[dependencies.backtrace]
version = "0.3"
[dependencies.lazy_static]
version = "1.4"
[dependencies.log]
optional = true
version = "0.4"
[dependencies.parking_lot]
optional = true
version = "0.11"
[dependencies.slog]
optional = true
version = "2.7"
[dependencies.slog-stdlog]
optional = true
version = "4.1"
[dev-dependencies.env_logger]
version = "0.8"
[dev-dependencies.slog-scope]
version = "4.4"
[dev-dependencies.slog-term]
version = "2.6"
[features]
default = ["use-log"]
use-log = ["log"]
use-parking-lot = ["parking_lot"]
use-slog = ["slog", "slog-stdlog"]
use-stderr = []
[package]
authors = ["Dom Williams <me@domwillia.ms>"]
categories = ["game-engines", "game-development", "concurrency"]
description = "Application-wide panic handling, whereby panics occurring in any thread are treated as a hard error and can be detected by other threads to trigger a graceful exit"
edition = "2018"
homepage = "https://github.com/DomWilliams0/panik-rs"
keywords = ["panic", "application", "thread", "gamedev"]
license = "MIT"
name = "panik"
readme = "README.md"
repository = "https://github.com/DomWilliams0/panik-rs"
version = "0.1.1"