use parry2d::math::{Pose, Vector};
use parry2d::query::PointQuery;
use parry2d::shape::Cuboid;
fn main() {
let cuboid = Cuboid::new(Vector::new(1.0, 2.0));
let pt_inside = Vector::ZERO;
let pt_outside = Vector::new(2.0, 2.0);
assert_eq!(
cuboid.distance_to_point(&Pose::identity(), pt_inside, true),
0.0
);
assert_eq!(
cuboid.distance_to_point(&Pose::identity(), pt_inside, false),
-1.0
);
assert_eq!(
cuboid.distance_to_point(&Pose::identity(), pt_outside, false),
1.0
);
assert_eq!(
cuboid.distance_to_point(&Pose::identity(), pt_outside, true),
1.0
);
}