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use crate::math::{Point, Real, Vector};
use crate::na::{DimName, Point as PointN, VectorN};

use na::allocator::Allocator;
use na::{self, DefaultAllocator};

/// Closest points between two lines.
///
/// The result, say `res`, is such that the closest points between both lines are
/// `orig1 + dir1 * res.0` and `orig2 + dir2 * res.1`.
#[inline]
pub fn closest_points_line_line_parameters(
    orig1: &Point<Real>,
    dir1: &Vector<Real>,
    orig2: &Point<Real>,
    dir2: &Vector<Real>,
) -> (Real, Real) {
    let res = closest_points_line_line_parameters_eps(
        orig1,
        dir1,
        orig2,
        dir2,
        crate::math::DEFAULT_EPSILON,
    );
    (res.0, res.1)
}

/// Closest points between two lines with a custom tolerance epsilon.
///
/// The result, say `res`, is such that the closest points between both lines are
/// `orig1 + dir1 * res.0` and `orig2 + dir2 * res.1`. If the lines are parallel
/// then `res.2` is set to `true` and the returned closest points are `orig1` and
/// its projection on the second line.
#[inline]
pub fn closest_points_line_line_parameters_eps<D: DimName>(
    orig1: &PointN<Real, D>,
    dir1: &VectorN<Real, D>,
    orig2: &PointN<Real, D>,
    dir2: &VectorN<Real, D>,
    eps: Real,
) -> (Real, Real, bool)
where
    DefaultAllocator: Allocator<Real, D>,
{
    // Inspired by RealField-time collision detection by Christer Ericson.
    let r = orig1 - orig2;

    let a = dir1.norm_squared();
    let e = dir2.norm_squared();
    let f = dir2.dot(&r);

    if a <= eps && e <= eps {
        (0.0, 0.0, false)
    } else if a <= eps {
        (0.0, f / e, false)
    } else {
        let c = dir1.dot(&r);
        if e <= eps {
            (-c / a, 0.0, false)
        } else {
            let b = dir1.dot(dir2);
            let ae = a * e;
            let bb = b * b;
            let denom = ae - bb;

            // Use absolute and ulps error to test collinearity.
            let parallel = denom <= eps || ulps_eq!(ae, bb);

            let s = if !parallel {
                (b * f - c * e) / denom
            } else {
                0.0
            };

            (s, (b * s + f) / e, parallel)
        }
    }
}

// FIXME: can we re-used this for the segment/segment case?
/// Closest points between two segments.
#[inline]
pub fn closest_points_line_line(
    orig1: &Point<Real>,
    dir1: &Vector<Real>,
    orig2: &Point<Real>,
    dir2: &Vector<Real>,
) -> (Point<Real>, Point<Real>) {
    let (s, t) = closest_points_line_line_parameters(orig1, dir1, orig2, dir2);
    (*orig1 + *dir1 * s, *orig2 + *dir2 * t)
}