/*! par-term shader metadata
name: debug-coords
author: null
description: null
version: 1.0.0
defaults:
animation_speed: 0.8
channel0: null
channel1: null
channel2: null
channel3: null
cubemap: null
cubemap_enabled: null
use_background_as_channel0: null
*/
// Debug Y-axis - tests Shadertoy compatibility
// fragCoord should be flipped automatically by the transpiler
// Expected: BRIGHT at top (high Y), DARK at bottom (low Y)
void mainImage(out vec4 fragColor, in vec2 fragCoord)
{
// Simple brightness based on Y coordinate
float brightness = fragCoord.y / 1000.0;
fragColor = vec4(brightness, brightness, brightness, 1.0);
}