packetize
- Supports fast packet encoding and decoding for network packets.
- Features packet framing with macros.
- Designed for multiple packet formats (e.g., WebSocket, Minecraft, TCP)
use fastbuf::Buffer;
use packetize::ClientBoundPacketStream;
use packetize::{streaming_packets, Decode, Encode, SimplePacketStreamFormat};
#[streaming_packets(SimplePacketStreamFormat)]
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
pub enum PacketStreamState {
#[default]
HandShake(#[change_state_to(Login)] HandShakeS2c),
Login(LoginRequestS2c, LoginSuccessC2s),
}
#[derive(Encode, Decode)]
pub struct HandShakeS2c {
protocol_version: i32,
}
#[derive(Encode, Decode)]
pub struct LoginRequestS2c {}
#[derive(Encode, Decode)]
pub struct LoginSuccessC2s {}
let buf = &mut Buffer::<100>::new();
let mut state = PacketStreamState::HandShake;
state
.encode_client_bound_packet(
&HandShakeS2c {
protocol_version: 123,
}
.into(),
buf,
)
.unwrap();
assert_eq!(state, PacketStreamState::Login);