palate 0.3.7

File type detection combining tft and hyperpolyglot
Documentation
@page "/"
@using Microsoft.AspNetCore.Components.Forms

<div class="px-4 py-4">
    <h3>Components's team manager</h3>
    <h5>People management made easy</h5>
</div>

<div class="px-4 py-4 grow">
    <table class="table">
        <thead>
            <tr>
                <th>Name</th>
                <th>Salary</th>
                <th>Areas</th>
                <th>Actions</th>
            </tr>
        </thead>
        <tbody>
            @if (people.Count > 0)
            {
                @foreach (var person in people)
                {
                    <tr>
                        <td>@person.Name</td>
                        <td>@person.Salary</td>
                        <td>@(string.Join(", ", person.Areas.Select(a => $"{a.Name}: {(a.Percent.ToString("g") + "%")}")))</td>
                        <td>
                            <a onclick="@((e) => Fire(person))" class="btn btn-danger">Fire</a>
                            <a onclick="@((e) => Edit(person))" class="btn btn-secondary">Edit</a>
                        </td>
                    </tr>
                }
            }
            else
            {
                <tr><td colspan="4">Noone here (so sad)...</td></tr>
            }
        </tbody>
    </table>
</div>

@if (showEditorForCreate || showEditorForEdit)
{
    <div class="modal">
        <div class="modal-content">
            <EmployeeEditor OnCancel="@CloseEditor" OnConfirm="@OnConfirm" Person="@person" />
        </div>
    </div>
}

<div class="px-4 py-2 status">
    <button class="btn btn-primary" onclick="@Hire">Hire Someone...</button>
    <label>@people.Count Employees</label>
</div>


@functions {
    List<Person> people = new List<Person>();
    Person person;

    int? editIndex;
    bool showEditorForCreate;
    bool showEditorForEdit;

    void Hire()
    {
        person = new Person()
        {
            Areas =
            {
                new FeatureArea(),
            },
        };
        showEditorForCreate = true;
    }

    void Fire(Person person)
    {
        people.Remove(person);
    }

    void Edit(Person person)
    {
        // Don't edit this object directly - we don't want to propagate edits
        // when the user cancels
        this.person = new Person(person);
        editIndex = people.IndexOf(person);
        showEditorForEdit = true;
    }

    void CloseEditor()
    {
        showEditorForCreate = false;
        showEditorForEdit = false;
        editIndex = null;
        person = null;
        StateHasChanged();
    }

    void OnConfirm()
    {
        if (showEditorForCreate)
        {
            people.Add(person);
        }
        else
        {
            people[editIndex.Value] = person;
        }

        CloseEditor();
        StateHasChanged();
    }
}