(
shader: "emboss",
idle: (
shape: RoundedRectangle,
color: (r: 0.55, g: 0.55, b: 0.58, a: 1.0),
corner_radius: 6.0,
border_width: 0.0,
border_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
highlight_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
shadow_size: 3.0,
shadow_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.35),
opacity: 1.0,
scale: 1.0,
),
hovered: (
shape: RoundedRectangle,
color: (r: 0.62, g: 0.62, b: 0.65, a: 1.0),
corner_radius: 6.0,
border_width: 0.0,
border_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
highlight_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
shadow_size: 5.0,
shadow_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.40),
opacity: 1.0,
scale: 1.02,
),
pressed: (
shape: RoundedRectangle,
color: (r: 0.42, g: 0.42, b: 0.44, a: 1.0),
corner_radius: 6.0,
border_width: 0.0,
border_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
highlight_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
shadow_size: 1.0,
shadow_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.20),
opacity: 1.0,
scale: 0.96,
),
disabled: (
shape: RoundedRectangle,
color: (r: 0.38, g: 0.38, b: 0.40, a: 1.0),
corner_radius: 6.0,
border_width: 0.0,
border_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
highlight_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
shadow_size: 0.0,
shadow_color: (r: 0.0, g: 0.0, b: 0.0, a: 0.0),
opacity: 0.40,
scale: 1.0,
),
)