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use crate::{components::HaChangeFrequency, math::*};
use core::{
prefab::{Prefab, PrefabComponent},
Ignite,
};
use serde::{Deserialize, Serialize};
#[derive(Ignite, Debug, Clone, Serialize, Deserialize)]
pub struct HaTileMapTile {
pub col: usize,
pub row: usize,
pub atlas_item: String,
}
#[derive(Ignite, Debug, Clone, Serialize, Deserialize)]
pub struct HaTileMapInstance {
atlas: String,
cols: usize,
rows: usize,
cell_size: Vec2,
#[serde(default)]
change_frequency: HaChangeFrequency,
#[serde(default)]
tiles: Vec<HaTileMapTile>,
#[serde(default)]
pivot: Vec2,
#[serde(skip)]
#[ignite(ignore)]
pub(crate) dirty: bool,
}
impl Default for HaTileMapInstance {
fn default() -> Self {
Self {
atlas: Default::default(),
cols: 0,
rows: 0,
cell_size: Default::default(),
change_frequency: Default::default(),
tiles: Default::default(),
pivot: Default::default(),
dirty: true,
}
}
}
impl HaTileMapInstance {
pub fn atlas(&self) -> &str {
&self.atlas
}
pub fn set_atlas(&mut self, atlas: impl ToString) {
self.atlas = atlas.to_string();
self.dirty = true;
}
pub fn cols(&self) -> usize {
self.cols
}
pub fn set_cols(&mut self, cols: usize) {
self.cols = cols;
self.dirty = true;
}
pub fn rows(&self) -> usize {
self.rows
}
pub fn set_rows(&mut self, rows: usize) {
self.rows = rows;
self.dirty = true;
}
pub fn cell_size(&self) -> Vec2 {
self.cell_size
}
pub fn set_cell_size(&mut self, cell_size: Vec2) {
self.cell_size = cell_size;
self.dirty = true;
}
pub fn change_frequency(&self) -> HaChangeFrequency {
self.change_frequency
}
pub fn set_change_frequency(&mut self, frequency: HaChangeFrequency) {
self.change_frequency = frequency;
self.dirty = true;
}
pub fn tiles(&self) -> &[HaTileMapTile] {
&self.tiles
}
pub fn set_tiles(&mut self, tiles: Vec<HaTileMapTile>) {
self.tiles = tiles;
self.dirty = true;
}
pub fn pivot(&self) -> Vec2 {
self.pivot
}
pub fn set_pivot(&mut self, pivot: Vec2) {
self.pivot = Vec2::partial_max(Vec2::partial_min(pivot, 1.0), 0.0);
self.dirty = true;
}
pub fn mark_dirty(&mut self) {
self.dirty = true;
}
}
impl Prefab for HaTileMapInstance {
fn post_from_prefab(&mut self) {
self.pivot = Vec2::partial_max(Vec2::partial_min(self.pivot, 1.0), 0.0);
self.dirty = true;
}
}
impl PrefabComponent for HaTileMapInstance {}