use anyhow::{anyhow, Result};
#[derive(Debug)]
pub struct GpuBuffer {
ptr: *mut f32,
size: usize,
device_id: i32,
}
unsafe impl Send for GpuBuffer {}
unsafe impl Sync for GpuBuffer {}
impl GpuBuffer {
pub fn new(size: usize, device_id: i32) -> Result<Self> {
let ptr = Self::allocate_gpu_memory(size * std::mem::size_of::<f32>(), device_id)?;
Ok(Self {
ptr: ptr as *mut f32,
size,
device_id,
})
}
pub fn copy_from_host(&mut self, data: &[f32]) -> Result<()> {
if data.len() > self.size {
return Err(anyhow!("Data size exceeds buffer capacity"));
}
self.copy_host_to_device(data.as_ptr(), self.ptr, std::mem::size_of_val(data))
}
pub fn copy_to_host(&self, data: &mut [f32]) -> Result<()> {
if data.len() > self.size {
return Err(anyhow!("Host buffer too small"));
}
self.copy_device_to_host(self.ptr, data.as_mut_ptr(), std::mem::size_of_val(data))
}
#[allow(unused_variables)]
fn allocate_gpu_memory(size: usize, device_id: i32) -> Result<*mut u8> {
let layout = std::alloc::Layout::from_size_align(size, std::mem::align_of::<f32>())
.map_err(|e| anyhow!("Invalid memory layout: {}", e))?;
unsafe {
let ptr = std::alloc::alloc(layout);
if ptr.is_null() {
return Err(anyhow!("Failed to allocate memory"));
}
Ok(ptr)
}
}
fn copy_host_to_device(&self, src: *const f32, dst: *mut f32, size: usize) -> Result<()> {
unsafe {
std::ptr::copy_nonoverlapping(src, dst, size / std::mem::size_of::<f32>());
}
Ok(())
}
fn copy_device_to_host(&self, src: *const f32, dst: *mut f32, size: usize) -> Result<()> {
unsafe {
std::ptr::copy_nonoverlapping(src, dst, size / std::mem::size_of::<f32>());
}
Ok(())
}
pub fn ptr(&self) -> *mut f32 {
self.ptr
}
pub fn size(&self) -> usize {
self.size
}
pub fn device_id(&self) -> i32 {
self.device_id
}
pub fn is_valid(&self) -> bool {
!self.ptr.is_null()
}
pub fn zero(&mut self) -> Result<()> {
unsafe {
std::ptr::write_bytes(self.ptr, 0, self.size);
}
Ok(())
}
}
impl Drop for GpuBuffer {
fn drop(&mut self) {
if !self.ptr.is_null() {
let layout = std::alloc::Layout::from_size_align(
self.size * std::mem::size_of::<f32>(),
std::mem::align_of::<f32>(),
);
if let Ok(layout) = layout {
unsafe {
std::alloc::dealloc(self.ptr as *mut u8, layout);
}
}
}
}
}