#pragma once
#include "array.h"
#include "bitset.h"
typedef struct b2Shape b2Shape;
typedef struct b2World b2World;
typedef struct b2ShapeRef
{
int shapeId;
uint16_t generation;
} b2ShapeRef;
typedef struct b2Sensor
{
b2ShapeRefArray overlaps1;
b2ShapeRefArray overlaps2;
int shapeId;
} b2Sensor;
typedef struct b2SensorTaskContext
{
b2BitSet eventBits;
} b2SensorTaskContext;
void b2OverlapSensors( b2World* world );
void b2DestroySensor( b2World* world, b2Shape* sensorShape );
B2_ARRAY_INLINE( b2ShapeRef, b2ShapeRef )
B2_ARRAY_INLINE( b2Sensor, b2Sensor )
B2_ARRAY_INLINE( b2SensorTaskContext, b2SensorTaskContext )