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PyRigidBody

Struct PyRigidBody 

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pub struct PyRigidBody {
Show 14 fields pub id: u32, pub mass: f64, pub inertia: [f64; 3], pub position: [f64; 3], pub orientation: [f64; 4], pub velocity: [f64; 3], pub ang_vel: [f64; 3], pub accumulated_force: [f64; 3], pub accumulated_torque: [f64; 3], pub sleeping: bool, pub is_static: bool, pub is_kinematic: bool, pub linear_damping: f64, pub angular_damping: f64,
}
Expand description

A rigid body with full kinematic and dynamic state.

Positions and orientations are stored as plain arrays for easy FFI. The orientation quaternion uses convention [x, y, z, w].

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§id: u32

Unique handle for this body.

§mass: f64

Mass in kilograms. Zero means static.

§inertia: [f64; 3]

Diagonal inertia tensor [Ixx, Iyy, Izz].

§position: [f64; 3]

World-space position [x, y, z].

§orientation: [f64; 4]

Orientation quaternion [x, y, z, w].

§velocity: [f64; 3]

Linear velocity [vx, vy, vz].

§ang_vel: [f64; 3]

Angular velocity [wx, wy, wz].

§accumulated_force: [f64; 3]

Accumulated force buffer [fx, fy, fz].

§accumulated_torque: [f64; 3]

Accumulated torque buffer [tx, ty, tz].

§sleeping: bool

Whether the body is sleeping.

§is_static: bool

Whether the body is static (immovable).

§is_kinematic: bool

Whether the body is kinematic (user-controlled velocity).

§linear_damping: f64

Linear damping coefficient.

§angular_damping: f64

Angular damping coefficient.

Implementations§

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impl PyRigidBody

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pub fn new(id: u32, mass: f64, position: [f64; 3]) -> Self

Create a new dynamic rigid body.

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pub fn new_static(id: u32, position: [f64; 3]) -> Self

Create a static body (zero mass, immovable).

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pub fn new_kinematic(id: u32, mass: f64, position: [f64; 3]) -> Self

Create a kinematic body.

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pub fn apply_force(&mut self, force: [f64; 3])

Apply a world-space force (accumulates until clear_forces is called).

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pub fn apply_torque(&mut self, torque: [f64; 3])

Apply a torque about the body’s centre of mass.

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pub fn apply_impulse(&mut self, impulse: [f64; 3])

Apply a linear impulse (instantaneous velocity change).

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pub fn apply_angular_impulse(&mut self, ang_impulse: [f64; 3])

Apply an angular impulse (instantaneous angular velocity change).

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pub fn clear_forces(&mut self)

Clear accumulated forces and torques.

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pub fn integrate(&mut self, dt: f64, gravity: [f64; 3])

Integrate the body forward by dt seconds (semi-implicit Euler).

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pub fn kinetic_energy(&self) -> f64

Kinetic energy of this body.

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pub fn linear_momentum(&self) -> [f64; 3]

Linear momentum [px, py, pz].

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pub fn inv_mass(&self) -> f64

Effective inverse mass (0 for static).

Trait Implementations§

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impl Clone for PyRigidBody

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fn clone(&self) -> PyRigidBody

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PyRigidBody

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for PyRigidBody

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for PyRigidBody

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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