use crate::bounding_volume::BoundingSphere;
use crate::math::{ComplexField, Pose, Real, Vector};
use crate::shape::Cylinder;
impl Cylinder {
#[inline]
pub fn bounding_sphere(&self, pos: &Pose) -> BoundingSphere {
let bv: BoundingSphere = self.local_bounding_sphere();
bv.transform_by(pos)
}
#[inline]
pub fn local_bounding_sphere(&self) -> BoundingSphere {
let radius = <Real as ComplexField>::sqrt(
self.radius * self.radius + self.half_height * self.half_height,
);
BoundingSphere::new(Vector::ZERO, radius)
}
}