panda 0.5.3

An async Rust library for Discord
Documentation
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//! # Panda Client

//modules
pub mod config;
mod handler;
mod session;

pub use config::Config;
pub use session::SessionData;
use handler::EventHandler;

use crate::{
    error::{PandaError, Result},
    runtime,
    gateway::{heartbeat, GatewayConnection},
    models::gateway::{
        commands::Command,
        events::*,
        events::{DispatchEvent, Event},
    },
};

use futures::{sink::SinkExt, stream::StreamExt, FutureExt};
use std::{future::Future, sync::Arc};

/// This macro it's used to handle all dispatched events of handler::EventHandler
macro_rules! handle_event {
    ($client: ident, $kind: ident, $event: expr) => {
        if let Some(func) = &($client).handler.$kind {
            let session = $client.session.clone();
            let future = func(session, $event);
            // CRATE ASDJASLDJAS
            crate::runtime::spawn(async move {
                if let Err(e) = future.await {
                    // TODO: Add display and event name
                    log::error!("Handler error: {:?}", e);
                };
            });
        }
    };
}

/// This macro it's used to create all "on_EVENT" methods to add a event handler
macro_rules! impl_on_event_fn {
    ($( $(#[$meta: meta])* pub fn $fn_name: ident($event_name: ident, $event: ty) ); *) => {

        $(
            $(#[$meta])*
            pub fn $fn_name<F, Fut>(&mut self, func: F)
            where
                F: Fn(Arc<SessionData<S>>, $event) -> Fut + Sync + Send + 'static,
                Fut: Future<Output=handler::EventResult> + Send + 'static
            {
                self.handler.$event_name = Some(Box::new(move |m, r| func(m, r).boxed() ))
            }
        )*
    };
}

/// Client it's the main struct of Panda library, it receives and handle all discord events
pub struct Client<S> {
    handler: EventHandler<S>,
    config: Config,
    token: String,
    // SessionData will be shared between tasks, and it will be passed to the handler events
    session: Arc<SessionData<S>>,
    gateway: GatewayConnection,
}

impl<S: Sync + Send> Client<S> {
    /// Create a new Panda Client with the default configs
    pub async fn new(token: impl Into<String>) -> Result<Client<()>> {
        // Create a new gateway connection
        let gateway = GatewayConnection::new().await?;

        // Get a channel (to_gateway) to able session send commands
        // like RequestGuildMembers, UpdateStatus, etc..
        let to_gateway_ch = gateway.to_gateway.clone();

        // Add Bot prefix to the token if it doesn't have
        let mut token = token.into();
        if !token.starts_with("Bot ") {
            token.insert_str(0, "Bot ");
        }

        let mut this = Client {
            handler: EventHandler::new(),
            config: Config::new_default(),
            token: token.clone(),
            session: Arc::new(SessionData::new(token, (), to_gateway_ch)),
            gateway,
        };

        // Send identify and spawn heartbeater
        this.clean_connect().await;

        Ok(this)
    }

    /// Create a new Panda Client with state
    pub async fn new_with_state(token: impl Into<String>, state: S) -> Result<Self> {
        // Create a new gateway connection
        let gateway = GatewayConnection::new().await?;

        // Get a channel (to_gateway) to able session send commands
        // like RequestGuildMembers, UpdateStatus, etc..
        let to_gateway_ch = gateway.to_gateway.clone();

        // Add Bot prefix to the token if it doesn't have
        let mut token = token.into();
        if !token.starts_with("Bot ") {
            token.insert_str(0, "Bot ");
        }

        let mut this = Self {
            handler: EventHandler::new(),
            config: Config::new_default(),
            token: token.clone(),
            session: Arc::new(SessionData::new(token, state, to_gateway_ch)),
            gateway,
        };

        // Send identify and spawn heartbeater
        this.clean_connect().await;

        Ok(this)
    }

    /// Create a new "discord" Client with personalized configs
    pub fn set_config(&mut self, config: config::ConfigBuilder) -> Result<()> {
        self.config = config.build();

        Ok(())
    }

    /// Start the bot connection process
    pub async fn start(&mut self) -> Result<()> {
        // Connection loop
        loop {
            if let Some(event) = self.gateway.from_gateway.next().await {
                match event {
                    Event::Dispatch(d) => match d {
                        DispatchEvent::Ready(e) => {
                            // Save SessionData id
                            let id = e.session_id.clone();
                            self.session.set_id(id).await;

                            handle_event!(self, ready, e);
                        }
                        // Channel
                        DispatchEvent::ChannelCreate(e) => {
                            handle_event!(self, channel_create, e);
                        }
                        DispatchEvent::ChannelUpdate(e) => {
                            handle_event!(self, channel_update, e);
                        }
                        DispatchEvent::ChannelDelete(e) => {
                            handle_event!(self, channel_delete, e);
                        }
                        DispatchEvent::ChannelPinsUpdate(e) => {
                            handle_event!(self, channel_pins_update, e);
                        }
                        // Guild
                        DispatchEvent::GuildCreate(e) => {
                            handle_event!(self, guild_create, e);
                        }
                        DispatchEvent::GuildUpdate(e) => {
                            handle_event!(self, guild_update, e);
                        }
                        DispatchEvent::GuildDelete(e) => {
                            handle_event!(self, guild_delete, e);
                        }
                        DispatchEvent::GuildBanAdd(e) => {
                            handle_event!(self, guild_ban_add, e);
                        }
                        DispatchEvent::GuildBanRemove(e) => {
                            handle_event!(self, guild_ban_remove, e);
                        }
                        DispatchEvent::GuildEmojisUpdate(e) => {
                            handle_event!(self, guild_emojis_update, e);
                        }
                        DispatchEvent::GuildIntegrationsUpdate(e) => {
                            handle_event!(self, guild_integrations_update, e);
                        }
                        DispatchEvent::GuildMemberAdd(e) => {
                            handle_event!(self, guild_member_add, e);
                        }
                        DispatchEvent::GuildMemberUpdate(e) => {
                            handle_event!(self, guild_member_update, e);
                        }
                        DispatchEvent::GuildMemberRemove(e) => {
                            handle_event!(self, guild_member_remove, e);
                        }
                        DispatchEvent::GuildMembersChunk(e) => {
                            handle_event!(self, guild_members_chunk, e);
                        }
                        DispatchEvent::GuildRoleCreate(e) => {
                            handle_event!(self, guild_role_create, e);
                        }
                        DispatchEvent::GuildRoleUpdate(e) => {
                            handle_event!(self, guild_role_update, e);
                        }
                        DispatchEvent::GuildRoleDelete(e) => {
                            handle_event!(self, guild_role_delete, e);
                        }
                        // Message
                        DispatchEvent::MessageCreate(e) => {
                            handle_event!(self, message_create, e);
                        }
                        DispatchEvent::MessageUpdate(e) => {
                            handle_event!(self, message_update, e);
                        }
                        DispatchEvent::MessageDelete(e) => {
                            handle_event!(self, message_delete, e);
                        }
                        DispatchEvent::MessageDeleteBulk(e) => {
                            handle_event!(self, message_delete_bulk, e);
                        }
                        DispatchEvent::MessageReactionAdd(e) => {
                            handle_event!(self, message_reaction_add, e);
                        }
                        DispatchEvent::MessageReactionRemove(e) => {
                            handle_event!(self, message_reaction_remove, e);
                        }
                        DispatchEvent::MessageReactionRemoveAll(e) => {
                            handle_event!(self, message_reaction_remove_all, e);
                        }
                        DispatchEvent::MessageReactionRemoveEmoji(e) => {
                            handle_event!(self, message_reaction_remove_emoji, e);
                        }
                        // Presences
                        DispatchEvent::PresenceUpdate(e) => {
                            handle_event!(self, presence_update, e);
                        }
                        DispatchEvent::TypingStart(e) => {
                            handle_event!(self, typing_start, e);
                        }
                        DispatchEvent::UserUpdate(e) => {
                            handle_event!(self, user_update, e);
                        }
                        _ => {}
                    },
                    Event::Reconnect => {
                        log::info!("Reconnected successfully!");
                    }
                    Event::InvalidSession(resumable) => {
                        self.session.set_resumable(resumable);
                    }
                    Event::HeartbeatACK => log::info!("HeartbeatACK received"),
                    Event::Close(error) => {
                        log::error!("Error detected {}", error);

                        // Return if there are unrecoverable errors
                        match &error {
                            PandaError::AuthenticationFailed
                            | PandaError::InvalidApiGatewayVersion
                            | PandaError::InvalidShard
                            | PandaError::ShardingRequired => return Err(error),
                            _ => {}
                        }
                        // If there was a recoverable error, try to reconnect
                        self.reconnect().await;
                    }
                    event => log::info!("Unhandled event received: {:?}", event),
                };
            }
        }

        //Ok(())
    }

    /// Makes all necessary to reconnect to gateway
    async fn reconnect(&mut self) {
        // Close channels
        if let Err(e) = self.gateway.close_channels() {
            log::error!("Error when trying to close gateway channels at reconnect: {}", e);
        };

        // Reconnect and get last sequence received, needed to send a RESUME command
        let last_sequence = self.gateway.reconnect().await;

        // If SessionData is resumable, send a RESUME command
        if self.session.is_resumable() {
            self.resume_connect(last_sequence).await;

        // Else send an IDENTIFY command, and start again
        } else {
            self.clean_connect().await;
            self.session.set_resumable(true);
        }
    }

    async fn clean_connect(&mut self) {
        // Create IDENTIFY
        let shard = [self.config.gateway_shard_id, self.config.gateway_num_shards];
        let identify = Command::new_identify(
            &self.token,
            self.config.gateway_large_treshold,
            self.config.gateway_guilds_subscriptions,
            shard,
        );

        // Send IDENTIFY, this should not fail
        self.gateway
            .to_gateway
            .send(identify)
            .await
            .expect("Could't send identify");

        // Spawn heartbeater
        self.spawn_heartbeater();
    }

    async fn resume_connect(&mut self, last_sequence: Option<u64>) {
        // Create a RESUME command
        let token = self.token.clone();
        let session_id = self.session.id().await;
        let resume = Command::new_resume(token, session_id, last_sequence);

        // Send RESUME, this should not fail
        self.gateway
            .to_gateway
            .send(resume)
            .await
            .expect("Couldn't send RESUME");

        // Spawn heartbeater
        self.spawn_heartbeater();
    }

    /// This function spawn a heartbeater that will be closed when
    /// the current gateway channel is close.
    fn spawn_heartbeater(&self) {
        let heartbeat_interval = self.gateway.heartbeat_interval;
        let to_gateway = self.gateway.to_gateway.clone();

        runtime::spawn(async move {
            heartbeat::heartbeater(heartbeat_interval, to_gateway).await;
            log::info!("spawn_heartbeater exited");
        });
    }

    // Implementations of all on_DiscordEvent
    impl_on_event_fn! {
        /// Set the handler function for [`Ready`] event
        ///
        /// [`Ready`]: ../models/gateway/events/struct.Ready.html
        pub fn on_ready(ready, Ready);


        // *******************************************************************************
        // * CHANNEL METHODS
        // *******************************************************************************


        /// Set the handler function for [`ChannelCreate`] event
        ///
        /// [`ChannelCreate`]: ../models/gateway/events/struct.ChannelCreate.html
        pub fn on_channel_create(channel_create, ChannelCreate);

        /// Set the handler function for [`ChannelUpdate`] event
        ///
        /// [`ChannelUpdate`]: ../models/gateway/events/struct.ChannelUpdate.html
        pub fn on_channel_update(channel_update, ChannelUpdate);

        /// Set the handler function for [`ChannelDelete`] event
        ///
        /// [`ChannelDelete`]: ../models/gateway/events/struct.ChannelDelete.html
        pub fn on_channel_delete(channel_delete, ChannelDelete);

        /// Set the handler function for [`ChannelPinsUpdate`] event
        ///
        /// [`ChannelPinsUpdate`]: ../models/gateway/events/struct.ChannelPinsUpdate.html
        pub fn on_channel_pins_update(channel_pins_update, ChannelPinsUpdate);


        // *******************************************************************************
        // * GUILD METHODS
        // *******************************************************************************


        /// Set the handler function for [`GuildCreate`] event
        ///
        /// [`GuildCreate`]: ../models/gateway/events/struct.GuildCreate.html
        pub fn on_guild_create(guild_create, GuildCreate);

        /// Set the handler function for [`GuildUpdate`] event
        ///
        /// [`GuildUpdate`]: ../models/gateway/events/struct.GuildUpdate.html
        pub fn on_guild_update(guild_update, GuildUpdate);

        /// Set the handler function for [`GuildDelete`] event
        ///
        /// [`GuildDelete`]: ../models/gateway/events/struct.GuildDelete.html
        pub fn on_guild_delete(guild_delete, GuildDelete);

        /// Set the handler function for [`GuildBanAdd`] event
        ///
        /// [`GuildBanAdd`]: ../models/gateway/events/struct.GuildBanAdd.html
        pub fn on_guild_ban_add(guild_ban_add, GuildBanAdd);

        /// Set the handler function for [`GuildBanRemove`] event
        ///
        /// [`GuildBanRemove`]: ../models/gateway/events/struct.GuildBanRemove.html
        pub fn on_guild_ban_remove(guild_ban_remove, GuildBanRemove);

        /// Set the handler function for [`GuildEmojisUpdate`] event
        ///
        /// [`GuildEmojisUpdate`]: ../models/gateway/events/struct.GuildEmojisUpdate.html
        pub fn on_guild_emojis_update(guild_emojis_update, GuildEmojisUpdate);

        /// Set the handler function for [`GuildIntegrationsUpdate`] event
        ///
        /// [`GuildIntegrationsUpdate`]: ../models/gateway/events/struct.GuildIntegrationsUpdate.html
        pub fn on_guild_integrations_update(guild_integrations_update, GuildIntegrationsUpdate);

        /// Set the handler function for [`GuildMemberAdd`] event
        ///
        /// [`GuildMemberAdd`]: ../models/gateway/events/struct.GuildMemberAdd.html
        pub fn on_guild_member_add(guild_member_add, GuildMemberAdd);

        /// Set the handler function for [`GuildMemberUpdate`] event
        ///
        /// [`GuildMemberUpdate`]: ../models/gateway/events/struct.GuildMemberUpdate.html
        pub fn on_guild_member_update(guild_member_update, GuildMemberUpdate);

        /// Set the handler function for [`GuildMemberRemove`] event
        ///
        /// [`GuildMemberRemove`]: ../models/gateway/events/struct.GuildMemberRemove.html
        pub fn on_guild_member_remove(guild_member_remove, GuildMemberRemove);

        /// Set the handler function for [`GuildMembersChunk`] event
        ///
        /// [`GuildMembersChunk`]: ../models/gateway/events/struct.GuildMembersChunk.html
        pub fn on_guild_members_chunk(guild_members_chunk, GuildMembersChunk);

        /// Set the handler function for [`GuildRoleCreate`] event
        ///
        /// [`GuildRoleCreate`]: ../models/gateway/events/struct.GuildRoleCreate.html
        pub fn on_guild_role_create(guild_role_create, GuildRoleCreate);

        /// Set the handler function for [`GuildRoleUpdate`] event
        ///
        /// [`GuildRoleUpdate`]: ../models/gateway/events/struct.GuildRoleUpdate.html
        pub fn on_guild_role_update(guild_role_update, GuildRoleUpdate);

        /// Set the handler function for [`GuildRoleDelete`] event
        ///
        /// [`GuildRoleDelete`]: ../models/gateway/events/struct.GuildRoleDelete.html
        pub fn on_guild_role_delete(guild_role_delete, GuildRoleDelete);


        // *******************************************************************************
        // * MESSAGE METHODS
        // *******************************************************************************


        /// Set the handler function for [`MessageCreate`] event
        ///
        /// [`MessageCreate`]: ../models/gateway/events/struct.MessageCreate.html
        pub fn on_message_create(message_create, MessageCreate);

        /// Set the handler function for [`MessageUpdate`] event
        ///
        /// [`MessageUpdate`]: ../models/gateway/events/struct.MessageUpdate.html
        pub fn on_message_update(message_update, MessageUpdate);

        /// Set the handler function for [`MessageDelete`] event
        ///
        /// [`MessageDelete`]: ../models/gateway/events/struct.MessageDelete.html
        pub fn on_message_delete(message_delete, MessageDelete);

        /// Set the handler function for [`MessageDeleteBulk`] event
        ///
        /// [`MessageDeleteBulk`]: ../models/gateway/events/struct.MessageDeleteBulk.html
        pub fn on_message_delete_bulk(message_delete_bulk, MessageDeleteBulk);

        /// Set the handler function for [`MessageReactionAdd`] event
        ///
        /// [`MessageReactionAdd`]: ../models/gateway/events/struct.MessageReactionAdd.html
        pub fn on_message_reaction_add(message_reaction_add, MessageReactionAdd);

        /// Set the handler function for [`MessageReactionRemove`] event
        ///
        /// [`MessageReactionRemove`]: ../models/gateway/events/struct.MessageReactionRemove.html
        pub fn on_message_reaction_remove(message_reaction_remove, MessageReactionRemove);

        /// Set the handler function for [`MessageReactionRemoveAll`] event
        ///
        /// [`MessageReactionRemoveAll`]: ../models/gateway/events/struct.MessageReactionRemoveAll.html
        pub fn on_message_reaction_remove_all(message_reaction_remove_all, MessageReactionRemoveAll);

        /// Set the handler function for [`MessageReactionRemoveEmoji`] event
        ///
        /// [`MessageReactionRemoveEmoji`]: ../models/gateway/events/struct.MessageReactionRemoveEmoji.html
        pub fn on_message_reaction_remove_emoji(message_reaction_remove_emoji, MessageReactionRemoveEmoji);


        // *******************************************************************************
        // * PRESENCE METHODS
        // *******************************************************************************


        /// Set the handler function for [`PresenceUpdate`] event
        ///
        /// [`PresenceUpdate`]: ../models/gateway/events/struct.PresenceUpdate.html
        pub fn on_presence_update(presence_update, PresenceUpdate);

        /// Set the handler function for [`TypingStart`] event
        ///
        /// [`TypingStart`]: ../models/gateway/events/struct.TypingStart.html
        pub fn on_typing_start(typing_start, TypingStart);

        /// Set the handler function for [`UserUpdate`] event
        ///
        /// [`UserUpdate`]: ../models/gateway/events/struct.UserUpdate.html
        pub fn on_user_update(user_update, UserUpdate)
    }
}