//! [DPad] is A tiny (4 bytes) struct that contains the state of a "virtual gamepad",
//! allowing a game to abstract the player input from the windowing back-end.
//! It does not perform polling or querying the device, it simply stores the
//! current and previous state.
//!
//! [APad] contains all the buttons in a DPad, plus an analogue left stick. Will add more axis later.
pub use *;
pub use *;
pub use *;