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use crate::math::{Isometry, Point, Real, Vector};
use crate::na::ComplexField;
#[cfg(feature = "dim3")]
use {crate::math::DIM, num::Zero};
pub fn transformed(mut points: Vec<Point<Real>>, m: Isometry<Real>) -> Vec<Point<Real>> {
points.iter_mut().for_each(|p| *p = m * *p);
points
}
pub fn scaled(mut points: Vec<Point<Real>>, scale: Vector<Real>) -> Vec<Point<Real>> {
points
.iter_mut()
.for_each(|p| p.coords.component_mul_assign(&scale));
points
}
#[cfg(feature = "dim3")]
#[inline]
pub fn push_circle(radius: Real, nsubdiv: u32, dtheta: Real, y: Real, out: &mut Vec<Point<Real>>) {
let mut curr_theta = Real::zero();
for _ in 0..nsubdiv {
out.push(Point::new(
ComplexField::cos(curr_theta) * radius,
y.clone(),
ComplexField::sin(curr_theta) * radius,
));
curr_theta = curr_theta + dtheta;
}
}
#[inline]
#[cfg(feature = "dim2")]
pub fn push_xy_arc(radius: Real, nsubdiv: u32, dtheta: Real, out: &mut Vec<Point<Real>>) {
let mut curr_theta: Real = 0.0;
for _ in 0..nsubdiv {
let mut pt_coords = Vector::zeros();
pt_coords[0] = ComplexField::cos(curr_theta) * radius;
pt_coords[1] = ComplexField::sin(curr_theta) * radius;
out.push(Point::from(pt_coords));
curr_theta = curr_theta + dtheta;
}
}
#[cfg(feature = "dim3")]
#[inline]
pub fn push_ring_indices(
base_lower_circle: u32,
base_upper_circle: u32,
nsubdiv: u32,
out: &mut Vec<[u32; DIM]>,
) {
push_open_ring_indices(base_lower_circle, base_upper_circle, nsubdiv, out);
push_rectangle_indices(
base_upper_circle,
base_upper_circle + nsubdiv - 1,
base_lower_circle,
base_lower_circle + nsubdiv - 1,
out,
);
}
#[cfg(feature = "dim3")]
#[inline]
pub fn push_open_ring_indices(
base_lower_circle: u32,
base_upper_circle: u32,
nsubdiv: u32,
out: &mut Vec<[u32; DIM]>,
) {
assert!(nsubdiv > 0);
for i in 0..nsubdiv - 1 {
let bli = base_lower_circle + i;
let bui = base_upper_circle + i;
push_rectangle_indices(bui + 1, bui, bli + 1, bli, out);
}
}
#[cfg(feature = "dim3")]
#[inline]
pub fn push_degenerate_top_ring_indices(
base_circle: u32,
point: u32,
nsubdiv: u32,
out: &mut Vec<[u32; DIM]>,
) {
push_degenerate_open_top_ring_indices(base_circle, point, nsubdiv, out);
out.push([base_circle + nsubdiv - 1, point, base_circle]);
}
#[cfg(feature = "dim3")]
#[inline]
pub fn push_degenerate_open_top_ring_indices(
base_circle: u32,
point: u32,
nsubdiv: u32,
out: &mut Vec<[u32; DIM]>,
) {
assert!(nsubdiv > 0);
for i in 0..nsubdiv - 1 {
out.push([base_circle + i, point, base_circle + i + 1]);
}
}
#[cfg(feature = "dim3")]
#[inline]
pub fn push_filled_circle_indices(base_circle: u32, nsubdiv: u32, out: &mut Vec<[u32; DIM]>) {
for i in base_circle + 1..base_circle + nsubdiv - 1 {
out.push([base_circle, i, i + 1]);
}
}
#[cfg(feature = "dim3")]
#[inline]
pub fn push_rectangle_indices(ul: u32, ur: u32, dl: u32, dr: u32, out: &mut Vec<[u32; DIM]>) {
out.push([ul.clone(), dl, dr.clone()]);
out.push([dr, ur, ul]);
}
#[cfg(feature = "dim3")]
#[inline]
pub fn reverse_clockwising(indices: &mut [[u32; DIM]]) {
for i in indices.iter_mut() {
i.swap(0, 1);
}
}