pub static createGraphics: CreateGraphicsInternalTypeExpand description
Creates and returns a new p5.Renderer object. Use this class if you need to draw into an off-screen graphics buffer. The two parameters define the width and height in pixels.
Examples
let pg;
function setup() {
createCanvas(100, 100);
pg = createGraphics(100, 100);
}
function draw() {
background(200);
pg.background(100);
pg.noStroke();
pg.ellipse(pg.width / 2, pg.height / 2, 50, 50);
image(pg, 50, 50);
image(pg, 0, 0, 50, 50);
}Parameters
w width of the offscreen graphics buffer
h height of the offscreen graphics buffer
renderer? either P2D or WEBGL
undefined defaults to p2d