//! Shader hot-reload settings.
//!
//! Extracted from the top-level [`super::Config`] struct via `#[serde(flatten)]`.
//! All fields serialise at the top level of the YAML config file -- existing
//! config files remain 100% compatible.
use serde::{Deserialize, Serialize};
/// Automatic reloading of background and cursor shader files on change.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ShaderWatchConfig {
/// Enable automatic shader reloading when shader files are modified
/// This watches custom_shader and cursor_shader files for changes
#[serde(default = "crate::defaults::bool_false")]
pub shader_hot_reload: bool,
/// Debounce delay in milliseconds before reloading shader after file change
/// Helps avoid multiple reloads during rapid saves from editors
#[serde(default = "crate::defaults::shader_hot_reload_delay")]
pub shader_hot_reload_delay: u64,
}
impl Default for ShaderWatchConfig {
fn default() -> Self {
Self {
shader_hot_reload: crate::defaults::bool_false(),
shader_hot_reload_delay: crate::defaults::shader_hot_reload_delay(),
}
}
}