oxygen_wave 0.0.5

Oxygen Wave is an audio engine mainly developed for the Oxygen Game Engine.
Documentation
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  • Size
  • Source code size: 2.38 kB This is the summed size of all the files inside the crates.io package for this release.
  • Documentation size: 978.19 kB This is the summed size of all files generated by rustdoc for all configured targets
  • Ø build duration
  • this release: 12s Average build duration of successful builds.
  • all releases: 12s Average build duration of successful builds in releases after 2024-10-23.
  • Links
  • Homepage
  • Repository
  • crates.io
  • Dependencies
  • Versions
  • Owners
  • seffradev

Wave

The Audio Engine

The Frequency Engine will handle 2D, 3D, Stereo and Mono sounds. With 2D- and 3D-audio, it will implement a positioning system using vectors from the maths library.

Note

It's currently not implemented in any way. It is a low priority part of the Oxygen Engine and will therefore take time before it is actually getting an implementation.

How to contribute

Have Rust setup and clone the repository. Start coding and have fun! I would recommend that you check out the list of issues to see what you could fix, and if you don't find anything interesting there, just go and check out the projects instead.

Otherwise, just issue your own bugs and features with the issue tracker. I'll be sure to check them out and tag them accordingly!