use core::hint::spin_loop;
use core::sync::atomic::{AtomicBool, Ordering};
use std::thread;
use std::time::Instant;
pub struct ThreadParker {
parked: AtomicBool,
}
impl super::ThreadParkerT for ThreadParker {
type UnparkHandle = UnparkHandle;
const IS_CHEAP_TO_CONSTRUCT: bool = true;
#[inline]
fn new() -> ThreadParker {
ThreadParker {
parked: AtomicBool::new(false),
}
}
#[inline]
unsafe fn prepare_park(&self) {
self.parked.store(true, Ordering::Relaxed);
}
#[inline]
unsafe fn timed_out(&self) -> bool {
self.parked.load(Ordering::Relaxed) != false
}
#[inline]
unsafe fn park(&self) {
while self.parked.load(Ordering::Acquire) != false {
spin_loop();
}
}
#[inline]
unsafe fn park_until(&self, timeout: Instant) -> bool {
while self.parked.load(Ordering::Acquire) != false {
if Instant::now() >= timeout {
return false;
}
spin_loop();
}
true
}
#[inline]
unsafe fn unpark_lock(&self) -> UnparkHandle {
self.parked.store(false, Ordering::Release);
UnparkHandle(())
}
}
pub struct UnparkHandle(());
impl super::UnparkHandleT for UnparkHandle {
#[inline]
unsafe fn unpark(self) {}
}
#[inline]
pub fn thread_yield() {
thread::yield_now();
}