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//! Menu action handling for the window manager.
//!
//! This module processes native menu events (Copy, Paste, New Window, etc.)
//! and dispatches them to the appropriate window or terminal.
use std::sync::Arc;
use winit::event_loop::ActiveEventLoop;
use winit::window::WindowId;
use crate::menu::MenuAction;
use super::WindowManager;
impl WindowManager {
/// Handle a menu action
pub fn handle_menu_action(
&mut self,
action: MenuAction,
event_loop: &ActiveEventLoop,
focused_window: Option<WindowId>,
) {
match action {
MenuAction::NewWindow => {
self.create_window(event_loop);
}
MenuAction::CloseWindow => {
// Smart close: close tab if multiple tabs, close window if single tab
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
&& window_state.close_current_tab()
{
// Last tab closed, close the window
self.close_window(window_id);
}
}
MenuAction::NewTab => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.new_tab();
}
}
MenuAction::CloseTab => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
&& window_state.close_current_tab()
{
// Last tab closed, close the window
self.close_window(window_id);
}
}
MenuAction::NextTab => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.next_tab();
}
}
MenuAction::PreviousTab => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.prev_tab();
}
}
MenuAction::SwitchToTab(index) => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.switch_to_tab_index(index);
}
}
MenuAction::MoveTabLeft => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.move_tab_left();
}
}
MenuAction::MoveTabRight => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.move_tab_right();
}
}
MenuAction::DuplicateTab => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.duplicate_tab();
}
}
MenuAction::Quit => {
// Close all windows
let window_ids: Vec<_> = self.windows.keys().copied().collect();
for window_id in window_ids {
self.close_window(window_id);
}
}
MenuAction::Copy => {
// If settings window is focused, inject copy event into egui
if let Some(sw) = &self.settings_window
&& sw.is_focused()
{
if let Some(sw) = &mut self.settings_window {
sw.inject_event(egui::Event::Copy);
}
return;
}
// If an egui overlay (profile modal, search, etc.) is active, inject into main egui
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
&& window_state.has_egui_text_overlay_visible()
{
window_state.egui.pending_events.push(egui::Event::Copy);
return;
}
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
&& let Some(text) = window_state.get_selected_text_for_copy()
{
if let Err(e) = window_state.input_handler.copy_to_clipboard(&text) {
log::error!("Failed to copy to clipboard: {}", e);
} else {
// Sync to tmux paste buffer if connected
window_state.sync_clipboard_to_tmux(&text);
}
}
}
MenuAction::Paste => {
// If settings window is focused, inject paste into its egui context
// (macOS menu accelerator intercepts Cmd+V before egui sees it)
if let Some(sw) = &self.settings_window
&& sw.is_focused()
{
if let Ok(mut clipboard) = arboard::Clipboard::new() {
if let Ok(text) = clipboard.get_text() {
if let Some(sw) = &mut self.settings_window {
sw.inject_paste(text);
}
return;
}
// Clipboard has no text — check for image below.
if clipboard.get_image().is_err() {
// Neither text nor image — nothing to paste
return;
}
} else {
return;
}
}
// If an egui overlay (profile modal, search, etc.) is active, inject into main egui
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
&& window_state.has_egui_text_overlay_visible()
{
if let Ok(mut clipboard) = arboard::Clipboard::new() {
if let Ok(text) = clipboard.get_text() {
window_state
.egui
.pending_events
.push(egui::Event::Paste(text));
return;
}
// Clipboard has no text — fall through to check for image
if clipboard.get_image().is_err() {
return;
}
} else {
return;
}
}
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
if let Some(text) = window_state.input_handler.paste_from_clipboard() {
window_state.paste_text(&text);
} else if window_state.input_handler.clipboard_has_image() {
// Clipboard has an image but no text — forward as Ctrl+V (0x16) so
// image-aware child processes (e.g., Claude Code) can handle image paste
if let Some(tab) = window_state.tab_manager.active_tab() {
let terminal_clone = Arc::clone(&tab.terminal);
window_state.runtime.spawn(async move {
let term = terminal_clone.write().await;
let _ = term.write(b"\x16");
});
}
}
}
}
MenuAction::SelectAll => {
// If settings window is focused, inject select-all into egui
if let Some(sw) = &self.settings_window
&& sw.is_focused()
{
if let Some(sw) = &mut self.settings_window {
// egui has no dedicated SelectAll event; use Cmd+A key event
sw.inject_event(egui::Event::Key {
key: egui::Key::A,
physical_key: None,
pressed: true,
repeat: false,
modifiers: egui::Modifiers::COMMAND,
});
}
return;
}
// If an egui overlay is active, inject select-all into main egui
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
&& window_state.has_egui_text_overlay_visible()
{
window_state.egui.pending_events.push(egui::Event::Key {
key: egui::Key::A,
physical_key: None,
pressed: true,
repeat: false,
modifiers: egui::Modifiers::COMMAND,
});
return;
}
// Not implemented for terminal - would select all visible text
log::debug!("SelectAll menu action (not implemented for terminal)");
}
MenuAction::ClearScrollback => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
// Clear scrollback in active tab
let cleared = if let Some(tab) = window_state.tab_manager.active_tab_mut() {
let did_clear = if let Ok(mut term) = tab.terminal.try_write() {
term.clear_scrollback();
term.clear_scrollback_metadata();
true
} else {
false
};
if did_clear {
tab.active_cache_mut().scrollback_len = 0;
tab.scripting.trigger_marks.clear();
}
did_clear
} else {
false
};
if cleared {
window_state.set_scroll_target(0);
log::info!("Cleared scrollback buffer");
}
}
}
MenuAction::ClipboardHistory => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.overlay_ui.clipboard_history_ui.toggle();
window_state.focus_state.needs_redraw = true;
}
}
MenuAction::ToggleFullscreen => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
&& let Some(window) = &window_state.window
{
window_state.is_fullscreen = !window_state.is_fullscreen;
if window_state.is_fullscreen {
window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
} else {
window.set_fullscreen(None);
}
}
}
MenuAction::MaximizeVertically => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
&& let Some(window) = &window_state.window
{
// Get current monitor to determine screen height
if let Some(monitor) = window.current_monitor() {
let monitor_pos = monitor.position();
let monitor_size = monitor.size();
let window_pos = window.outer_position().unwrap_or_default();
let window_size = window.outer_size();
// Set window to span full height while keeping current X position and width
window.set_outer_position(winit::dpi::PhysicalPosition::new(
window_pos.x,
monitor_pos.y,
));
let _ = window.request_inner_size(winit::dpi::PhysicalSize::new(
window_size.width,
monitor_size.height,
));
log::info!(
"Window maximized vertically to {} pixels",
monitor_size.height
);
}
}
}
MenuAction::IncreaseFontSize => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.config.font_size = (window_state.config.font_size + 1.0).min(72.0);
window_state.render_loop.pending_font_rebuild = true;
if let Some(window) = &window_state.window {
window.request_redraw();
}
}
}
MenuAction::DecreaseFontSize => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.config.font_size = (window_state.config.font_size - 1.0).max(6.0);
window_state.render_loop.pending_font_rebuild = true;
if let Some(window) = &window_state.window {
window.request_redraw();
}
}
}
MenuAction::ResetFontSize => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.config.font_size = 14.0;
window_state.render_loop.pending_font_rebuild = true;
if let Some(window) = &window_state.window {
window.request_redraw();
}
}
}
MenuAction::ToggleFpsOverlay => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.debug.show_fps_overlay = !window_state.debug.show_fps_overlay;
if let Some(window) = &window_state.window {
window.request_redraw();
}
}
}
MenuAction::OpenSettings => {
self.open_settings_window(event_loop);
}
MenuAction::Minimize => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get(&window_id)
&& let Some(window) = &window_state.window
{
window.set_minimized(true);
}
}
MenuAction::Zoom => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get(&window_id)
&& let Some(window) = &window_state.window
{
window.set_maximized(!window.is_maximized());
}
}
MenuAction::ShowHelp => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.overlay_ui.help_ui.toggle();
if let Some(window) = &window_state.window {
window.request_redraw();
}
}
}
MenuAction::About => {
log::info!("About par-term v{}", env!("CARGO_PKG_VERSION"));
// Could show an about dialog here
}
MenuAction::ToggleBackgroundShader => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.toggle_background_shader();
}
}
MenuAction::ToggleCursorShader => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.toggle_cursor_shader();
}
}
MenuAction::ReloadConfig => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.reload_config();
}
}
MenuAction::ManageProfiles => {
self.open_settings_window(event_loop);
if let Some(sw) = &mut self.settings_window {
sw.settings_ui
.set_selected_tab(crate::settings_ui::sidebar::SettingsTab::Profiles);
}
}
MenuAction::ToggleProfileDrawer => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.toggle_profile_drawer();
}
}
MenuAction::OpenProfile(profile_id) => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state.open_profile(profile_id);
}
}
MenuAction::SaveArrangement => {
// Open settings window to the Window tab (Arrangements is now a section there)
self.open_settings_window(event_loop);
if let Some(sw) = &mut self.settings_window {
sw.settings_ui
.set_selected_tab(crate::settings_ui::sidebar::SettingsTab::Window);
}
}
MenuAction::InstallShellIntegrationRemote => {
if let Some(window_id) = focused_window
&& let Some(window_state) = self.windows.get_mut(&window_id)
{
window_state
.overlay_ui
.remote_shell_install_ui
.show_dialog();
window_state.focus_state.needs_redraw = true;
}
}
}
}
/// Process any pending menu events
pub fn process_menu_events(
&mut self,
event_loop: &ActiveEventLoop,
focused_window: Option<WindowId>,
) {
if let Some(menu) = &self.menu {
// Collect actions to avoid borrow conflicts
let actions: Vec<_> = menu.poll_events().collect();
for action in actions {
self.handle_menu_action(action, event_loop, focused_window);
}
}
}
}