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use ;
use crate::;
/// Trait for handling user input in the pachislot game.
///
/// This trait defines the interface for capturing and processing user input,
/// converting it into game commands that can be executed by the game engine.
/// Implementors are responsible for handling the specific input mechanism
/// (keyboard, mouse, network, etc.) and translating user actions into commands.
///
/// # Type Parameters
///
/// * `O` - User output handler type that implements `UserOutput`
///
/// # Examples
///
/// ```ignore
/// use pachislo::interface::UserInput;
/// use pachislo::command::Command;
///
/// struct ConsoleInput;
/// struct ConsoleOutput;
///
/// impl pachislo::interface::UserOutput for ConsoleOutput {
/// fn default(&mut self, state: pachislo::game::Transition) {}
/// fn finish_game(&mut self, state: &pachislo::game::GameState) {}
/// fn lottery_normal(&mut self, result: pachislo::lottery::LotteryResult) {}
/// fn lottery_rush(&mut self, result: pachislo::lottery::LotteryResult) {}
/// fn lottery_rush_continue(&mut self, result: pachislo::lottery::LotteryResult) {}
/// }
///
/// impl UserInput<ConsoleOutput> for ConsoleInput {
/// fn wait_for_input(&mut self) -> Command<Self, ConsoleOutput> {
/// // Implementation for reading console input
/// Command::FinishGame
/// }
/// }
/// ```
/// Trait for handling user output in the pachislot game.
///
/// This trait defines the interface for presenting game state changes,
/// results, and feedback to the user. Implementors are responsible for
/// the specific output mechanism (console, GUI, network, etc.) and
/// formatting the information appropriately for their medium.
///
/// # Examples
///
/// ```ignore
/// use pachislo::interface::UserOutput;
/// use pachislo::game::{GameState, Transition};
/// use pachislo::lottery::LotteryResult;
///
/// struct ConsoleOutput;
///
/// impl UserOutput for ConsoleOutput {
/// fn default(&mut self, state: Transition) {
/// println!("Game state transition: {:?}", state);
/// }
///
/// fn finish_game(&mut self, state: &GameState) {
/// println!("Game finished in state: {:?}", state);
/// }
///
/// fn lottery_normal(&mut self, result: LotteryResult) {
/// println!("Normal lottery result: {:?}", result);
/// }
///
/// fn lottery_rush(&mut self, result: LotteryResult) {
/// println!("Rush lottery result: {:?}", result);
/// }
///
/// fn lottery_rush_continue(&mut self, result: LotteryResult) {
/// println!("Rush continuation result: {:?}", result);
/// }
/// }
/// ```