oxygengine_visual_novel/
system.rs1use crate::{resource::VnStoryManager, vn_story_asset_protocol::VnStoryAsset};
2use core::{
3 app::AppLifeCycle,
4 assets::{asset::AssetId, database::AssetsDatabase},
5 ecs::Universe,
6};
7use std::collections::HashMap;
8
9#[derive(Default)]
10pub struct VnStorySystemCache {
11 story_table: HashMap<AssetId, String>,
12}
13
14pub type VnStorySystemResources<'a> = (
15 &'a AppLifeCycle,
16 &'a AssetsDatabase,
17 &'a mut VnStoryManager,
18 &'a mut VnStorySystemCache,
19);
20
21pub fn vn_story_system(universe: &mut Universe) {
22 let (lifecycle, assets, mut manager, mut cache) =
23 universe.query_resources::<VnStorySystemResources>();
24
25 for id in assets.lately_loaded_protocol("vn-story") {
26 let id = *id;
27 let asset = assets
28 .asset_by_id(id)
29 .expect("trying to use not loaded visual novel story asset");
30 let path = asset.path().to_owned();
31 let asset = asset
32 .get::<VnStoryAsset>()
33 .expect("trying to use non visual novel story asset");
34 let story = asset.get().clone();
35 manager.register_story(&path, story);
36 cache.story_table.insert(id, path);
37 }
38 for id in assets.lately_unloaded_protocol("vn-story") {
39 if let Some(path) = cache.story_table.remove(id) {
40 manager.unregister_story(&path);
41 }
42 }
43
44 manager.process(lifecycle.delta_time_seconds());
45}