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MenuManager

Struct MenuManager 

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pub struct MenuManager { /* private fields */ }
Expand description

Manages the native menu system

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impl MenuManager

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pub fn new() -> Result<Self>

Create a new menu manager with the default menu structure

The structure comes from model::platform_menu_model; this function only turns it into muda objects and records the id → action mapping.

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pub fn init_global(&self) -> Result<()>

Initialize the global menu system (macOS only).

On macOS this attaches the menu to NSApp (the global application object), replacing winit’s default menu. This should be called as early as possible — before any blocking GPU initialization — so that our custom accelerators (Cmd+, for Settings, Cmd+Q for graceful Quit) are active immediately.

On other platforms this is a no-op; use Self::init_for_window to attach per-window menu bars.

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pub fn init_for_window(&self, window: &Arc<Window>) -> Result<()>

Initialize the menu for a window

On macOS, this initializes the global application menu (only needs to be called once). On Windows/Linux, this attaches a menu bar to the specific window.

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pub fn poll_events(&self) -> impl Iterator<Item = MenuAction> + '_

Poll for menu events and return any triggered actions

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pub fn update_profiles(&mut self, profiles: &[&Profile])

Update the profiles submenu with the current list of profiles

This should be called whenever profiles are loaded or modified.

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pub fn update_profiles_from_manager(&mut self, manager: &ProfileManager)

Update profiles from a ProfileManager (convenience method)

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