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ParticlePool

Struct ParticlePool 

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pub struct ParticlePool {
    pub slots: Vec<GpuParticle>,
    /* private fields */
}
Expand description

Fixed-capacity particle pool with a free list for O(1) emit/recycle.

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§slots: Vec<GpuParticle>

All particle slots.

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impl ParticlePool

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pub fn new(capacity: usize) -> Self

Create a pool with the given capacity.

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pub fn capacity(&self) -> usize

Total capacity of the pool.

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pub fn alive_count(&self) -> usize

Number of currently alive particles.

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pub fn free_count(&self) -> usize

Number of free slots.

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pub fn emit(&mut self, particle: GpuParticle) -> Option<usize>

Emit a particle from the pool. Returns the slot index, or None if the pool is full.

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pub fn recycle_dead(&mut self)

Recycle all dead particles back to the free list.

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pub fn alive_iter(&self) -> impl Iterator<Item = &GpuParticle>

Iterate over all alive particles (immutable).

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pub fn alive_iter_mut(&mut self) -> impl Iterator<Item = &mut GpuParticle>

Iterate over all alive particles (mutable).

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