use super::super::config::*;
use super::*;
use std::path::PathBuf;
use tempfile::{NamedTempFile, TempDir};
#[tokio::test]
async fn test() {
let _guard = MUTEX.lock().await;
let test_directory = Path::new("tests");
let progress_bar = ProgressBar::hidden();
let db_file = NamedTempFile::new().unwrap();
let pool = establish_connection(db_file.path().to_str().unwrap()).await;
let mut connection = pool.acquire().await.unwrap();
let rom_directory = TempDir::new_in(test_directory).unwrap();
set_rom_directory(&mut connection, PathBuf::from(rom_directory.path())).await;
let tmp_directory = TempDir::new_in(test_directory).unwrap();
set_tmp_directory(&mut connection, PathBuf::from(tmp_directory.path())).await;
let dat_path = test_directory.join("Test System (20241228) (MAME CHD).dat");
let (datfile_xml, detector_xml) = parse_dat(&progress_bar, &dat_path, false).await.unwrap();
import_dat(
&mut connection,
&progress_bar,
&datfile_xml,
&detector_xml,
None,
None,
false,
)
.await
.unwrap();
let systems = find_systems(&mut connection).await;
assert_eq!(systems.len(), 1);
let system = systems.first().unwrap();
assert_eq!(system.name, "Test System (MAME CHD)");
assert!(system.arcade);
assert_eq!(find_games(&mut connection).await.len(), 1);
assert_eq!(find_roms(&mut connection).await.len(), 1);
}