pub enum OverlayScene {
Text {
text: String,
},
Row {
children: Vec<OverlayScene>,
},
Markdown {
text: String,
},
Button {
id: String,
label: String,
},
TextInput {
id: String,
value: String,
placeholder: String,
},
List {
id: String,
items: Vec<String>,
selected: Option<usize>,
},
}Expand description
A declarative scene tree the host renders through egui. Phase 1
vocabulary: text, row, markdown; phase 2 adds the interactive
button / text_input / list (rendered only while the overlay may
focus — see PluginOverlay::interactive). No images (deferred by
design).
Variants§
Text
Plain text.
Row
Children laid out horizontally.
Fields
§
children: Vec<OverlayScene>Markdown
Markdown block.
Button
Clickable button (interactive vocabulary, O3).
TextInput
Single-line text input (interactive vocabulary, O3).
Fields
List
Selectable row list (interactive vocabulary, O3).
Trait Implementations§
Source§impl Clone for OverlayScene
impl Clone for OverlayScene
Source§impl Debug for OverlayScene
impl Debug for OverlayScene
Source§impl<'de> Deserialize<'de> for OverlayScene
impl<'de> Deserialize<'de> for OverlayScene
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for OverlayScene
impl PartialEq for OverlayScene
Source§impl Serialize for OverlayScene
impl Serialize for OverlayScene
impl StructuralPartialEq for OverlayScene
Auto Trait Implementations§
impl Freeze for OverlayScene
impl RefUnwindSafe for OverlayScene
impl Send for OverlayScene
impl Sync for OverlayScene
impl Unpin for OverlayScene
impl UnsafeUnpin for OverlayScene
impl UnwindSafe for OverlayScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.