pub mod box3d;
pub mod vector3d;
pub mod sorting;
use box3d::*;
use vector3d::Vector3D;
use std::cmp::Ordering;
use std::collections::HashSet;
use std::hash::BuildHasherDefault;
use fnv::FnvHasher;
pub type HashSetFnv<V> = HashSet<V, BuildHasherDefault<FnvHasher>>;
pub type Minimize = (bool, bool, bool);
fn cut(b: &Box3D, hole: &Box3D, holes: &mut HashSetFnv<Box3D>, next_hole_id: &mut usize)
{
let mut new_holes = Vec::<Box3D>::default();
let x2 = b.x2();
let y2 = b.y2();
let z2 = b.z2();
let hx2 = hole.x2();
let hy2 = hole.y2();
let hz2 = hole.z2();
if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{ }
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 1));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 2));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 3));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 4));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 5));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 6));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 7));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 8));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 9));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 10));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 11));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 12));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 13));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 14));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 15));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 16));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 17));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 18));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 19));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 20));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 21));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 22));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 23));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 24));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 25));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 26));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 27));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 28));
}
else if
(b.position.x <= hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 29));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 30));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 31));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 32));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 33));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 34));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 35));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 36));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 37));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 38));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 39));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 40));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 41));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 42));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 43));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,y2-hole.position.y,hz2-z2, *next_hole_id, 44));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 45));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,z2-hole.position.z, *next_hole_id, 46));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 47));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 48));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 49));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 50));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 51));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 52));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 53));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 54));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 55));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,y2-hole.position.y,hz2-z2, *next_hole_id, 56));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 57));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,z2-hole.position.z, *next_hole_id, 58));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 59));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 60));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 61));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 62));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 63));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,z2-hole.position.z, *next_hole_id, 64));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 65));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 66));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 67));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 68));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 69));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 70));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 71));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 72));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,z2-hole.position.z, *next_hole_id, 73));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 74));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 75));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 76));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 77));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 78));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 79));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,z2-hole.position.z, *next_hole_id, 80));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 81));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,y2-hole.position.y,hz2-z2, *next_hole_id, 82));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 83));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,z2-hole.position.z, *next_hole_id, 84));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 85));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 86));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 87));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 88));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 89));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 90));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 91));
}
else if
(b.position.x <= hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 92));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 93));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,z2-hole.position.z, *next_hole_id, 94));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 95));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 96));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,y2-hole.position.y,hz2-z2, *next_hole_id, 97));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 98));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,z2-hole.position.z, *next_hole_id, 99));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 100));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 101));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 102));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 103));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 104));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 105));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 106));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 107));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 108));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 109));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 110));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 111));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 112));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 113));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 114));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 115));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 116));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 117));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 118));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 119));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 120));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 121));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 122));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 123));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 124));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 125));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 126));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 127));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 128));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 129));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 130));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 131));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 132));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 133));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 134));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 135));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 136));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 137));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 138));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 139));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 140));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 141));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 142));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 143));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 144));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 145));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 146));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 147));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 148));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 149));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 150));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 151));
}
else if
(b.position.x > hole.position.x && x2 >= hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 152));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 153));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 154));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 155));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 156));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 157));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 158));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 159));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 160));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 161));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 162));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 163));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 164));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 165));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 166));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 167));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 168));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 169));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 170));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 171));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 172));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 173));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 174));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 175));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 176));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,y2-hole.position.y,hz2-z2, *next_hole_id, 177));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 178));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,z2-hole.position.z, *next_hole_id, 179));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 180));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 181));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 182));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 183));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 184));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 185));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 186));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y <= hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 187));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 188));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 189));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 190));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 191));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,y2-hole.position.y,hz2-z2, *next_hole_id, 192));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 193));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,z2-hole.position.z, *next_hole_id, 194));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 195));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 196));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 197));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 198));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 199));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 200));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 201));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 202));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,z2-hole.position.z, *next_hole_id, 203));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 204));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 205));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 206));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 207));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 208));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 209));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 210));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 >= hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 211));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 212));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 213));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 214));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,z2-hole.position.z, *next_hole_id, 215));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 216));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 217));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 218));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 219));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 220));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 221));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z <= hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 222));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 223));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 224));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,z2-hole.position.z, *next_hole_id, 225));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 226));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,y2-hole.position.y,hz2-z2, *next_hole_id, 227));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 228));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,z2-hole.position.z, *next_hole_id, 229));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 230));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 231));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 >= hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 232));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 233));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 234));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 235));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 236));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 237));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 238));
}
else if
(b.position.x > hole.position.x && x2 < hx2) &&
(b.position.y > hole.position.y && y2 < hy2) &&
(b.position.z > hole.position.z && z2 < hz2)
{
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 239));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,b.position.x-hole.position.x,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 240));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,hy2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 241));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,hz2-hole.position.z, *next_hole_id, 242));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,y2-hole.position.y,b.position.z-hole.position.z, *next_hole_id, 243));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,hole.position.z,hx2-hole.position.x,b.position.y-hole.position.y,z2-hole.position.z, *next_hole_id, 244));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,hy2-hole.position.y,hz2-z2, *next_hole_id, 245));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,hole.position.y,z2,hx2-hole.position.x,y2-hole.position.y,hz2-z2, *next_hole_id, 246));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,hz2-hole.position.z, *next_hole_id, 247));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(hole.position.x,y2,hole.position.z,hx2-hole.position.x,hy2-y2,z2-hole.position.z, *next_hole_id, 248));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,hz2-hole.position.z, *next_hole_id, 249));
*next_hole_id += 1; new_holes.push(Box3D::from_xyz_whl(x2,hole.position.y,hole.position.z,hx2-x2,hy2-hole.position.y,z2-hole.position.z, *next_hole_id, 250));
}
for new_hole in new_holes {
holes.insert(new_hole);
}
}
fn update_holes(b: &mut Box3D, holes: &mut HashSetFnv<Box3D>, mut next_hole_id: usize)
-> usize
{
let mut new_holes = HashSetFnv::<Box3D>::default();
for hole in holes.iter() {
if b.intersects(hole) {
cut(b, hole, &mut new_holes, &mut next_hole_id);
} else if !hole.is_covered_among(&new_holes) {
new_holes.insert(*hole);
}
}
*holes = new_holes;
next_hole_id
}
fn get_new_w(hole: &Box3D, b: &Box3D) -> u64 {
hole.position.x + b.size.x
}
fn get_new_h(hole: &Box3D, b: &Box3D) -> u64 {
hole.position.y + b.size.y
}
fn get_new_l(hole: &Box3D, b: &Box3D) -> u64 {
hole.position.z + b.size.z
}
fn is_better_hole(b: &Box3D, hole: &Box3D, best_hole: Option<Box3D>, min_w: u64, min_h: u64, min_l: u64, minimize: Minimize) -> bool
{
if !b.fits_in(hole) { return false; }
let Some(best_hole) = best_hole else { return true; };
let hole_perfect = b.size.x == hole.size.x && b.size.y == hole.size.y && b.size.z == hole.size.z;
let best_hole_perfect = b.size.x == best_hole.size.x && b.size.y == best_hole.size.y && b.size.z == best_hole.size.z;
if best_hole_perfect && !hole_perfect { return false; }
if hole_perfect && !best_hole_perfect { return true; }
let current_w = if minimize.0 { get_new_w(hole, b) } else { 0 };
let current_h = if minimize.1 { get_new_h(hole, b) } else { 0 };
let current_l = if minimize.2 { get_new_l(hole, b) } else { 0 };
match minimize {
(true, false, false) => {
(current_w, hole.position.x, hole.position.y, hole.position.z, hole.size.x, hole.size.y, hole.size.z, hole.id) <
(min_w, best_hole.position.x, best_hole.position.y, best_hole.position.z, best_hole.size.x, best_hole.size.y, best_hole.size.z, best_hole.id)
}
(false, true, false) => {
(current_h, hole.position.y, hole.position.x, hole.position.z, hole.size.y, hole.size.x, hole.size.z, hole.id) <
(min_h, best_hole.position.y, best_hole.position.x, best_hole.position.z, best_hole.size.y, best_hole.size.x, best_hole.size.z, best_hole.id)
}
(false, false, true) => {
(current_l, hole.position.z, hole.position.x, hole.position.y, hole.size.z, hole.size.x, hole.size.y, hole.id) <
(min_l, best_hole.position.z, best_hole.position.x, best_hole.position.y, best_hole.size.z, best_hole.size.x, best_hole.size.y, best_hole.id)
}
(true, true, false) => {
(current_w.max(current_h), hole.position.x.max(hole.position.y), hole.position.z, hole.size.x.max(hole.size.y), hole.size.z, hole.id) <
(min_w.max(min_h), best_hole.position.x.max(best_hole.position.y), best_hole.position.z, best_hole.size.x.max(best_hole.size.y), best_hole.size.z, best_hole.id)
}
(true, false, true) => {
(current_w.max(current_l), hole.position.x.max(hole.position.z), hole.position.y, hole.size.x.max(hole.size.z), hole.size.y, hole.id) <
(min_w.max(min_l), best_hole.position.x.max(best_hole.position.z), best_hole.position.y, best_hole.size.x.max(best_hole.size.z), best_hole.size.y, best_hole.id)
}
(false, true, true) => {
(current_h.max(current_l), hole.position.y.max(hole.position.z), hole.position.x, hole.size.y.max(hole.size.z), hole.size.x, hole.id) <
(min_h.max(min_l), best_hole.position.y.max(best_hole.position.z), best_hole.position.x, best_hole.size.y.max(best_hole.size.z), best_hole.size.x, best_hole.id)
}
(true, true, true) => {
(current_w.max(current_h).max(current_l), hole.position.x.max(hole.position.y).max(hole.position.z), hole.size.x.max(hole.size.y).max(hole.size.z), hole.id) <
(min_w.max(min_h).max(min_l), best_hole.position.x.max(best_hole.position.y).max(best_hole.position.z), best_hole.size.x.max(best_hole.size.y).max(best_hole.size.z), best_hole.id)
}
(false, false, false) => {
(hole.position.y, hole.position.x, hole.position.z, hole.id) <
(best_hole.position.y, best_hole.position.x, best_hole.position.z, best_hole.id)
}
}
}
fn get_best_hole(b: &Box3D, holes: &mut HashSetFnv<Box3D>, do_rotations: bool, minimize: Minimize) -> (Box3D, Option<Box3D>)
{
let mut new_box = *b;
let mut best_hole: Option<Box3D> = None;
let mut min_w = u64::MAX;
let mut min_h = u64::MAX;
let mut min_l = u64::MAX;
let rotations_to_check = if do_rotations { b.get_rotations() } else { vec![*b] };
for hole in holes.iter() {
for rotation in &rotations_to_check {
if !rotation.fits_in(hole) {
continue;
}
if is_better_hole(rotation, hole, best_hole, min_w, min_h, min_l, minimize) {
new_box = *rotation;
min_w = get_new_w(hole, rotation);
min_h = get_new_h(hole, rotation);
min_l = get_new_l(hole, rotation);
best_hole = Some(*hole);
}
}
}
(new_box, best_hole)
}
#[derive(Default, Debug, Clone)]
pub struct PackerInstance {
pub do_rotations: bool,
pub minimize: Minimize,
container_size: Vector3D::<u64>,
boxes: Vec<Box3D>,
holes: HashSetFnv<Box3D>,
next_box_id: usize,
next_hole_id: usize,
}
impl PackerInstance {
pub fn container_size(&self) -> Vector3D<u64> {
self.container_size
}
pub fn boxes(&self) -> &Vec<Box3D> {
&self.boxes
}
pub fn holes(&self) -> &HashSetFnv<Box3D> {
&self.holes
}
pub fn finished(&self) -> bool {
self.next_box_id >= self.boxes.len()
}
pub fn next_box_id(&self) -> usize {
self.next_box_id
}
pub fn next_hole_id(&self) -> usize {
self.next_hole_id
}
pub fn new(boxes: &[Box3D], container_size: Vector3D::<u64>, do_rotations: bool, minimize: Minimize, sorting_func: &dyn Fn(&Box3D,&Box3D) -> Ordering)
-> PackerInstance
{
let mut boxes: Vec<Box3D> = boxes.to_owned();
boxes.sort_by(sorting_func);
let mut holes = HashSetFnv::<Box3D>::default();
holes.insert(Box3D::from_xyz_whl(0, 0, 0,
if minimize.0 {u64::MAX} else {container_size.x},
if minimize.1 {u64::MAX} else {container_size.y},
if minimize.2 {u64::MAX} else {container_size.z},
0,
0
));
PackerInstance {
container_size,
do_rotations,
minimize,
boxes,
holes,
next_box_id: 0,
next_hole_id: 1
}
}
pub fn pack_next(&mut self) -> Result<(), String>
{
if self.next_box_id >= self.boxes.len() {
return Err("No more boxes to pack".into());
}
let b = &mut self.boxes[self.next_box_id];
if b.size.x == 0 || b.size.y == 0 || b.size.z == 0
{
self.next_box_id += 1;
return Err(format!("Box {} has invalid size", b.id));
}
let (best_box, best_hole) = get_best_hole(b, &mut self.holes, self.do_rotations, self.minimize);
if best_hole.is_none()
{
self.next_box_id += 1;
return Err(format!("Could not find hole for Box {}", b.id));
}
let best_hole = best_hole.unwrap();
b.size = best_box.size;
b.position = best_hole.position;
if self.minimize.0 {
self.container_size.x = self.container_size.x.max(get_new_w(&best_hole, b));
};
if self.minimize.1 {
self.container_size.y = self.container_size.y.max(get_new_h(&best_hole, b));
};
if self.minimize.2 {
self.container_size.z = self.container_size.z.max(get_new_l(&best_hole, b));
};
self.next_hole_id = update_holes(b, &mut self.holes, self.next_hole_id);
self.next_box_id += 1;
Ok(())
}
}