use parry2d::{math::Vector, query::PointQuery, shape::Triangle};
#[test]
fn project_local_point_point_on_ab() {
let verts = [
Vector::new(2.0, 1.0),
Vector::new(0.0, 1.0),
Vector::new(1.0, 0.0),
];
let tri1 = Triangle::new(verts[0], verts[1], verts[2]);
let tri2 = Triangle::new(verts[2], verts[0], verts[1]);
let query_pt = Vector::new(1.4, 1.0);
let proj1 = tri1.project_local_point(query_pt, false); let proj2 = tri2.project_local_point(query_pt, false);
assert_eq!(proj1.point, proj2.point);
assert_eq!(proj1.point, query_pt);
}