oxirs-embed 0.2.4

Knowledge graph embeddings with TransE, ComplEx, and custom models
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
//! Evolutionary Neural Architecture Search for Advanced Embedding Architectures
//!
//! This module implements state-of-the-art neural architecture search using evolutionary
//! algorithms, genetic programming, and advanced optimization techniques to automatically
//! discover optimal embedding architectures for specific knowledge graph domains.
//!
//! Features:
//! - Multi-objective evolutionary optimization (accuracy vs efficiency)
//! - Advanced genetic programming with crossover and mutation
//! - Architecture encoding with graph-based representations
//! - Population diversity maintenance and novelty search
//! - Progressive complexification and modular architecture building
//! - Hardware-aware optimization for different deployment targets

use crate::{EmbeddingModel, ModelConfig, ModelStats, Vector};
use anyhow::{anyhow, Result};
use scirs2_core::ndarray_ext::{Array1, Array2, Array3, Axis};
use serde::{Deserialize, Serialize};
use std::collections::{HashMap, HashSet, VecDeque};
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
use tokio::sync::RwLock;
use tracing::{debug, info, warn, error};
use uuid::Uuid;
use scirs2_core::random::{seq::SliceRandom, rng, Random};

/// Evolutionary Neural Architecture Search Engine
pub struct EvolutionaryNAS {
    /// Configuration for evolutionary search
    config: EvolutionaryConfig,
    /// Current population of architectures
    population: Arc<RwLock<Vec<ArchitectureCandidate>>>,
    /// Evolution history and statistics
    evolution_history: EvolutionHistory,
    /// Fitness evaluator for architectures
    fitness_evaluator: FitnessEvaluator,
    /// Genetic operators for evolution
    genetic_operators: GeneticOperators,
    /// Population diversity manager
    diversity_manager: DiversityManager,
    /// Hardware-aware optimizer
    hardware_optimizer: HardwareOptimizer,
    /// Architecture performance cache
    performance_cache: Arc<RwLock<HashMap<String, PerformanceMetrics>>>,
}

/// Configuration for evolutionary neural architecture search
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EvolutionaryConfig {
    /// Population size for evolution
    pub population_size: usize,
    /// Number of generations to evolve
    pub max_generations: usize,
    /// Elite selection percentage (preserved each generation)
    pub elite_percentage: f32,
    /// Tournament selection size
    pub tournament_size: usize,
    /// Crossover probability
    pub crossover_probability: f32,
    /// Mutation probability per gene
    pub mutation_probability: f32,
    /// Diversity maintenance strength
    pub diversity_strength: f32,
    /// Multi-objective weights (accuracy, efficiency, complexity)
    pub objective_weights: ObjectiveWeights,
    /// Target hardware configuration
    pub target_hardware: HardwareTarget,
    /// Progressive complexification settings
    pub progressive_config: ProgressiveConfig,
}

impl Default for EvolutionaryConfig {
    fn default() -> Self {
        Self {
            population_size: 50,
            max_generations: 100,
            elite_percentage: 0.1,
            tournament_size: 5,
            crossover_probability: 0.8,
            mutation_probability: 0.1,
            diversity_strength: 0.3,
            objective_weights: ObjectiveWeights::default(),
            target_hardware: HardwareTarget::default(),
            progressive_config: ProgressiveConfig::default(),
        }
    }
}

/// Multi-objective optimization weights
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ObjectiveWeights {
    /// Weight for model accuracy
    pub accuracy_weight: f32,
    /// Weight for computational efficiency
    pub efficiency_weight: f32,
    /// Weight for memory usage
    pub memory_weight: f32,
    /// Weight for architecture simplicity
    pub simplicity_weight: f32,
    /// Weight for innovation/novelty
    pub novelty_weight: f32,
}

impl Default for ObjectiveWeights {
    fn default() -> Self {
        Self {
            accuracy_weight: 0.4,
            efficiency_weight: 0.3,
            memory_weight: 0.15,
            simplicity_weight: 0.1,
            novelty_weight: 0.05,
        }
    }
}

/// Target hardware configuration for optimization
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum HardwareTarget {
    /// High-performance GPU cluster
    HighPerformanceGPU {
        gpu_memory_gb: f32,
        compute_capability: f32,
        parallelism_factor: f32,
    },
    /// Edge computing device
    EdgeDevice {
        cpu_cores: usize,
        memory_mb: f32,
        power_budget_watts: f32,
    },
    /// Cloud deployment
    CloudDeployment {
        instance_type: String,
        cost_per_hour: f32,
        scaling_factor: f32,
    },
    /// Neuromorphic hardware
    NeuromorphicChip {
        neuron_count: usize,
        synapse_count: usize,
        spike_rate_khz: f32,
    },
}

impl Default for HardwareTarget {
    fn default() -> Self {
        Self::HighPerformanceGPU {
            gpu_memory_gb: 16.0,
            compute_capability: 8.0,
            parallelism_factor: 1.0,
        }
    }
}

/// Progressive complexification configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ProgressiveConfig {
    /// Start with simple architectures
    pub start_complexity: usize,
    /// Maximum architecture complexity
    pub max_complexity: usize,
    /// Complexity increase rate per generation
    pub complexity_increase_rate: f32,
    /// Enable modular architecture building
    pub enable_modular_building: bool,
    /// Module library for reuse
    pub enable_module_library: bool,
}

impl Default for ProgressiveConfig {
    fn default() -> Self {
        Self {
            start_complexity: 3,
            max_complexity: 20,
            complexity_increase_rate: 0.1,
            enable_modular_building: true,
            enable_module_library: true,
        }
    }
}

/// Architecture candidate in the population
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ArchitectureCandidate {
    /// Unique identifier
    pub id: Uuid,
    /// Architecture genome representation
    pub genome: ArchitectureGenome,
    /// Fitness scores for multi-objective optimization
    pub fitness: FitnessScores,
    /// Performance metrics
    pub performance: Option<PerformanceMetrics>,
    /// Generation when created
    pub generation: usize,
    /// Parent candidates (for lineage tracking)
    pub parents: Vec<Uuid>,
    /// Novelty score for diversity
    pub novelty_score: f32,
    /// Hardware efficiency metrics
    pub hardware_metrics: HardwareMetrics,
}

/// Architecture genome representation using graph-based encoding
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ArchitectureGenome {
    /// Node types in the architecture graph
    pub nodes: Vec<NodeGene>,
    /// Connections between nodes
    pub connections: Vec<ConnectionGene>,
    /// Global architecture parameters
    pub global_params: GlobalParameters,
    /// Module definitions for reuse
    pub modules: Vec<ModuleDefinition>,
}

/// Node gene representing a layer or operation
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NodeGene {
    /// Node identifier
    pub id: usize,
    /// Type of operation
    pub operation: OperationType,
    /// Operation-specific parameters
    pub parameters: HashMap<String, f32>,
    /// Whether this node is active
    pub active: bool,
    /// Innovation number for genetic tracking
    pub innovation_number: usize,
}

/// Connection gene representing data flow
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConnectionGene {
    /// Source node ID
    pub from_node: usize,
    /// Target node ID
    pub to_node: usize,
    /// Connection weight
    pub weight: f32,
    /// Whether this connection is active
    pub active: bool,
    /// Innovation number for genetic tracking
    pub innovation_number: usize,
}

/// Types of operations available for architecture building
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum OperationType {
    /// Linear transformation
    Linear { input_dim: usize, output_dim: usize },
    /// Convolutional layer
    Convolution { filters: usize, kernel_size: usize },
    /// Graph convolution
    GraphConv { channels: usize, aggregation: String },
    /// Attention mechanism
    Attention { heads: usize, embed_dim: usize },
    /// Transformer block
    Transformer { layers: usize, heads: usize },
    /// Embedding layer
    Embedding { vocab_size: usize, embed_dim: usize },
    /// Activation function
    Activation { function: String },
    /// Normalization layer
    Normalization { method: String },
    /// Dropout regularization
    Dropout { rate: f32 },
    /// Skip connection
    SkipConnection,
    /// Pooling operation
    Pooling { method: String, size: usize },
    /// Custom operation (for novel architectures)
    Custom { operation_id: String, params: HashMap<String, f32> },
}

/// Global parameters affecting the entire architecture
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GlobalParameters {
    /// Base learning rate
    pub learning_rate: f32,
    /// Optimizer type
    pub optimizer: String,
    /// Regularization strength
    pub regularization: f32,
    /// Batch size
    pub batch_size: usize,
    /// Number of training epochs
    pub epochs: usize,
}

impl Default for GlobalParameters {
    fn default() -> Self {
        Self {
            learning_rate: 0.001,
            optimizer: "adam".to_string(),
            regularization: 0.01,
            batch_size: 32,
            epochs: 100,
        }
    }
}

/// Module definition for modular architecture building
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ModuleDefinition {
    /// Module identifier
    pub id: String,
    /// Nodes in this module
    pub nodes: Vec<NodeGene>,
    /// Internal connections
    pub connections: Vec<ConnectionGene>,
    /// Input/output specifications
    pub interface: ModuleInterface,
    /// Performance characteristics
    pub characteristics: ModuleCharacteristics,
}

/// Module interface specification
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ModuleInterface {
    /// Input dimension
    pub input_dim: usize,
    /// Output dimension
    pub output_dim: usize,
    /// Input types accepted
    pub input_types: Vec<String>,
    /// Output types produced
    pub output_types: Vec<String>,
}

/// Module performance characteristics
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ModuleCharacteristics {
    /// Computational complexity (FLOPs)
    pub computational_cost: f64,
    /// Memory requirements (bytes)
    pub memory_cost: f64,
    /// Typical accuracy contribution
    pub accuracy_contribution: f32,
    /// Stability metric
    pub stability: f32,
}

/// Fitness scores for multi-objective optimization
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FitnessScores {
    /// Overall fitness (weighted combination)
    pub overall_fitness: f32,
    /// Accuracy on validation set
    pub accuracy: f32,
    /// Computational efficiency score
    pub efficiency: f32,
    /// Memory efficiency score
    pub memory_efficiency: f32,
    /// Architecture simplicity score
    pub simplicity: f32,
    /// Novelty/innovation score
    pub novelty: f32,
    /// Hardware compatibility score
    pub hardware_compatibility: f32,
    /// Pareto rank for multi-objective optimization
    pub pareto_rank: usize,
    /// Crowding distance for diversity
    pub crowding_distance: f32,
}

impl Default for FitnessScores {
    fn default() -> Self {
        Self {
            overall_fitness: 0.0,
            accuracy: 0.0,
            efficiency: 0.0,
            memory_efficiency: 0.0,
            simplicity: 0.0,
            novelty: 0.0,
            hardware_compatibility: 0.0,
            pareto_rank: 0,
            crowding_distance: 0.0,
        }
    }
}

/// Performance metrics for architecture evaluation
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PerformanceMetrics {
    /// Training accuracy
    pub training_accuracy: f32,
    /// Validation accuracy
    pub validation_accuracy: f32,
    /// Test accuracy (if available)
    pub test_accuracy: Option<f32>,
    /// Training time (seconds)
    pub training_time: f64,
    /// Inference time per sample (milliseconds)
    pub inference_time_ms: f32,
    /// Memory usage (MB)
    pub memory_usage_mb: f32,
    /// Energy consumption (Joules)
    pub energy_consumption: Option<f32>,
    /// Model size (parameters)
    pub model_size: usize,
    /// FLOPs for forward pass
    pub flops: u64,
}

/// Hardware-specific metrics
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HardwareMetrics {
    /// GPU utilization percentage
    pub gpu_utilization: f32,
    /// Memory utilization percentage
    pub memory_utilization: f32,
    /// Theoretical throughput (samples/second)
    pub throughput: f32,
    /// Power consumption (Watts)
    pub power_consumption: f32,
    /// Hardware efficiency score
    pub efficiency_score: f32,
}

impl Default for HardwareMetrics {
    fn default() -> Self {
        Self {
            gpu_utilization: 0.0,
            memory_utilization: 0.0,
            throughput: 0.0,
            power_consumption: 0.0,
            efficiency_score: 0.0,
        }
    }
}

/// Evolution history tracking
pub struct EvolutionHistory {
    /// Generation statistics
    generation_stats: Vec<GenerationStatistics>,
    /// Best architectures found
    hall_of_fame: VecDeque<ArchitectureCandidate>,
    /// Innovation tracking
    innovation_tracker: InnovationTracker,
    /// Convergence metrics
    convergence_metrics: ConvergenceMetrics,
}

/// Statistics for each generation
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GenerationStatistics {
    /// Generation number
    pub generation: usize,
    /// Best fitness in generation
    pub best_fitness: f32,
    /// Average fitness
    pub average_fitness: f32,
    /// Fitness standard deviation
    pub fitness_std: f32,
    /// Population diversity score
    pub diversity_score: f32,
    /// Number of new innovations
    pub new_innovations: usize,
    /// Generation timestamp
    pub timestamp: chrono::DateTime<chrono::Utc>,
}

/// Innovation tracking for genetic operators
pub struct InnovationTracker {
    /// Next innovation number
    next_innovation: usize,
    /// Innovation history
    innovation_history: HashMap<String, usize>,
    /// Innovation to fitness mapping
    innovation_fitness: HashMap<usize, f32>,
}

impl InnovationTracker {
    pub fn new() -> Self {
        Self {
            next_innovation: 1,
            innovation_history: HashMap::new(),
            innovation_fitness: HashMap::new(),
        }
    }

    pub fn get_innovation_number(&mut self, innovation_key: &str) -> usize {
        if let Some(&innovation) = self.innovation_history.get(innovation_key) {
            innovation
        } else {
            let innovation = self.next_innovation;
            self.next_innovation += 1;
            self.innovation_history.insert(innovation_key.to_string(), innovation);
            innovation
        }
    }
}

/// Convergence metrics for evolution monitoring
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConvergenceMetrics {
    /// Fitness improvement rate
    pub improvement_rate: f32,
    /// Generations without improvement
    pub stagnation_count: usize,
    /// Population diversity trend
    pub diversity_trend: Vec<f32>,
    /// Convergence probability
    pub convergence_probability: f32,
}

/// Fitness evaluator for architecture candidates
pub struct FitnessEvaluator {
    /// Evaluation datasets
    datasets: HashMap<String, EvaluationDataset>,
    /// Hardware profiler
    hardware_profiler: HardwareProfiler,
    /// Evaluation cache
    evaluation_cache: Arc<RwLock<HashMap<String, PerformanceMetrics>>>,
}

/// Dataset for architecture evaluation
#[derive(Debug, Clone)]
pub struct EvaluationDataset {
    /// Dataset name
    pub name: String,
    /// Training triples
    pub train_triples: Vec<(String, String, String)>,
    /// Validation triples
    pub val_triples: Vec<(String, String, String)>,
    /// Test triples (optional)
    pub test_triples: Option<Vec<(String, String, String)>>,
    /// Entity vocabulary
    pub entity_vocab: HashSet<String>,
    /// Relation vocabulary
    pub relation_vocab: HashSet<String>,
}

/// Hardware profiler for performance measurement
pub struct HardwareProfiler {
    /// Target hardware configuration
    target_hardware: HardwareTarget,
    /// Profiling history
    profiling_history: Vec<ProfilingResult>,
}

/// Profiling result for hardware measurement
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ProfilingResult {
    /// Architecture ID
    pub architecture_id: Uuid,
    /// Hardware metrics measured
    pub hardware_metrics: HardwareMetrics,
    /// Profiling timestamp
    pub timestamp: chrono::DateTime<chrono::Utc>,
    /// Profiling duration
    pub duration: Duration,
}

/// Genetic operators for evolution
pub struct GeneticOperators {
    /// Crossover operators
    crossover_ops: Vec<Box<dyn CrossoverOperator>>,
    /// Mutation operators
    mutation_ops: Vec<Box<dyn MutationOperator>>,
    /// Selection operators
    selection_ops: Vec<Box<dyn SelectionOperator>>,
}

/// Trait for crossover operators
pub trait CrossoverOperator: Send + Sync {
    fn crossover(
        &self,
        parent1: &ArchitectureCandidate,
        parent2: &ArchitectureCandidate,
        innovation_tracker: &mut InnovationTracker,
    ) -> Result<(ArchitectureCandidate, ArchitectureCandidate)>;
}

/// Trait for mutation operators
pub trait MutationOperator: Send + Sync {
    fn mutate(
        &self,
        candidate: &mut ArchitectureCandidate,
        innovation_tracker: &mut InnovationTracker,
        mutation_rate: f32,
    ) -> Result<()>;
}

/// Trait for selection operators
pub trait SelectionOperator: Send + Sync {
    fn select(
        &self,
        population: &[ArchitectureCandidate],
        selection_size: usize,
    ) -> Vec<usize>;
}

/// Population diversity manager
pub struct DiversityManager {
    /// Diversity metrics
    diversity_metrics: DiversityMetrics,
    /// Novelty archive
    novelty_archive: Vec<ArchitectureCandidate>,
    /// Diversity maintenance strategies
    strategies: Vec<Box<dyn DiversityStrategy>>,
}

/// Diversity metrics for population analysis
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DiversityMetrics {
    /// Genotypic diversity (genome differences)
    pub genotypic_diversity: f32,
    /// Phenotypic diversity (performance differences)
    pub phenotypic_diversity: f32,
    /// Novelty score distribution
    pub novelty_distribution: Vec<f32>,
    /// Population entropy
    pub population_entropy: f32,
}

/// Trait for diversity maintenance strategies
pub trait DiversityStrategy: Send + Sync {
    fn maintain_diversity(
        &self,
        population: &mut Vec<ArchitectureCandidate>,
        diversity_target: f32,
    ) -> Result<()>;
}

/// Hardware-aware optimizer
pub struct HardwareOptimizer {
    /// Target hardware configuration
    target_hardware: HardwareTarget,
    /// Hardware-specific optimization strategies
    optimization_strategies: Vec<Box<dyn HardwareOptimizationStrategy>>,
    /// Performance models for different hardware
    performance_models: HashMap<String, Box<dyn PerformanceModel>>,
}

/// Trait for hardware optimization strategies
pub trait HardwareOptimizationStrategy: Send + Sync {
    fn optimize_for_hardware(
        &self,
        genome: &mut ArchitectureGenome,
        target_hardware: &HardwareTarget,
    ) -> Result<OptimizationResult>;
}

/// Hardware optimization result
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct OptimizationResult {
    /// Expected performance improvement
    pub performance_improvement: f32,
    /// Hardware efficiency gain
    pub efficiency_gain: f32,
    /// Optimization confidence
    pub confidence: f32,
    /// Applied modifications
    pub modifications: Vec<String>,
}

/// Trait for hardware performance models
pub trait PerformanceModel: Send + Sync {
    fn predict_performance(
        &self,
        genome: &ArchitectureGenome,
        hardware: &HardwareTarget,
    ) -> Result<PerformanceMetrics>;
}

impl EvolutionaryNAS {
    /// Create a new evolutionary NAS engine
    pub fn new(config: EvolutionaryConfig) -> Result<Self> {
        let population = Arc::new(RwLock::new(Vec::new()));
        let performance_cache = Arc::new(RwLock::new(HashMap::new()));
        
        let evolution_history = EvolutionHistory {
            generation_stats: Vec::new(),
            hall_of_fame: VecDeque::new(),
            innovation_tracker: InnovationTracker::new(),
            convergence_metrics: ConvergenceMetrics {
                improvement_rate: 0.0,
                stagnation_count: 0,
                diversity_trend: Vec::new(),
                convergence_probability: 0.0,
            },
        };

        let fitness_evaluator = FitnessEvaluator {
            datasets: HashMap::new(),
            hardware_profiler: HardwareProfiler {
                target_hardware: config.target_hardware.clone(),
                profiling_history: Vec::new(),
            },
            evaluation_cache: performance_cache.clone(),
        };

        let genetic_operators = GeneticOperators {
            crossover_ops: Vec::new(),
            mutation_ops: Vec::new(),
            selection_ops: Vec::new(),
        };

        let diversity_manager = DiversityManager {
            diversity_metrics: DiversityMetrics {
                genotypic_diversity: 0.0,
                phenotypic_diversity: 0.0,
                novelty_distribution: Vec::new(),
                population_entropy: 0.0,
            },
            novelty_archive: Vec::new(),
            strategies: Vec::new(),
        };

        let hardware_optimizer = HardwareOptimizer {
            target_hardware: config.target_hardware.clone(),
            optimization_strategies: Vec::new(),
            performance_models: HashMap::new(),
        };

        Ok(Self {
            config,
            population,
            evolution_history,
            fitness_evaluator,
            genetic_operators,
            diversity_manager,
            hardware_optimizer,
            performance_cache,
        })
    }

    /// Initialize the population with random architectures
    pub async fn initialize_population(&mut self) -> Result<()> {
        info!("Initializing population with {} candidates", self.config.population_size);
        
        let mut population = self.population.write().await;
        population.clear();
        
        for i in 0..self.config.population_size {
            let candidate = self.generate_random_candidate(i)?;
            population.push(candidate);
        }
        
        info!("Population initialized successfully");
        Ok(())
    }

    /// Generate a random architecture candidate
    fn generate_random_candidate(&mut self, index: usize) -> Result<ArchitectureCandidate> {
        let mut random = Random::default();
        
        // Start with simple architectures and increase complexity
        let base_complexity = self.config.progressive_config.start_complexity;
        let complexity_variance = 2;
        let num_nodes = base_complexity + random.random_range(0..complexity_variance);
        
        let mut nodes = Vec::new();
        let mut connections = Vec::new();
        
        // Create nodes with random operations
        for i in 0..num_nodes {
            let operation = self.generate_random_operation(&mut random)?;
            let node = NodeGene {
                id: i,
                operation,
                parameters: self.generate_random_parameters(&mut random),
                active: true,
                innovation_number: self.evolution_history.innovation_tracker
                    .get_innovation_number(&format!("node_{}", i)),
            };
            nodes.push(node);
        }
        
        // Create random connections
        let num_connections = random.random_range(num_nodes..num_nodes * 2);
        for i in 0..num_connections {
            if nodes.len() >= 2 {
                let from_node = random.random_range(0..nodes.len() - 1);
                let to_node = random.random_range(from_node + 1..nodes.len());

                let connection = ConnectionGene {
                    from_node,
                    to_node,
                    weight: random.random_range(-1.0..1.0),
                    active: true,
                    innovation_number: self.evolution_history.innovation_tracker
                        .get_innovation_number(&format!("conn_{}_{}", from_node, to_node)),
                };
                connections.push(connection);
            }
        }
        
        let genome = ArchitectureGenome {
            nodes,
            connections,
            global_params: GlobalParameters::default(),
            modules: Vec::new(),
        };
        
        Ok(ArchitectureCandidate {
            id: Uuid::new_v4(),
            genome,
            fitness: FitnessScores::default(),
            performance: None,
            generation: 0,
            parents: Vec::new(),
            novelty_score: 0.0,
            hardware_metrics: HardwareMetrics::default(),
        })
    }

    /// Generate a random operation type
    fn generate_random_operation(&self, random: &mut Random) -> Result<OperationType> {
        let operations = vec![
            OperationType::Linear { input_dim: 128, output_dim: 128 },
            OperationType::GraphConv { channels: 64, aggregation: "mean".to_string() },
            OperationType::Attention { heads: 8, embed_dim: 128 },
            OperationType::Activation { function: "relu".to_string() },
            OperationType::Normalization { method: "batch_norm".to_string() },
            OperationType::Dropout { rate: 0.1 },
            OperationType::SkipConnection,
        ];
        
        Ok(operations.choose(random).expect("operations should not be empty").clone())
    }

    /// Generate random parameters for an operation
    fn generate_random_parameters(&self, random: &mut Random) -> HashMap<String, f32> {
        let mut params = HashMap::new();
        params.insert("learning_rate".to_string(), random.random_range(0.0001..0.01));
        params.insert("dropout_rate".to_string(), random.random_range(0.0..0.5));
        params.insert("weight_decay".to_string(), random.random_range(0.0..0.01));
        params
    }

    /// Run the evolutionary optimization process
    pub async fn evolve(&mut self) -> Result<ArchitectureCandidate> {
        info!("Starting evolutionary optimization for {} generations", self.config.max_generations);
        
        // Initialize population if empty
        if self.population.read().await.is_empty() {
            self.initialize_population().await?;
        }
        
        let mut best_candidate: Option<ArchitectureCandidate> = None;
        
        for generation in 0..self.config.max_generations {
            info!("Generation {}/{}", generation + 1, self.config.max_generations);
            
            // Evaluate population
            self.evaluate_population().await?;
            
            // Track generation statistics
            let gen_stats = self.calculate_generation_statistics(generation).await?;
            self.evolution_history.generation_stats.push(gen_stats);
            
            // Update best candidate
            let current_best = self.get_best_candidate().await?;
            if best_candidate.is_none() || 
               current_best.fitness.overall_fitness > best_candidate.as_ref().expect("best_candidate should be set").fitness.overall_fitness {
                best_candidate = Some(current_best);
                info!("New best fitness: {:.4}", best_candidate.as_ref().expect("best_candidate should be set").fitness.overall_fitness);
            }
            
            // Check convergence
            if self.check_convergence(generation).await? {
                info!("Convergence detected at generation {}", generation);
                break;
            }
            
            // Evolve to next generation
            self.evolve_next_generation().await?;
            
            // Maintain diversity
            self.maintain_population_diversity().await?;
            
            // Apply progressive complexification
            if self.config.progressive_config.enable_modular_building {
                self.apply_progressive_complexification(generation).await?;
            }
        }
        
        info!("Evolution completed");
        best_candidate.ok_or_else(|| anyhow!("No best candidate found"))
    }

    /// Evaluate the fitness of all candidates in the population
    async fn evaluate_population(&mut self) -> Result<()> {
        let mut population = self.population.write().await;
        
        for candidate in population.iter_mut() {
            // Check cache first
            let genome_hash = self.calculate_genome_hash(&candidate.genome);
            
            if let Some(cached_performance) = self.performance_cache.read().await.get(&genome_hash) {
                candidate.performance = Some(cached_performance.clone());
            } else {
                // Evaluate candidate
                let performance = self.evaluate_candidate_performance(candidate).await?;
                candidate.performance = Some(performance.clone());
                
                // Cache result
                self.performance_cache.write().await.insert(genome_hash, performance);
            }
            
            // Calculate fitness scores
            candidate.fitness = self.calculate_fitness_scores(candidate)?;
        }
        
        // Calculate Pareto ranks and crowding distances
        self.calculate_pareto_ranking(&mut population)?;
        
        Ok(())
    }

    /// Calculate a hash for the genome to enable caching
    fn calculate_genome_hash(&self, genome: &ArchitectureGenome) -> String {
        use std::collections::hash_map::DefaultHasher;
        use std::hash::{Hash, Hasher};
        
        let mut hasher = DefaultHasher::new();
        genome.nodes.len().hash(&mut hasher);
        genome.connections.len().hash(&mut hasher);
        // Add more genome characteristics to hash
        format!("{:x}", hasher.finish())
    }

    /// Evaluate the performance of a single candidate
    async fn evaluate_candidate_performance(&self, candidate: &ArchitectureCandidate) -> Result<PerformanceMetrics> {
        // Simulate architecture evaluation
        // In a real implementation, this would train and evaluate the architecture
        let mut random = Random::default();

        Ok(PerformanceMetrics {
            training_accuracy: random.random_range(0.7..0.95),
            validation_accuracy: random.random_range(0.65..0.9),
            test_accuracy: None,
            training_time: random.random_range(100.0..1000.0),
            inference_time_ms: random.random_range(0.1..10.0),
            memory_usage_mb: random.random_range(100.0..2000.0),
            energy_consumption: Some(random.random_range(10.0..100.0)),
            model_size: random.random_range(1000000..50000000),
            flops: random.random_range(1000000..100000000),
        })
    }

    /// Calculate fitness scores for a candidate
    fn calculate_fitness_scores(&self, candidate: &ArchitectureCandidate) -> Result<FitnessScores> {
        let performance = candidate.performance.as_ref()
            .ok_or_else(|| anyhow!("No performance metrics available"))?;
        
        let weights = &self.config.objective_weights;
        
        // Normalize metrics to [0, 1] range
        let accuracy = performance.validation_accuracy;
        let efficiency = 1.0 / (performance.inference_time_ms + 1.0); // Higher is better
        let memory_efficiency = 1.0 / (performance.memory_usage_mb / 1000.0 + 1.0); // Higher is better
        let simplicity = 1.0 / (candidate.genome.nodes.len() as f32 / 10.0 + 1.0); // Simpler is better
        let novelty = candidate.novelty_score;
        let hardware_compatibility = candidate.hardware_metrics.efficiency_score;
        
        let overall_fitness = 
            weights.accuracy_weight * accuracy +
            weights.efficiency_weight * efficiency +
            weights.memory_weight * memory_efficiency +
            weights.simplicity_weight * simplicity +
            weights.novelty_weight * novelty;
        
        Ok(FitnessScores {
            overall_fitness,
            accuracy,
            efficiency,
            memory_efficiency,
            simplicity,
            novelty,
            hardware_compatibility,
            pareto_rank: 0, // Will be calculated later
            crowding_distance: 0.0, // Will be calculated later
        })
    }

    /// Calculate Pareto ranking for multi-objective optimization
    fn calculate_pareto_ranking(&self, population: &mut [ArchitectureCandidate]) -> Result<()> {
        let n = population.len();
        let mut domination_count = vec![0; n];
        let mut dominated_solutions = vec![Vec::new(); n];
        let mut fronts = Vec::new();
        let mut current_front = Vec::new();
        
        // Calculate domination relationships
        for i in 0..n {
            for j in 0..n {
                if i != j {
                    if self.dominates(&population[i], &population[j]) {
                        dominated_solutions[i].push(j);
                    } else if self.dominates(&population[j], &population[i]) {
                        domination_count[i] += 1;
                    }
                }
            }
            
            if domination_count[i] == 0 {
                population[i].fitness.pareto_rank = 0;
                current_front.push(i);
            }
        }
        
        // Build Pareto fronts
        let mut front_number = 0;
        while !current_front.is_empty() {
            fronts.push(current_front.clone());
            let mut next_front = Vec::new();
            
            for &i in &current_front {
                for &j in &dominated_solutions[i] {
                    domination_count[j] -= 1;
                    if domination_count[j] == 0 {
                        population[j].fitness.pareto_rank = front_number + 1;
                        next_front.push(j);
                    }
                }
            }
            
            front_number += 1;
            current_front = next_front;
        }
        
        // Calculate crowding distances
        for front in fronts {
            self.calculate_crowding_distance(population, &front)?;
        }
        
        Ok(())
    }

    /// Check if candidate a dominates candidate b
    fn dominates(&self, a: &ArchitectureCandidate, b: &ArchitectureCandidate) -> bool {
        let a_better = 
            a.fitness.accuracy >= b.fitness.accuracy &&
            a.fitness.efficiency >= b.fitness.efficiency &&
            a.fitness.memory_efficiency >= b.fitness.memory_efficiency &&
            a.fitness.simplicity >= b.fitness.simplicity;
        
        let a_strictly_better = 
            a.fitness.accuracy > b.fitness.accuracy ||
            a.fitness.efficiency > b.fitness.efficiency ||
            a.fitness.memory_efficiency > b.fitness.memory_efficiency ||
            a.fitness.simplicity > b.fitness.simplicity;
        
        a_better && a_strictly_better
    }

    /// Calculate crowding distance for diversity preservation
    fn calculate_crowding_distance(&self, population: &mut [ArchitectureCandidate], front: &[usize]) -> Result<()> {
        let front_size = front.len();
        if front_size <= 2 {
            for &i in front {
                population[i].fitness.crowding_distance = f32::INFINITY;
            }
            return Ok(());
        }
        
        // Initialize crowding distances
        for &i in front {
            population[i].fitness.crowding_distance = 0.0;
        }
        
        // Calculate crowding distance for each objective
        let objectives = ["accuracy", "efficiency", "memory_efficiency", "simplicity"];
        
        for objective in objectives {
            // Sort by objective
            let mut sorted_indices = front.to_vec();
            sorted_indices.sort_by(|&a, &b| {
                let val_a = self.get_objective_value(&population[a], objective);
                let val_b = self.get_objective_value(&population[b], objective);
                val_a.partial_cmp(&val_b).unwrap_or(std::cmp::Ordering::Equal)
            });
            
            // Set boundary points to infinity
            population[sorted_indices[0]].fitness.crowding_distance = f32::INFINITY;
            population[sorted_indices[front_size - 1]].fitness.crowding_distance = f32::INFINITY;
            
            // Calculate crowding distance for interior points
            let obj_min = self.get_objective_value(&population[sorted_indices[0]], objective);
            let obj_max = self.get_objective_value(&population[sorted_indices[front_size - 1]], objective);
            let obj_range = obj_max - obj_min;
            
            if obj_range > 0.0 {
                for i in 1..front_size - 1 {
                    let next_obj = self.get_objective_value(&population[sorted_indices[i + 1]], objective);
                    let prev_obj = self.get_objective_value(&population[sorted_indices[i - 1]], objective);
                    population[sorted_indices[i]].fitness.crowding_distance += 
                        (next_obj - prev_obj) / obj_range;
                }
            }
        }
        
        Ok(())
    }

    /// Get objective value for crowding distance calculation
    fn get_objective_value(&self, candidate: &ArchitectureCandidate, objective: &str) -> f32 {
        match objective {
            "accuracy" => candidate.fitness.accuracy,
            "efficiency" => candidate.fitness.efficiency,
            "memory_efficiency" => candidate.fitness.memory_efficiency,
            "simplicity" => candidate.fitness.simplicity,
            _ => 0.0,
        }
    }

    /// Calculate generation statistics
    async fn calculate_generation_statistics(&self, generation: usize) -> Result<GenerationStatistics> {
        let population = self.population.read().await;
        
        let fitness_values: Vec<f32> = population.iter()
            .map(|c| c.fitness.overall_fitness)
            .collect();
        
        let best_fitness = fitness_values.iter().fold(0.0f32, |a, &b| a.max(b));
        let average_fitness = fitness_values.iter().sum::<f32>() / fitness_values.len() as f32;
        
        let variance = fitness_values.iter()
            .map(|&f| (f - average_fitness).powi(2))
            .sum::<f32>() / fitness_values.len() as f32;
        let fitness_std = variance.sqrt();
        
        let diversity_score = self.calculate_population_diversity(&population)?;
        
        Ok(GenerationStatistics {
            generation,
            best_fitness,
            average_fitness,
            fitness_std,
            diversity_score,
            new_innovations: 0, // Would track new innovations
            timestamp: chrono::Utc::now(),
        })
    }

    /// Calculate population diversity
    fn calculate_population_diversity(&self, population: &[ArchitectureCandidate]) -> Result<f32> {
        if population.len() < 2 {
            return Ok(0.0);
        }
        
        let mut total_distance = 0.0;
        let mut comparisons = 0;
        
        for i in 0..population.len() {
            for j in i + 1..population.len() {
                let distance = self.calculate_genome_distance(&population[i].genome, &population[j].genome)?;
                total_distance += distance;
                comparisons += 1;
            }
        }
        
        Ok(total_distance / comparisons as f32)
    }

    /// Calculate distance between two genomes
    fn calculate_genome_distance(&self, genome1: &ArchitectureGenome, genome2: &ArchitectureGenome) -> Result<f32> {
        // Simple distance based on structural differences
        let node_diff = (genome1.nodes.len() as f32 - genome2.nodes.len() as f32).abs();
        let conn_diff = (genome1.connections.len() as f32 - genome2.connections.len() as f32).abs();
        
        Ok((node_diff + conn_diff) / 10.0) // Normalize
    }

    /// Get the best candidate from the current population
    async fn get_best_candidate(&self) -> Result<ArchitectureCandidate> {
        let population = self.population.read().await;
        
        population.iter()
            .max_by(|a, b| a.fitness.overall_fitness.partial_cmp(&b.fitness.overall_fitness).unwrap_or(std::cmp::Ordering::Equal))
            .cloned()
            .ok_or_else(|| anyhow!("Empty population"))
    }

    /// Check if evolution has converged
    async fn check_convergence(&self, generation: usize) -> Result<bool> {
        if generation < 10 {
            return Ok(false); // Need minimum generations
        }
        
        let recent_stats = &self.evolution_history.generation_stats;
        if recent_stats.len() < 10 {
            return Ok(false);
        }
        
        // Check for fitness stagnation
        let recent_best: Vec<f32> = recent_stats.iter()
            .rev()
            .take(10)
            .map(|s| s.best_fitness)
            .collect();
        
        let improvement = recent_best[0] - recent_best[9];
        
        Ok(improvement < 0.001) // Use hardcoded threshold for now
    }

    /// Evolve to the next generation
    async fn evolve_next_generation(&mut self) -> Result<()> {
        let mut current_population = self.population.write().await;
        let mut new_population = Vec::new();
        
        // Elite selection - preserve best candidates
        let elite_count = (current_population.len() as f32 * self.config.elite_percentage) as usize;
        current_population.sort_by(|a, b| 
            b.fitness.overall_fitness.partial_cmp(&a.fitness.overall_fitness).unwrap_or(std::cmp::Ordering::Equal)
        );
        
        for i in 0..elite_count {
            new_population.push(current_population[i].clone());
        }
        
        // Generate offspring through crossover and mutation
        while new_population.len() < self.config.population_size {
            // Tournament selection
            let parent1_idx = self.tournament_selection(&current_population)?;
            let parent2_idx = self.tournament_selection(&current_population)?;
            
            let parent1 = &current_population[parent1_idx];
            let parent2 = &current_population[parent2_idx];
            
            // Crossover
            let mut random = Random::default();
            if random.random::<f32>() < self.config.crossover_probability {
                let (mut child1, mut child2) = self.crossover(parent1, parent2)?;

                // Mutation
                if random.random::<f32>() < self.config.mutation_probability {
                    self.mutate(&mut child1)?;
                }
                if random.random::<f32>() < self.config.mutation_probability {
                    self.mutate(&mut child2)?;
                }
                
                new_population.push(child1);
                if new_population.len() < self.config.population_size {
                    new_population.push(child2);
                }
            } else {
                // Just add parent with potential mutation
                let mut child = parent1.clone();
                child.id = Uuid::new_v4();
                child.parents = vec![parent1.id];
                
                if random.random::<f32>() < self.config.mutation_probability {
                    self.mutate(&mut child)?;
                }
                
                new_population.push(child);
            }
        }
        
        *current_population = new_population;
        Ok(())
    }

    /// Tournament selection
    fn tournament_selection(&self, population: &[ArchitectureCandidate]) -> Result<usize> {
        let mut random = Random::default();
        let mut best_idx = random.random_range(0..population.len());
        let mut best_fitness = population[best_idx].fitness.overall_fitness;

        for _ in 1..self.config.tournament_size {
            let idx = random.random_range(0..population.len());
            if population[idx].fitness.overall_fitness > best_fitness {
                best_idx = idx;
                best_fitness = population[idx].fitness.overall_fitness;
            }
        }
        
        Ok(best_idx)
    }

    /// Crossover operation
    fn crossover(
        &mut self,
        parent1: &ArchitectureCandidate,
        parent2: &ArchitectureCandidate,
    ) -> Result<(ArchitectureCandidate, ArchitectureCandidate)> {
        let mut child1 = parent1.clone();
        let mut child2 = parent2.clone();
        
        child1.id = Uuid::new_v4();
        child2.id = Uuid::new_v4();
        child1.parents = vec![parent1.id, parent2.id];
        child2.parents = vec![parent1.id, parent2.id];
        
        // Simple single-point crossover for nodes
        let mut random = Random::default();
        let crossover_point = random.random_range(1..parent1.genome.nodes.len().min(parent2.genome.nodes.len()));
        
        // Exchange nodes after crossover point
        for i in crossover_point..child1.genome.nodes.len().min(child2.genome.nodes.len()) {
            std::mem::swap(&mut child1.genome.nodes[i], &mut child2.genome.nodes[i]);
        }
        
        // Reset fitness (needs re-evaluation)
        child1.fitness = FitnessScores::default();
        child2.fitness = FitnessScores::default();
        child1.performance = None;
        child2.performance = None;
        
        Ok((child1, child2))
    }

    /// Mutation operation
    fn mutate(&mut self, candidate: &mut ArchitectureCandidate) -> Result<()> {
        let mut random = Random::default();

        // Node mutation - modify operation parameters
        for node in &mut candidate.genome.nodes {
            if random.random::<f32>() < self.config.mutation_probability {
                for (_, value) in node.parameters.iter_mut() {
                    *value *= random.random_range(0.8..1.2); // ±20% variation
                }
            }
        }
        
        // Connection mutation - modify weights
        for connection in &mut candidate.genome.connections {
            if random.random::<f32>() < self.config.mutation_probability {
                connection.weight += random.random_range(-0.1..0.1);
                connection.weight = connection.weight.clamp(-2.0, 2.0);
            }
        }
        
        // Structural mutation - add/remove nodes/connections occasionally
        if random.random::<f32>() < 0.05 { // Low probability structural mutation
            self.structural_mutation(candidate)?;
        }
        
        // Reset fitness (needs re-evaluation)
        candidate.fitness = FitnessScores::default();
        candidate.performance = None;
        
        Ok(())
    }

    /// Structural mutation - add or remove nodes/connections
    fn structural_mutation(&mut self, candidate: &mut ArchitectureCandidate) -> Result<()> {
        let mut random = Random::default();

        match random.random_range(0..4) {
            0 => self.add_node_mutation(candidate)?,
            1 => self.add_connection_mutation(candidate)?,
            2 => self.remove_node_mutation(candidate)?,
            3 => self.remove_connection_mutation(candidate)?,
            _ => {}
        }
        
        Ok(())
    }

    /// Add node mutation
    fn add_node_mutation(&mut self, candidate: &mut ArchitectureCandidate) -> Result<()> {
        let mut random = Random::default();
        let new_id = candidate.genome.nodes.len();
        
        let operation = self.generate_random_operation(&mut random)?;
        let node = NodeGene {
            id: new_id,
            operation,
            parameters: self.generate_random_parameters(&mut random),
            active: true,
            innovation_number: self.evolution_history.innovation_tracker
                .get_innovation_number(&format!("node_{}", new_id)),
        };
        
        candidate.genome.nodes.push(node);
        Ok(())
    }

    /// Add connection mutation
    fn add_connection_mutation(&mut self, candidate: &mut ArchitectureCandidate) -> Result<()> {
        let mut random = Random::default();
        let num_nodes = candidate.genome.nodes.len();

        if num_nodes >= 2 {
            let from_node = random.random_range(0..num_nodes);
            let to_node = random.random_range(0..num_nodes);

            if from_node != to_node {
                let connection = ConnectionGene {
                    from_node,
                    to_node,
                    weight: random.random_range(-1.0..1.0),
                    active: true,
                    innovation_number: self.evolution_history.innovation_tracker
                        .get_innovation_number(&format!("conn_{}_{}", from_node, to_node)),
                };
                
                candidate.genome.connections.push(connection);
            }
        }
        
        Ok(())
    }

    /// Remove node mutation
    fn remove_node_mutation(&mut self, candidate: &mut ArchitectureCandidate) -> Result<()> {
        if candidate.genome.nodes.len() > 3 { // Keep minimum structure
            let mut random = Random::default();
            let remove_idx = random.random_range(0..candidate.genome.nodes.len());
            candidate.genome.nodes.remove(remove_idx);
            
            // Remove connections involving the removed node
            candidate.genome.connections.retain(|conn| 
                conn.from_node != remove_idx && conn.to_node != remove_idx
            );
        }
        
        Ok(())
    }

    /// Remove connection mutation
    fn remove_connection_mutation(&mut self, candidate: &mut ArchitectureCandidate) -> Result<()> {
        if !candidate.genome.connections.is_empty() {
            let mut random = Random::default();
            let remove_idx = random.random_range(0..candidate.genome.connections.len());
            candidate.genome.connections.remove(remove_idx);
        }
        
        Ok(())
    }

    /// Maintain population diversity
    async fn maintain_population_diversity(&mut self) -> Result<()> {
        let mut population = self.population.write().await;
        
        // Calculate novelty scores
        for candidate in population.iter_mut() {
            candidate.novelty_score = self.calculate_novelty_score(candidate, &population)?;
        }
        
        // Remove very similar candidates
        let mut to_remove = Vec::new();
        for i in 0..population.len() {
            for j in i + 1..population.len() {
                let distance = self.calculate_genome_distance(
                    &population[i].genome,
                    &population[j].genome,
                )?;
                
                if distance < 0.1 { // Very similar threshold
                    // Keep the one with better fitness
                    if population[i].fitness.overall_fitness < population[j].fitness.overall_fitness {
                        to_remove.push(i);
                    } else {
                        to_remove.push(j);
                    }
                }
            }
        }
        
        // Remove duplicates from removal list and sort in reverse order
        to_remove.sort();
        to_remove.dedup();
        to_remove.reverse();
        
        for idx in to_remove {
            if population.len() > self.config.population_size / 2 { // Keep minimum population
                population.remove(idx);
            }
        }
        
        Ok(())
    }

    /// Calculate novelty score for a candidate
    fn calculate_novelty_score(
        &self,
        candidate: &ArchitectureCandidate,
        population: &[ArchitectureCandidate],
    ) -> Result<f32> {
        let k = 15; // Number of nearest neighbors
        let mut distances = Vec::new();
        
        for other in population {
            if other.id != candidate.id {
                let distance = self.calculate_genome_distance(&candidate.genome, &other.genome)?;
                distances.push(distance);
            }
        }
        
        distances.sort_by(|a, b| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal));
        
        let novelty = if distances.len() >= k {
            distances.iter().take(k).sum::<f32>() / k as f32
        } else {
            distances.iter().sum::<f32>() / distances.len().max(1) as f32
        };
        
        Ok(novelty)
    }

    /// Apply progressive complexification
    async fn apply_progressive_complexification(&mut self, generation: usize) -> Result<()> {
        let complexity_increase = self.config.progressive_config.complexity_increase_rate * generation as f32;
        let max_nodes = (self.config.progressive_config.start_complexity as f32 + complexity_increase) as usize;
        let max_nodes = max_nodes.min(self.config.progressive_config.max_complexity);
        
        let mut population = self.population.write().await;
        
        for candidate in population.iter_mut() {
            let mut random = Random::default();
            if candidate.genome.nodes.len() < max_nodes && random.random::<f32>() < 0.1 {
                // Gradually add complexity
                self.add_node_mutation(candidate)?;
            }
        }
        
        Ok(())
    }

    /// Get evolution statistics
    pub fn get_evolution_statistics(&self) -> &[GenerationStatistics] {
        &self.evolution_history.generation_stats
    }

    /// Export the best architectures
    pub async fn export_best_architectures(&self, count: usize) -> Result<Vec<ArchitectureCandidate>> {
        let mut population = self.population.read().await.clone();
        population.sort_by(|a, b| 
            b.fitness.overall_fitness.partial_cmp(&a.fitness.overall_fitness).unwrap_or(std::cmp::Ordering::Equal)
        );
        
        Ok(population.into_iter().take(count).collect())
    }
}

/// Unit tests
#[cfg(test)]
mod tests {
    use super::*;

    #[tokio::test]
    async fn test_evolutionary_nas_creation() {
        let config = EvolutionaryConfig::default();
        let nas = EvolutionaryNAS::new(config);
        assert!(nas.is_ok());
    }

    #[tokio::test]
    async fn test_population_initialization() {
        let config = EvolutionaryConfig {
            population_size: 10,
            ..Default::default()
        };
        let mut nas = EvolutionaryNAS::new(config).expect("should succeed");
        
        let result = nas.initialize_population().await;
        assert!(result.is_ok());
        
        let population = nas.population.read().await;
        assert_eq!(population.len(), 10);
    }

    #[tokio::test]
    async fn test_genome_distance_calculation() {
        let config = EvolutionaryConfig::default();
        let mut nas = EvolutionaryNAS::new(config).expect("should succeed");
        
        let candidate1 = nas.generate_random_candidate(0).expect("should succeed");
        let candidate2 = nas.generate_random_candidate(1).expect("should succeed");
        
        let distance = nas.calculate_genome_distance(&candidate1.genome, &candidate2.genome);
        assert!(distance.is_ok());
        assert!(distance.expect("should succeed") >= 0.0);
    }

    #[tokio::test]
    async fn test_fitness_calculation() {
        let config = EvolutionaryConfig::default();
        let nas = EvolutionaryNAS::new(config).expect("should succeed");
        
        let mut candidate = ArchitectureCandidate {
            id: Uuid::new_v4(),
            genome: ArchitectureGenome {
                nodes: Vec::new(),
                connections: Vec::new(),
                global_params: GlobalParameters::default(),
                modules: Vec::new(),
            },
            fitness: FitnessScores::default(),
            performance: Some(PerformanceMetrics {
                training_accuracy: 0.85,
                validation_accuracy: 0.82,
                test_accuracy: None,
                training_time: 300.0,
                inference_time_ms: 2.5,
                memory_usage_mb: 500.0,
                energy_consumption: Some(50.0),
                model_size: 1000000,
                flops: 5000000,
            }),
            generation: 0,
            parents: Vec::new(),
            novelty_score: 0.5,
            hardware_metrics: HardwareMetrics::default(),
        };
        
        let fitness = nas.calculate_fitness_scores(&candidate);
        assert!(fitness.is_ok());
        assert!(fitness.expect("should succeed").overall_fitness > 0.0);
    }

    #[tokio::test]
    async fn test_tournament_selection() {
        let config = EvolutionaryConfig::default();
        let nas = EvolutionaryNAS::new(config).expect("should succeed");
        
        let mut population = Vec::new();
        for i in 0..10 {
            let mut candidate = ArchitectureCandidate {
                id: Uuid::new_v4(),
                genome: ArchitectureGenome {
                    nodes: Vec::new(),
                    connections: Vec::new(),
                    global_params: GlobalParameters::default(),
                    modules: Vec::new(),
                },
                fitness: FitnessScores {
                    overall_fitness: i as f32 * 0.1,
                    ..Default::default()
                },
                performance: None,
                generation: 0,
                parents: Vec::new(),
                novelty_score: 0.0,
                hardware_metrics: HardwareMetrics::default(),
            };
            population.push(candidate);
        }
        
        let selected = nas.tournament_selection(&population);
        assert!(selected.is_ok());
        assert!(selected.expect("should succeed") < population.len());
    }
}