.pak Asset Crate
.pak Configuration File
Each asset package is "baked" from a configuration source file. Example:
Rust code
bake?;
game_art.toml
[]
= 'snap'
[[]]
= [
'bitmap/**/*.png',
'font/**/*.toml',
'model/**/*.toml',
'sound/**/*.ogg',
'music/*.mp3',
'ui/*.png',
]
Note:
Additional [[content.group]] tables may be appended. All groups are added to the package and these
individual groups are not distinct entities in the runtime file.
[content] Schema
| Item | Description |
|---|---|
| compression | May be omitted, 'snap' or 'x' |
3D Models
Example:
[]
= "some_file.gltf"
[model] Schema
| Item | Description |
|---|---|
src |
File path to the .gltf or .glb model file. May be relative to the [model] TOML file or absolute where the root is the same folder as the [content] TOML file. |
Tests
Run tests with all features in order to include the baking code: