector) -> Vector {
m.translation
}
#[inline]
fn support_point_toward(&self, m: &Pose, _: Vector) -> Vector {
m.translation
}
#[inline]
fn local_support_point(&self, _: Vector) -> Vector {
Vector::ZERO
}
#[inline]
fn local_support_point_toward(&self, _: Vector) -> Vector {
Vector::ZERO
}
}
pub struct DilatedShape<'a, S: ?Sized + SupportMap> {
pub shape: &'a S,
pub radius: Real,
}
impl<S: ?Sized + SupportMap> SupportMap for DilatedShape<'_, S> {
#[inline]
fn support_point(&self, m: &Pose, dir: Vector) -> Vector {
let normalized_dir = dir.normalize_or_zero();
self.support_point_toward(m, normalized_dir)
}
#[inline]
fn support_point_toward(&self, m: &Pose, dir: Vector) -> Vector {
self.shape.support_point_toward(m, dir) + dir * self.radius
}
#[inline]
fn local_support_point(&self, dir: Vector) -> Vector {
let normalized_dir = dir.normalize_or_zero();
self.local_support_point_toward(normalized_dir)
}
#[inline]
fn local_support_point_toward(&self, dir: Vector) -> Vector {
self.shape.local_support_point_toward(dir) + dir * self.radius
}
}