use crate::math::ComplexField;
use crate::math::{Real, Vector};
use crate::shape::Ball;
#[inline]
pub fn distance_ball_ball(b1: &Ball, center2: Vector, b2: &Ball) -> Real {
let r1 = b1.radius;
let r2 = b2.radius;
let distance_squared = center2.length_squared();
let sum_radius = r1 + r2;
if distance_squared <= sum_radius * sum_radius {
0.0
} else {
<Real as ComplexField>::sqrt(distance_squared) - sum_radius
}
}