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//! Renderer lifecycle and layout-sync operations for WindowState.
use crate::app::window_state::WindowState;
use anyhow::Result;
use std::sync::Arc;
impl WindowState {
/// Rebuild the renderer after font-related changes and resize the terminal accordingly
pub(crate) fn rebuild_renderer(&mut self) -> Result<()> {
use crate::app::window_state::renderer_init::RendererInitParams;
let window = if let Some(w) = &self.window {
Arc::clone(w)
} else {
return Ok(()); // Nothing to rebuild yet
};
// Create renderer using DRY init params
let theme = self.config.load_theme();
// Get shader metadata from cache for full 3-tier resolution
let metadata = self
.config
.shader
.custom_shader
.as_ref()
.and_then(|name| self.shader_state.shader_metadata_cache.get(name).cloned());
// Get cursor shader metadata from cache for full 3-tier resolution
let cursor_metadata = self.config.shader.cursor_shader.as_ref().and_then(|name| {
self.shader_state
.cursor_shader_metadata_cache
.get(name)
.cloned()
});
let params = RendererInitParams::from_config(
&self.config,
&theme,
metadata.as_ref(),
cursor_metadata.as_ref(),
);
// Drop the old renderer BEFORE creating a new one.
// wgpu only allows one surface per window, so the old surface must be
// released before we can create a new one.
self.renderer = None;
let mut renderer = self
.runtime
.block_on(params.create_renderer(Arc::clone(&window)))?;
let (cols, rows) = renderer.grid_size();
let cell_width = renderer.cell_width();
let cell_height = renderer.cell_height();
let width_px = (cols as f32 * cell_width) as usize;
let height_px = (rows as f32 * cell_height) as usize;
// Resize all tabs' terminals
let theme = self.config.load_theme();
for tab in self.tab_manager.tabs_mut() {
if let Ok(mut term) = tab.terminal.try_write() {
if let Err(e) = term.resize_with_pixels(cols, rows, width_px, height_px) {
crate::debug_error!(
"TERMINAL",
"resize_with_pixels failed (rebuild_renderer): {e}"
);
}
term.set_cell_dimensions(cell_width as u32, cell_height as u32);
term.set_theme(theme.clone());
}
// Apply theme to split pane terminals (primary pane shares tab.terminal)
let tab_terminal = std::sync::Arc::clone(&tab.terminal);
if let Some(pm) = tab.pane_manager_mut() {
for pane in pm.all_panes() {
if !std::sync::Arc::ptr_eq(&pane.terminal, &tab_terminal)
&& let Ok(mut term) = pane.terminal.try_write()
{
term.set_theme(theme.clone());
}
}
}
tab.active_cache_mut().cells = None;
}
// Apply cursor shader configuration
self.apply_cursor_shader_config(&mut renderer, ¶ms);
// Restore current focus state so the hollow cursor renders correctly if
// the window is unfocused when the renderer is rebuilt (e.g. font change).
renderer.set_focused(self.focus_state.is_focused);
self.renderer = Some(renderer);
self.focus_state.needs_redraw = true;
// Re-apply AI Inspector panel inset to the new renderer.
// The old renderer had the correct content_inset_right but the new one
// starts with 0.0. Force last_inspector_width to 0 so sync detects the change.
self.overlay_ui.last_inspector_width = 0.0;
self.sync_ai_inspector_width();
// Reset egui with preserved memory (window positions, collapse state)
self.init_egui(&window, true);
self.request_redraw();
Ok(())
}
/// Force surface reconfiguration - useful when rendering becomes corrupted
/// after moving between monitors or when automatic detection fails.
/// Also clears glyph cache to ensure fonts render correctly.
pub(crate) fn force_surface_reconfigure(&mut self) {
log::info!("Force surface reconfigure triggered");
if let Some(renderer) = &mut self.renderer {
// Reconfigure the surface
renderer.reconfigure_surface();
// Clear glyph cache to force re-rasterization at correct DPI
renderer.clear_glyph_cache();
// Invalidate cached cells to force full re-render
if let Some(tab) = self.tab_manager.active_tab_mut() {
tab.active_cache_mut().cells = None;
}
}
// On macOS, reconfigure the Metal layer
#[cfg(target_os = "macos")]
{
if let Some(window) = &self.window
&& let Err(e) = crate::macos_metal::configure_metal_layer_for_performance(window)
{
log::warn!("Failed to reconfigure Metal layer: {}", e);
}
}
// Request redraw
self.focus_state.needs_redraw = true;
self.request_redraw();
}
// ========================================================================
// Tab Bar Offsets
// ========================================================================
/// Apply tab bar offsets based on the current position configuration.
/// Sets content_offset_y (top), content_offset_x (left), and content_inset_bottom (bottom).
/// Returns Some((cols, rows)) if any offset changed and caused a grid resize.
pub(crate) fn apply_tab_bar_offsets(
&self,
renderer: &mut crate::renderer::Renderer,
tab_bar_height: f32,
tab_bar_width: f32,
) -> Option<(usize, usize)> {
Self::apply_tab_bar_offsets_for_position(
self.config.tab_bar_position,
renderer,
tab_bar_height,
tab_bar_width,
)
}
/// Static helper to apply tab bar offsets (avoids borrowing self).
pub(crate) fn apply_tab_bar_offsets_for_position(
position: crate::config::TabBarPosition,
renderer: &mut crate::renderer::Renderer,
tab_bar_height: f32,
tab_bar_width: f32,
) -> Option<(usize, usize)> {
use crate::config::TabBarPosition;
let (offset_y, offset_x, inset_bottom) = match position {
TabBarPosition::Top => (tab_bar_height, 0.0, 0.0),
TabBarPosition::Bottom => (0.0, 0.0, tab_bar_height),
TabBarPosition::Left => (0.0, tab_bar_width, 0.0),
};
let mut result = None;
if let Some(grid) = renderer.set_content_offset_y(offset_y) {
result = Some(grid);
}
if let Some(grid) = renderer.set_content_offset_x(offset_x) {
result = Some(grid);
}
if let Some(grid) = renderer.set_content_inset_bottom(inset_bottom) {
result = Some(grid);
}
result
}
// ========================================================================
// AI Inspector Panel Width Sync
// ========================================================================
/// Sync the AI Inspector panel consumed width with the renderer.
///
/// When the panel opens, closes, or is resized by dragging, the terminal
/// column count must be updated so text reflows to fit the available space.
/// This method checks whether the consumed width has changed and, if so,
/// updates the renderer's right content inset and resizes all terminals.
pub(crate) fn sync_ai_inspector_width(&mut self) {
let current_width = self.overlay_ui.ai_inspector.consumed_width();
if let Some(renderer) = &mut self.renderer {
// Always verify the renderer's content_inset_right matches the expected
// physical value. This catches cases where content_inset_right was reset
// (e.g., renderer rebuild, scale factor change) even when the logical
// panel width hasn't changed.
// The renderer's set_content_inset_right() has its own guard that only
// triggers a resize when the physical value actually differs.
if let Some((new_cols, new_rows)) = renderer.set_content_inset_right(current_width) {
let cell_width = renderer.cell_width();
let cell_height = renderer.cell_height();
let width_px = (new_cols as f32 * cell_width) as usize;
let height_px = (new_rows as f32 * cell_height) as usize;
for tab in self.tab_manager.tabs_mut() {
if let Ok(mut term) = tab.terminal.try_write() {
term.set_cell_dimensions(cell_width as u32, cell_height as u32);
if let Err(e) =
term.resize_with_pixels(new_cols, new_rows, width_px, height_px)
{
crate::debug_error!(
"TERMINAL",
"resize_with_pixels failed (ai_inspector): {e}"
);
}
}
tab.active_cache_mut().cells = None;
}
crate::debug_info!(
"AI_INSPECTOR",
"Panel width synced to {:.0}px, resized terminals to {}x{}",
current_width,
new_cols,
new_rows
);
self.focus_state.needs_redraw = true;
} else if (current_width - self.overlay_ui.last_inspector_width).abs() >= 1.0 {
// Logical width changed but physical grid didn't resize
// (could happen with very small changes below cell width threshold)
self.focus_state.needs_redraw = true;
}
}
// Persist panel width to config when the user finishes resizing.
if !self.overlay_ui.ai_inspector.is_resizing()
&& (current_width - self.overlay_ui.last_inspector_width).abs() >= 1.0
&& current_width > 0.0
&& self.overlay_ui.ai_inspector.open
{
self.config.ai_inspector.ai_inspector_width = self.overlay_ui.ai_inspector.width;
// Save to disk so the width is remembered across sessions.
if let Err(e) = self.save_config_debounced() {
log::error!("Failed to save AI inspector width: {}", e);
}
}
self.overlay_ui.last_inspector_width = current_width;
}
// ========================================================================
// Status Bar Inset Sync
// ========================================================================
/// Sync the status bar bottom inset with the renderer so that the terminal
/// grid does not extend behind the status bar.
///
/// Must be called before cells are gathered each frame so the grid size
/// is correct. Only triggers a terminal resize when the height changes
/// (e.g., status bar toggled on/off or height changed in settings).
pub(crate) fn sync_status_bar_inset(&mut self) {
let is_tmux = self.is_tmux_connected();
let tmux_bar = crate::tmux_status_bar_ui::TmuxStatusBarUI::height(&self.config, is_tmux);
let custom_bar = self.status_bar_ui.height(&self.config, self.is_fullscreen);
let total = tmux_bar + custom_bar;
if let Some(renderer) = &mut self.renderer
&& let Some((new_cols, new_rows)) = renderer.set_egui_bottom_inset(total)
{
let cell_width = renderer.cell_width();
let cell_height = renderer.cell_height();
let width_px = (new_cols as f32 * cell_width) as usize;
let height_px = (new_rows as f32 * cell_height) as usize;
for tab in self.tab_manager.tabs_mut() {
if let Ok(mut term) = tab.terminal.try_write() {
term.set_cell_dimensions(cell_width as u32, cell_height as u32);
if let Err(e) = term.resize_with_pixels(new_cols, new_rows, width_px, height_px)
{
crate::debug_error!(
"TERMINAL",
"resize_with_pixels failed (status_bar): {e}"
);
}
}
tab.active_cache_mut().cells = None;
}
}
}
// ========================================================================
// Cursor Blink
// ========================================================================
/// Update cursor blink state based on configured interval and DECSCUSR style
///
/// The cursor blink state is determined by:
/// 1. If lock_cursor_style is enabled: use config.cursor_blink
/// 2. If lock_cursor_blink is enabled and cursor_blink is false: force no blink
/// 3. Otherwise: terminal's cursor style (set via DECSCUSR escape sequence)
/// 4. Fallback: user's config setting (cursor_blink)
///
/// DECSCUSR values: odd = blinking, even = steady
/// - 0/1: Blinking block (default)
/// - 2: Steady block
/// - 3: Blinking underline
/// - 4: Steady underline
/// - 5: Blinking bar
/// - 6: Steady bar
pub(crate) fn update_cursor_blink(&mut self) {
// If cursor style is locked, use the config's blink setting directly
if self.config.lock_cursor_style {
if !self.config.cursor_blink {
self.cursor_anim.cursor_opacity = (self.cursor_anim.cursor_opacity + 0.1).min(1.0);
return;
}
} else if self.config.lock_cursor_blink && !self.config.cursor_blink {
// If blink is locked off, don't blink regardless of terminal style
self.cursor_anim.cursor_opacity = (self.cursor_anim.cursor_opacity + 0.1).min(1.0);
return;
}
// Get cursor style from terminal to check if DECSCUSR specified blinking
let cursor_should_blink = if self.config.lock_cursor_style {
// Style is locked, use config's blink setting
self.config.cursor_blink
} else if let Some(tab) = self.tab_manager.active_tab()
&& let Ok(term) = tab.terminal.try_write()
{
use par_term_emu_core_rust::cursor::CursorStyle;
let style = term.cursor_style();
// DECSCUSR: odd values (1,3,5) = blinking, even values (2,4,6) = steady
matches!(
style,
CursorStyle::BlinkingBlock
| CursorStyle::BlinkingUnderline
| CursorStyle::BlinkingBar
)
} else {
// Fallback to config setting if terminal lock unavailable
self.config.cursor_blink
};
if !cursor_should_blink {
// Smoothly fade to full visibility if blinking disabled (by DECSCUSR or config)
self.cursor_anim.cursor_opacity = (self.cursor_anim.cursor_opacity + 0.1).min(1.0);
return;
}
let now = std::time::Instant::now();
// If key was pressed recently (within 500ms), smoothly fade in cursor and reset blink timer
if let Some(last_key) = self.cursor_anim.last_key_press
&& now.duration_since(last_key).as_millis() < 500
{
self.cursor_anim.cursor_opacity = (self.cursor_anim.cursor_opacity + 0.1).min(1.0);
self.cursor_anim.last_cursor_blink = Some(now);
return;
}
// Smooth cursor blink animation using sine wave for natural fade
let blink_interval = std::time::Duration::from_millis(self.config.cursor_blink_interval);
if let Some(last_blink) = self.cursor_anim.last_cursor_blink {
let elapsed = now.duration_since(last_blink);
let progress = (elapsed.as_millis() as f32) / (blink_interval.as_millis() as f32);
// Use cosine wave for smooth fade in/out (starts at 1.0, fades to 0.0, back to 1.0)
self.cursor_anim.cursor_opacity = ((progress * std::f32::consts::PI).cos())
.abs()
.clamp(0.0, 1.0);
// Reset timer after full cycle (2x interval for full on+off)
if elapsed >= blink_interval * 2 {
self.cursor_anim.last_cursor_blink = Some(now);
}
} else {
// First time, start the blink timer with cursor fully visible
self.cursor_anim.cursor_opacity = 1.0;
self.cursor_anim.last_cursor_blink = Some(now);
}
}
}