use anim::transition::Transition;
use core::prefab::Prefab;
use serde::{Deserialize, Serialize};
pub type ActiveDialogue = Transition<Option<Dialogue>>;
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct Dialogue {
pub character: String,
pub text: String,
#[serde(default)]
pub options: Vec<DialogueOption>,
}
impl Prefab for Dialogue {}
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct DialogueOption {
pub text: String,
pub action: DialogueAction,
}
impl Prefab for DialogueOption {}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum DialogueAction {
None,
JumpToLabel(String),
JumpToChapter(String),
}
impl Default for DialogueAction {
fn default() -> Self {
Self::None
}
}
impl Prefab for DialogueAction {}