mod adapter;
mod breakpoint;
mod builder;
pub mod compiler;
mod decoration;
pub mod diff;
mod error;
mod focus;
mod focus_outcome;
mod layout;
mod macros;
mod node;
pub mod overlay;
mod panel;
mod preset;
mod rect;
mod resize;
pub mod resolver;
pub mod runtime;
mod runtime_overlay;
mod sequence;
mod snapshot;
mod strategy;
#[cfg(feature = "toml")]
mod toml_parse;
mod tree;
mod validate;
mod viewport;
pub use adapter::AdapterFrame;
pub use breakpoint::{AdaptiveBuilder, BreakpointEntry};
pub use builder::{ContainerCtx, Grid, GridCtx, LayoutBuilder};
pub use decoration::DecorationRole;
pub use diff::{
DiffResult, LayoutDiff, OverlayDiff, OverlayDiffScratch, OverlayRectChange, PanelDiffScratch,
PanelRectChange, PanelScratch, RectChange,
};
pub use error::{ConstraintError, MutationError, PaneError, TreeError, ViewportError};
pub use focus::FocusDirection;
pub use focus_outcome::{FocusOutcome, FocusRejection};
pub use layout::Layout;
pub use node::{Node, NodeId, PanelId, PanelKey};
pub use overlay::{
AnchorFailure, ExtentValue, HAlign, Overlay, OverlayAnchor, OverlayDef, OverlayEntry,
OverlayExtent, OverlayId, SnapshotOverlay, VAlign,
};
pub use panel::{Align, Axis, Constraints, PanelIdGenerator, SizeMode, fixed, grow};
pub use preset::{
ActivePanelPreset, CenteredMaster, Dashboard, Deck, Dwindle, HolyGrail, MasterStack, Monocle,
PanelInputKind, PresetInfo, Scrollable, Sidebar, Spiral, Split, Stacked, Tabbed,
};
pub use rect::Rect;
pub use resolver::{BoundaryAxis, BoundaryHit, DecorationPanelInfo, PanelEntry, ResolvedLayout};
pub use runtime::Placement;
pub use sequence::PanelSequence;
pub use snapshot::{
LayoutSnapshot, SnapshotBreakpoint, SnapshotGridItem, SnapshotNode, SnapshotSlotDef,
SnapshotSource, StrategyConfig,
};
pub use strategy::{
ActivePanelStrategy, ActivePanelVariant, BinarySplitStrategy, BoundStrategy, CardSpan,
CenteredMasterStrategy, DashboardStrategy, DeckStrategy, GridColumnMode, HolyGrailStrategy,
MasterStackStrategy, SidebarStrategy, SlotDef, SplitStrategy, Strategy, StrategyKind,
WindowStrategy,
};
#[cfg(feature = "toml")]
pub use toml_parse::TomlError;
pub use tree::{LayoutTree, Position};
pub use viewport::ViewportState;
#[doc(hidden)]
pub use rustc_hash::FxHashMap as __FxHashMap;