use crate::error::FusekiResult;
use async_trait::async_trait;
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use std::{
collections::{HashMap, VecDeque},
sync::{Arc, Mutex},
time::{Duration, Instant},
};
use tokio::sync::RwLock;
use tracing::{debug, info, instrument};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsciousnessConfig {
pub enabled: bool,
pub neuron_count: usize,
pub memory_consolidation_interval: Duration,
pub pattern_sensitivity: f64,
pub learning_rate: f64,
pub max_memory_capacity: usize,
pub intuitive_mode: bool,
pub emotional_influence: f64,
pub dream_cycle_enabled: bool,
}
impl Default for ConsciousnessConfig {
fn default() -> Self {
Self {
enabled: true,
neuron_count: 1000,
memory_consolidation_interval: Duration::from_secs(300), pattern_sensitivity: 0.8,
learning_rate: 0.01,
max_memory_capacity: 10000,
intuitive_mode: true,
emotional_influence: 0.3,
dream_cycle_enabled: true,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ArtificialNeuron {
pub id: u64,
pub activation: f64,
pub threshold: f64,
pub bias: f64,
pub connections: HashMap<u64, f64>,
pub firing_history: VecDeque<DateTime<Utc>>,
pub specialization: Option<String>,
pub adaptation_count: u64,
}
impl ArtificialNeuron {
pub fn new(id: u64, specialization: Option<String>) -> Self {
Self {
id,
activation: 0.0,
threshold: 0.7,
bias: 0.1,
connections: HashMap::new(),
firing_history: VecDeque::with_capacity(100),
specialization,
adaptation_count: 0,
}
}
pub fn calculate_activation(&mut self, inputs: &HashMap<u64, f64>) -> f64 {
let mut weighted_sum = self.bias;
for (neuron_id, input_value) in inputs {
if let Some(weight) = self.connections.get(neuron_id) {
weighted_sum += input_value * weight;
}
}
self.activation = 1.0 / (1.0 + (-weighted_sum).exp());
self.activation
}
pub fn should_fire(&mut self) -> bool {
if self.activation > self.threshold {
self.firing_history.push_back(Utc::now());
if self.firing_history.len() > 100 {
self.firing_history.pop_front();
}
true
} else {
false
}
}
pub fn adapt(&mut self, feedback: f64, learning_rate: f64) {
self.threshold += feedback * learning_rate;
self.threshold = self.threshold.clamp(0.1, 0.9);
self.bias += feedback * learning_rate * 0.1;
self.adaptation_count += 1;
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SynapticConnection {
pub from_neuron: u64,
pub to_neuron: u64,
pub strength: f64,
pub connection_type: ConnectionType,
pub last_transmission: Option<DateTime<Utc>>,
pub transmission_count: u64,
pub plasticity: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ConnectionType {
Excitatory,
Inhibitory,
Modulatory,
}
impl SynapticConnection {
pub fn new(
from_neuron: u64,
to_neuron: u64,
strength: f64,
connection_type: ConnectionType,
) -> Self {
Self {
from_neuron,
to_neuron,
strength,
connection_type,
last_transmission: None,
transmission_count: 0,
plasticity: 0.1,
}
}
pub fn transmit(&mut self, signal_strength: f64) -> f64 {
self.last_transmission = Some(Utc::now());
self.transmission_count += 1;
if signal_strength > 0.5 {
self.strength += self.plasticity * signal_strength;
self.strength = self.strength.clamp(-1.0, 1.0);
}
match self.connection_type {
ConnectionType::Excitatory => self.strength * signal_strength,
ConnectionType::Inhibitory => -self.strength * signal_strength,
ConnectionType::Modulatory => self.strength * signal_strength * 0.5,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryPattern {
pub id: String,
pub query_pattern: String,
pub execution_strategy: String,
pub performance_metrics: PerformanceMetrics,
pub frequency: u32,
pub last_accessed: DateTime<Utc>,
pub strength: f64,
pub emotional_valence: f64,
pub complexity_score: f64,
}
impl MemoryPattern {
pub fn new(
query_pattern: String,
execution_strategy: String,
performance_metrics: PerformanceMetrics,
) -> Self {
Self {
id: format!("pattern_{}", Utc::now().timestamp_nanos_opt().unwrap_or(0)),
query_pattern,
execution_strategy,
performance_metrics,
frequency: 1,
last_accessed: Utc::now(),
strength: 1.0,
emotional_valence: 0.0,
complexity_score: 0.5,
}
}
pub fn access(&mut self) {
self.last_accessed = Utc::now();
self.frequency += 1;
self.strength = (self.strength + 0.1).clamp(0.0, 1.0);
}
pub fn should_consolidate(&self, threshold: f64) -> bool {
self.frequency as f64 * self.strength > threshold
}
pub fn decay(&mut self, decay_rate: f64) {
let time_since_access = Utc::now()
.signed_duration_since(self.last_accessed)
.num_seconds() as f64;
self.strength *= (1.0 - decay_rate * time_since_access / 86400.0).max(0.0);
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PerformanceMetrics {
pub avg_execution_time: f64,
pub success_rate: f64,
pub resource_usage: f64,
pub satisfaction_score: f64,
pub sample_count: u32,
}
impl Default for PerformanceMetrics {
fn default() -> Self {
Self::new()
}
}
impl PerformanceMetrics {
pub fn new() -> Self {
Self {
avg_execution_time: 0.0,
success_rate: 1.0,
resource_usage: 0.5,
satisfaction_score: 0.8,
sample_count: 0,
}
}
pub fn update(&mut self, execution_time: f64, success: bool, resource_usage: f64) {
let old_count = self.sample_count as f64;
self.sample_count += 1;
let new_count = self.sample_count as f64;
self.avg_execution_time =
(self.avg_execution_time * old_count + execution_time) / new_count;
let success_value = if success { 1.0 } else { 0.0 };
self.success_rate = (self.success_rate * old_count + success_value) / new_count;
self.resource_usage = (self.resource_usage * old_count + resource_usage) / new_count;
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EmotionalState {
pub mood: f64,
pub arousal: f64,
pub confidence: f64,
pub curiosity: f64,
pub stress: f64,
pub last_updated: DateTime<Utc>,
}
impl Default for EmotionalState {
fn default() -> Self {
Self {
mood: 0.5,
arousal: 0.3,
confidence: 0.7,
curiosity: 0.6,
stress: 0.2,
last_updated: Utc::now(),
}
}
}
impl EmotionalState {
pub fn update_from_performance(&mut self, performance: &PerformanceMetrics) {
self.last_updated = Utc::now();
self.mood = (performance.success_rate + performance.satisfaction_score) / 2.0;
if performance.sample_count > 10 {
self.confidence = performance.success_rate * 0.9;
}
self.stress =
(performance.resource_usage + (performance.avg_execution_time / 1000.0).min(1.0)) / 2.0;
self.arousal = (self.stress + self.curiosity) / 2.0;
if performance.sample_count > 5 {
self.curiosity *= 0.99;
}
}
pub fn get_decision_influence(&self) -> f64 {
let positive_emotions = (self.mood + self.confidence + self.curiosity) / 3.0;
let negative_emotions = self.stress;
positive_emotions - negative_emotions * 0.5
}
}
pub struct ConsciousnessProcessor {
config: ConsciousnessConfig,
neurons: Arc<RwLock<HashMap<u64, ArtificialNeuron>>>,
synapses: Arc<RwLock<Vec<SynapticConnection>>>,
memory_patterns: Arc<RwLock<HashMap<String, MemoryPattern>>>,
emotional_state: Arc<Mutex<EmotionalState>>,
processing_stats: Arc<Mutex<ProcessingStats>>,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct ProcessingStats {
pub total_queries: u64,
pub successful_optimizations: u64,
pub pattern_matches: u64,
pub memory_consolidations: u64,
pub neural_adaptations: u64,
pub avg_processing_time: f64,
pub efficiency_score: f64,
pub last_reset: DateTime<Utc>,
}
impl ConsciousnessProcessor {
pub async fn new(config: ConsciousnessConfig) -> FusekiResult<Self> {
let mut neurons = HashMap::new();
for i in 0..config.neuron_count {
let specialization = match i % 5 {
0 => Some("query_pattern".to_string()),
1 => Some("execution_plan".to_string()),
2 => Some("resource_optimization".to_string()),
3 => Some("pattern_recognition".to_string()),
4 => Some("decision_making".to_string()),
_ => None,
};
neurons.insert(i as u64, ArtificialNeuron::new(i as u64, specialization));
}
use scirs2_core::random::{Random, Rng};
let mut rng = Random::seed(42);
let mut synapses = Vec::new();
for i in 0..config.neuron_count {
for j in 0..std::cmp::min(10, config.neuron_count) {
if i != j {
let connection_type = match j % 3 {
0 => ConnectionType::Excitatory,
1 => ConnectionType::Inhibitory,
_ => ConnectionType::Modulatory,
};
let strength = (rng.gen_range(0.0..1.0) - 0.5) * 2.0;
synapses.push(SynapticConnection::new(
i as u64,
j as u64,
strength,
connection_type,
));
}
}
}
Ok(Self {
config,
neurons: Arc::new(RwLock::new(neurons)),
synapses: Arc::new(RwLock::new(synapses)),
memory_patterns: Arc::new(RwLock::new(HashMap::new())),
emotional_state: Arc::new(Mutex::new(EmotionalState::default())),
processing_stats: Arc::new(Mutex::new(ProcessingStats::default())),
})
}
#[instrument(skip(self))]
pub async fn process_query(&self, query: &str) -> FusekiResult<QueryOptimization> {
let start_time = Instant::now();
let query_features = self.extract_query_features(query).await?;
let memory_match = self.find_memory_pattern(&query_features).await?;
if let Some(pattern) = memory_match {
let optimization = self.apply_memory_optimization(pattern).await?;
self.update_processing_stats(start_time.elapsed(), true)
.await;
return Ok(optimization);
}
let neural_output = self.process_neural_network(&query_features).await?;
let optimization = self
.generate_optimization(&query_features, &neural_output)
.await?;
self.store_memory_pattern(query, &optimization).await?;
self.update_emotional_state(&optimization.performance_prediction)
.await;
self.update_processing_stats(start_time.elapsed(), true)
.await;
Ok(optimization)
}
async fn extract_query_features(&self, query: &str) -> FusekiResult<QueryFeatures> {
let mut features = QueryFeatures::default();
features.complexity_score = self.calculate_query_complexity(query);
features.patterns = self.extract_patterns(query);
features.selectivity_estimates = self.estimate_selectivity(&features.patterns);
features.join_types = self.identify_join_types(query);
Ok(features)
}
fn calculate_query_complexity(&self, query: &str) -> f64 {
let mut score = 0.0;
score += query.matches("SELECT").count() as f64 * 0.1;
score += query.matches("WHERE").count() as f64 * 0.2;
score += query.matches("OPTIONAL").count() as f64 * 0.3;
score += query.matches("UNION").count() as f64 * 0.4;
score += query.matches("FILTER").count() as f64 * 0.2;
score += query.matches("ORDER BY").count() as f64 * 0.3;
score += query.matches("GROUP BY").count() as f64 * 0.4;
let nesting_level = query.matches("SELECT").count().saturating_sub(1);
score += nesting_level as f64 * 0.5;
score += (query.len() as f64 / 1000.0).min(1.0);
score.min(10.0) / 10.0 }
fn extract_patterns(&self, query: &str) -> Vec<String> {
let mut patterns = Vec::new();
if query.contains("SELECT") {
patterns.push("SELECT".to_string());
}
if query.contains("CONSTRUCT") {
patterns.push("CONSTRUCT".to_string());
}
if query.contains("ASK") {
patterns.push("ASK".to_string());
}
if query.contains("DESCRIBE") {
patterns.push("DESCRIBE".to_string());
}
patterns
}
fn estimate_selectivity(&self, patterns: &[String]) -> HashMap<String, f64> {
let mut estimates = HashMap::new();
for pattern in patterns {
let selectivity = match pattern.as_str() {
"SELECT" => 0.8,
"CONSTRUCT" => 0.6,
"ASK" => 0.9,
"DESCRIBE" => 0.5,
_ => 0.7,
};
estimates.insert(pattern.clone(), selectivity);
}
estimates
}
fn identify_join_types(&self, query: &str) -> Vec<String> {
let mut join_types = Vec::new();
if query.contains("OPTIONAL") {
join_types.push("LEFT_JOIN".to_string());
}
if query.contains("UNION") {
join_types.push("UNION".to_string());
}
if query.contains("GRAPH") {
join_types.push("GRAPH_JOIN".to_string());
}
join_types
}
async fn find_memory_pattern(
&self,
features: &QueryFeatures,
) -> FusekiResult<Option<MemoryPattern>> {
let patterns = self.memory_patterns.read().await;
for pattern in patterns.values() {
let similarity = self.calculate_pattern_similarity(features, pattern);
if similarity > self.config.pattern_sensitivity {
let mut pattern_copy = pattern.clone();
pattern_copy.access();
return Ok(Some(pattern_copy));
}
}
Ok(None)
}
fn calculate_pattern_similarity(
&self,
features: &QueryFeatures,
pattern: &MemoryPattern,
) -> f64 {
let complexity_diff = (features.complexity_score - pattern.complexity_score).abs();
let pattern_overlap = features
.patterns
.iter()
.filter(|p| pattern.query_pattern.contains(*p))
.count() as f64
/ features.patterns.len().max(1) as f64;
(1.0 - complexity_diff) * 0.3 + pattern_overlap * 0.7
}
async fn apply_memory_optimization(
&self,
pattern: MemoryPattern,
) -> FusekiResult<QueryOptimization> {
info!(
"Applying consciousness memory optimization for pattern: {}",
pattern.id
);
Ok(QueryOptimization {
strategy: pattern.execution_strategy,
confidence: pattern.strength,
performance_prediction: pattern.performance_metrics,
neural_activation: 0.8,
emotional_influence: self
.emotional_state
.lock()
.expect("lock should not be poisoned")
.get_decision_influence(),
memory_based: true,
adaptations: vec![
"Memory pattern match".to_string(),
format!("Pattern frequency: {}", pattern.frequency),
],
})
}
async fn process_neural_network(&self, features: &QueryFeatures) -> FusekiResult<NeuralOutput> {
let mut neurons = self.neurons.write().await;
let mut synapses = self.synapses.write().await;
let inputs = self.features_to_neural_inputs(features);
let mut activations = HashMap::new();
for (neuron_id, neuron) in neurons.iter_mut() {
let activation = neuron.calculate_activation(&inputs);
activations.insert(*neuron_id, activation);
if neuron.should_fire() {
debug!("Neuron {} fired with activation: {}", neuron_id, activation);
}
}
for synapse in synapses.iter_mut() {
if let Some(from_activation) = activations.get(&synapse.from_neuron) {
synapse.transmit(*from_activation);
}
}
let avg_activation = activations.values().sum::<f64>() / activations.len() as f64;
let specialized_outputs = self.extract_specialized_outputs(&neurons, &activations);
Ok(NeuralOutput {
overall_activation: avg_activation,
specialized_outputs,
firing_patterns: activations,
})
}
fn features_to_neural_inputs(&self, features: &QueryFeatures) -> HashMap<u64, f64> {
let mut inputs = HashMap::new();
inputs.insert(0, features.complexity_score);
for (i, pattern) in features.patterns.iter().enumerate() {
let input_value = match pattern.as_str() {
"SELECT" => 0.8,
"CONSTRUCT" => 0.6,
"ASK" => 0.9,
"DESCRIBE" => 0.5,
_ => 0.5,
};
inputs.insert((i + 1) as u64, input_value);
}
inputs
}
fn extract_specialized_outputs(
&self,
neurons: &HashMap<u64, ArtificialNeuron>,
activations: &HashMap<u64, f64>,
) -> HashMap<String, f64> {
let mut outputs = HashMap::new();
for (neuron_id, neuron) in neurons {
if let Some(specialization) = &neuron.specialization {
if let Some(activation) = activations.get(neuron_id) {
outputs.insert(specialization.clone(), *activation);
}
}
}
outputs
}
async fn generate_optimization(
&self,
features: &QueryFeatures,
neural_output: &NeuralOutput,
) -> FusekiResult<QueryOptimization> {
let emotional_influence = self
.emotional_state
.lock()
.expect("lock should not be poisoned")
.get_decision_influence();
let strategy = if neural_output.overall_activation > 0.7 {
if emotional_influence > 0.5 {
"aggressive_optimization".to_string()
} else {
"conservative_optimization".to_string()
}
} else if features.complexity_score > 0.6 {
"complex_query_strategy".to_string()
} else {
"standard_optimization".to_string()
};
let confidence = neural_output.overall_activation * (1.0 + emotional_influence * 0.2);
let performance_prediction = PerformanceMetrics {
avg_execution_time: (1000.0 * (1.0 - neural_output.overall_activation)).max(50.0),
success_rate: neural_output.overall_activation,
resource_usage: features.complexity_score * 0.8,
satisfaction_score: confidence,
sample_count: 1,
};
let adaptations = vec![
format!("Neural activation: {:.3}", neural_output.overall_activation),
format!("Emotional influence: {:.3}", emotional_influence),
format!("Strategy: {}", strategy),
];
Ok(QueryOptimization {
strategy,
confidence,
performance_prediction,
neural_activation: neural_output.overall_activation,
emotional_influence,
memory_based: false,
adaptations,
})
}
async fn store_memory_pattern(
&self,
query: &str,
optimization: &QueryOptimization,
) -> FusekiResult<()> {
let mut patterns = self.memory_patterns.write().await;
if patterns.len() >= self.config.max_memory_capacity {
if let Some((weakest_id, _)) = patterns
.iter()
.min_by(|a, b| {
a.1.strength
.partial_cmp(&b.1.strength)
.unwrap_or(std::cmp::Ordering::Equal)
})
.map(|(k, v)| (k.clone(), v.clone()))
{
patterns.remove(&weakest_id);
}
}
let pattern = MemoryPattern::new(
query.to_string(),
optimization.strategy.clone(),
optimization.performance_prediction.clone(),
);
patterns.insert(pattern.id.clone(), pattern);
Ok(())
}
async fn update_emotional_state(&self, performance: &PerformanceMetrics) {
if let Ok(mut state) = self.emotional_state.lock() {
state.update_from_performance(performance);
}
}
async fn update_processing_stats(&self, processing_time: Duration, success: bool) {
if let Ok(mut stats) = self.processing_stats.lock() {
stats.total_queries += 1;
if success {
stats.successful_optimizations += 1;
}
let time_ms = processing_time.as_millis() as f64;
let old_count = (stats.total_queries - 1) as f64;
stats.avg_processing_time =
(stats.avg_processing_time * old_count + time_ms) / stats.total_queries as f64;
stats.efficiency_score =
stats.successful_optimizations as f64 / stats.total_queries as f64;
}
}
pub async fn consolidate_memory(&self) -> FusekiResult<()> {
if !self.config.dream_cycle_enabled {
return Ok(());
}
info!("Starting consciousness memory consolidation (dream cycle)");
let mut patterns = self.memory_patterns.write().await;
let mut consolidation_count = 0;
let _current_time = Utc::now();
for pattern in patterns.values_mut() {
if pattern.should_consolidate(10.0) {
pattern.strength = (pattern.strength * 1.1).min(1.0);
consolidation_count += 1;
} else {
pattern.decay(0.01);
}
}
patterns.retain(|_, pattern| pattern.strength > 0.1);
if let Ok(mut stats) = self.processing_stats.lock() {
stats.memory_consolidations += consolidation_count;
}
info!(
"Memory consolidation complete: {} patterns strengthened",
consolidation_count
);
Ok(())
}
pub async fn get_consciousness_state(&self) -> ConsciousnessState {
let neurons = self.neurons.read().await;
let patterns = self.memory_patterns.read().await;
let emotional_state = self
.emotional_state
.lock()
.expect("lock should not be poisoned")
.clone();
let stats = self
.processing_stats
.lock()
.expect("lock should not be poisoned")
.clone();
ConsciousnessState {
neuron_count: neurons.len(),
memory_pattern_count: patterns.len(),
emotional_state,
processing_stats: stats,
system_health: self.calculate_system_health(&neurons, &patterns).await,
}
}
async fn calculate_system_health(
&self,
neurons: &HashMap<u64, ArtificialNeuron>,
patterns: &HashMap<String, MemoryPattern>,
) -> f64 {
let active_neurons =
neurons.values().filter(|n| n.activation > 0.1).count() as f64 / neurons.len() as f64;
let strong_patterns = patterns.values().filter(|p| p.strength > 0.5).count() as f64
/ patterns.len().max(1) as f64;
let emotional_balance = {
let state = self
.emotional_state
.lock()
.expect("lock should not be poisoned");
1.0 - (state.stress - 0.3).abs() };
(active_neurons + strong_patterns + emotional_balance) / 3.0
}
}
#[derive(Debug, Default)]
pub struct QueryFeatures {
pub complexity_score: f64,
pub patterns: Vec<String>,
pub selectivity_estimates: HashMap<String, f64>,
pub join_types: Vec<String>,
}
#[derive(Debug)]
pub struct NeuralOutput {
pub overall_activation: f64,
pub specialized_outputs: HashMap<String, f64>,
pub firing_patterns: HashMap<u64, f64>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct QueryOptimization {
pub strategy: String,
pub confidence: f64,
pub performance_prediction: PerformanceMetrics,
pub neural_activation: f64,
pub emotional_influence: f64,
pub memory_based: bool,
pub adaptations: Vec<String>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct ConsciousnessState {
pub neuron_count: usize,
pub memory_pattern_count: usize,
pub emotional_state: EmotionalState,
pub processing_stats: ProcessingStats,
pub system_health: f64,
}
#[async_trait]
pub trait ConsciousnessAware {
async fn process_with_consciousness(&self, query: &str) -> FusekiResult<QueryOptimization>;
async fn get_consciousness_insights(&self) -> FusekiResult<ConsciousnessState>;
async fn train_consciousness(&self, query: &str, feedback: f64) -> FusekiResult<()>;
}
#[cfg(test)]
mod tests {
use super::*;
#[tokio::test]
async fn test_artificial_neuron_creation() {
let neuron = ArtificialNeuron::new(1, Some("test_specialization".to_string()));
assert_eq!(neuron.id, 1);
assert_eq!(
neuron.specialization,
Some("test_specialization".to_string())
);
assert!(neuron.activation >= 0.0 && neuron.activation <= 1.0);
}
#[tokio::test]
async fn test_neuron_firing() {
let mut neuron = ArtificialNeuron::new(1, None);
neuron.threshold = 0.5;
neuron.activation = 0.8;
assert!(neuron.should_fire());
assert_eq!(neuron.firing_history.len(), 1);
}
#[tokio::test]
async fn test_synaptic_transmission() {
let mut synapse = SynapticConnection::new(1, 2, 0.8, ConnectionType::Excitatory);
let output = synapse.transmit(0.7);
assert!(output > 0.0);
assert!(synapse.transmission_count > 0);
}
#[tokio::test]
async fn test_memory_pattern_creation() {
let metrics = PerformanceMetrics::new();
let pattern = MemoryPattern::new(
"SELECT * WHERE { ?s ?p ?o }".to_string(),
"standard_optimization".to_string(),
metrics,
);
assert!(!pattern.id.is_empty());
assert_eq!(pattern.frequency, 1);
assert_eq!(pattern.strength, 1.0);
}
#[tokio::test]
async fn test_emotional_state_update() {
let mut state = EmotionalState::default();
let mut metrics = PerformanceMetrics::new();
metrics.success_rate = 0.9;
metrics.satisfaction_score = 0.8;
state.update_from_performance(&metrics);
assert!(state.mood > 0.5);
assert!(state.confidence > 0.5);
}
#[tokio::test]
async fn test_consciousness_processor_creation() {
let config = ConsciousnessConfig::default();
let processor = ConsciousnessProcessor::new(config).await.unwrap();
let state = processor.get_consciousness_state().await;
assert!(state.neuron_count > 0);
assert!(state.system_health >= 0.0);
}
#[tokio::test]
async fn test_query_complexity_calculation() {
let config = ConsciousnessConfig::default();
let processor = ConsciousnessProcessor::new(config).await.unwrap();
let simple_query = "SELECT * WHERE { ?s ?p ?o }";
let complex_query = "SELECT * WHERE { ?s ?p ?o . OPTIONAL { ?s ?p2 ?o2 } UNION { ?s ?p3 ?o3 } FILTER(?o > 10) ORDER BY ?s }";
let simple_score = processor.calculate_query_complexity(simple_query);
let complex_score = processor.calculate_query_complexity(complex_query);
assert!(complex_score > simple_score);
}
#[tokio::test]
async fn test_memory_consolidation() {
let config = ConsciousnessConfig::default();
let processor = ConsciousnessProcessor::new(config).await.unwrap();
let metrics = PerformanceMetrics::new();
let pattern = MemoryPattern::new(
"test query".to_string(),
"test strategy".to_string(),
metrics,
);
processor
.memory_patterns
.write()
.await
.insert(pattern.id.clone(), pattern);
let result = processor.consolidate_memory().await;
assert!(result.is_ok());
}
}