packer-3d 0.2.4

Packing algorithm for 3D container packing which optimizes for width, height, length, or all three.
Documentation

packer-3d

Rust Crate for 3-dimensional packing of boxes optimally along x, y or z, or all three axis. Includes an N-dimensional Constructive Solid Geometry cut generator script.

Example of what you can make. Rendered using the Bevy data-driven game engine.

Quickstart

Run this in your rust project to add packer-3d to your dependencies.

cargo add packer-3d

Documentation

Example

After adding the dependency, you can test it with this example:

use packer_3d::{box3d::Box3D, sorting::Sorting, vector3d::Vector3D, PackerInstance};

fn main() {
    let mut my_boxes = vec![
        Box3D::from_xyz_whl(0, 0, 0, 100, 200, 300, 1, 0),
        Box3D::from_xyz_whl(0, 0, 0, 100, 200, 300, 2, 0),
        Box3D::from_xyz_whl(0, 0, 0, 100, 200, 300, 3, 0),
    ];

    let mut my_instance = PackerInstance::new(
        &mut my_boxes,               // Our boxes
        Vector3D::new(500, 0, 500),  // Our container size
        true,                        // No rotations
        (false, true, false),        // Minimize height only
        &Sorting::descending_volume, // Our initial sorting heuristic
    );

    for _ in 0..3 {
        match my_instance.pack_next() {
            Err(error) => println!("Error: {}", error),
            Ok(()) => {}
        }
    }

    println!("{:#?}", my_instance.boxes());
}

Which should output:

[
	Box3D {
		position: Vector3D {
			x: 0,
			y: 0,
			z: 0,
		},
		size: Vector3D {
			x: 300,
			y: 100,
			z: 200,
		},
		id: 1,
		origin: 0,
	},
	Box3D {
		position: Vector3D {
			x: 300,
			y: 0,
			z: 0,
		},
		size: Vector3D {
			x: 200,
			y: 100,
			z: 300,
		},
		id: 2,
		origin: 0,
	},
	Box3D {
		position: Vector3D {
			x: 0,
			y: 0,
			z: 200,
		},
		size: Vector3D {
			x: 300,
			y: 100,
			z: 200,
		},
		id: 3,
		origin: 0,
	},
]