//! GLSL-to-WGSL transpiler for custom shaders.
//!
//! Splits the former monolithic `transpiler.rs` (~1,256 lines) into focused sub-modules:
//!
//! - **`glsl_parse`** -- GLSL source preprocessing, Shadertoy fragCoord handling,
//! and custom shader control (`// control ...`) uniform extraction/replacement.
//! - **`wgsl_emit`** -- GLSL wrapper template, naga-based transpilation, WGSL
//! post-processing (builtin injection, fragCoord seeding), and the public entry points.
pub use transpile_glsl_to_wgsl;
pub use transpile_glsl_to_wgsl_source;