use super::super::database::*;
use super::super::import_dats;
use super::*;
use std::path::PathBuf;
use tempfile::{NamedTempFile, TempDir};
use tokio::fs;
#[tokio::test]
async fn test() {
let _guard = MUTEX.lock().await;
let test_directory = Path::new("tests");
let progress_bar = ProgressBar::hidden();
let db_file = NamedTempFile::new().unwrap();
let pool = establish_connection(db_file.path().to_str().unwrap()).await;
let mut connection = pool.acquire().await.unwrap();
let rom_directory = TempDir::new_in(&test_directory).unwrap();
set_rom_directory(PathBuf::from(rom_directory.path()));
let tmp_directory = TempDir::new_in(&test_directory).unwrap();
let tmp_directory = set_tmp_directory(PathBuf::from(tmp_directory.path()));
let system_directory = tmp_directory.join("Test System");
fs::create_dir(&system_directory).await.unwrap();
let romfile_path = system_directory.join("Test Game (USA, Europe).rom");
fs::copy(
test_directory.join("Test Game (USA, Europe).rom"),
&romfile_path.as_os_str().to_str().unwrap(),
)
.await
.unwrap();
let dat_directory = tmp_directory.join("DAT");
let dat_path = dat_directory.join("Test System (42).dat");
let matches = import_dats::subcommand()
.get_matches_from(&["import-dats", dat_path.as_os_str().to_str().unwrap()]);
create_dat(
&mut connection,
&progress_bar,
&system_directory,
Some(&dat_directory),
None,
None,
Some(&String::from("42")),
None,
None,
)
.await
.unwrap();
import_dats::main(&mut connection, &matches, &progress_bar)
.await
.unwrap();
let systems = find_systems(&mut connection).await;
assert_eq!(systems.len(), 1);
let system = systems.first().unwrap();
assert_eq!(system.name, "Test System");
let games = find_games_by_system_id(&mut connection, system.id).await;
assert_eq!(games.len(), 1);
let game = games.first().unwrap();
assert_eq!(game.name, "Test Game (USA, Europe)");
let roms = find_roms_without_romfile_by_game_ids(&mut connection, &[game.id]).await;
assert_eq!(roms.len(), 1);
let rom = roms.first().unwrap();
assert_eq!(rom.name, "Test Game (USA, Europe).rom");
assert_eq!(rom.game_id, game.id);
}