use std::time::{Duration, Instant};
pub struct ResourceMonitor {
cpu_monitor: CpuMonitor,
memory_monitor: MemoryMonitor,
gpu_monitor: GpuMonitor,
disk_monitor: DiskMonitor,
}
pub struct CpuMonitor {
last_check: Instant,
}
pub struct MemoryMonitor {
peak_usage: usize,
current_usage: usize,
}
pub struct GpuMonitor {
device_count: usize,
memory_usage: Vec<usize>,
}
pub struct DiskMonitor {
total_reads: u64,
total_writes: u64,
}
pub struct ResourceSnapshot {
pub cpu_usage_percent: f64,
pub memory_usage_mb: usize,
pub gpu_memory_usage_mb: Vec<usize>,
pub disk_read_mb: u64,
pub disk_write_mb: u64,
pub timestamp: Instant,
}
impl ResourceMonitor {
pub fn new() -> Self {
Self {
cpu_monitor: CpuMonitor::new(),
memory_monitor: MemoryMonitor::new(),
gpu_monitor: GpuMonitor::new(),
disk_monitor: DiskMonitor::new(),
}
}
pub fn snapshot(&self) -> ResourceSnapshot {
ResourceSnapshot {
cpu_usage_percent: 50.0, memory_usage_mb: 1024, gpu_memory_usage_mb: vec![512], disk_read_mb: 100, disk_write_mb: 50, timestamp: Instant::now(),
}
}
}
impl CpuMonitor {
fn new() -> Self {
Self {
last_check: Instant::now(),
}
}
}
impl MemoryMonitor {
fn new() -> Self {
Self {
peak_usage: 0,
current_usage: 0,
}
}
}
impl GpuMonitor {
fn new() -> Self {
Self {
device_count: 1,
memory_usage: vec![0],
}
}
}
impl DiskMonitor {
fn new() -> Self {
Self {
total_reads: 0,
total_writes: 0,
}
}
}