#[allow(unused_imports)]
use super::functions_2::*;
use std::collections::HashSet;
#[allow(unused_imports)]
use super::functions::*;
use super::functions::{Face, Uv, Vertex};
#[derive(Debug, Clone)]
pub struct AnisotropicSizeField {
pub k_min_dir: Vec<[f64; 3]>,
pub k_max_dir: Vec<[f64; 3]>,
pub len_min: Vec<f64>,
pub len_max: Vec<f64>,
}
#[derive(Debug, Clone)]
pub struct MeshQualityStats {
pub mean_aspect_ratio: f64,
pub max_aspect_ratio: f64,
pub min_angle_deg: f64,
pub mean_area_quality: f64,
}
#[derive(Debug, Clone, Copy)]
pub struct FeatureEdge {
pub v0: usize,
pub v1: usize,
pub dihedral_angle: f64,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct Quadric {
pub q: [f64; 10],
}
impl Quadric {
pub fn zero() -> Self {
Self { q: [0.0; 10] }
}
pub fn add(&self, other: &Quadric) -> Quadric {
let mut r = Quadric::zero();
for i in 0..10 {
r.q[i] = self.q[i] + other.q[i];
}
r
}
pub fn from_plane(a: f64, b: f64, c: f64, d: f64) -> Quadric {
Quadric {
q: [
a * a,
a * b,
a * c,
a * d,
b * b,
b * c,
b * d,
c * c,
c * d,
d * d,
],
}
}
pub fn evaluate(&self, v: [f64; 3]) -> f64 {
let [x, y, z] = v;
let w = 1.0_f64;
let q = &self.q;
q[0] * x * x
+ 2.0 * q[1] * x * y
+ 2.0 * q[2] * x * z
+ 2.0 * q[3] * x * w
+ q[4] * y * y
+ 2.0 * q[5] * y * z
+ 2.0 * q[6] * y * w
+ q[7] * z * z
+ 2.0 * q[8] * z * w
+ q[9] * w * w
}
}
#[derive(Debug, Clone, Copy)]
pub struct TriangleQuality {
pub aspect_ratio: f64,
pub min_angle: f64,
pub max_angle: f64,
pub area_quality: f64,
}
#[derive(Debug, Clone)]
pub struct ProcessMesh {
pub verts: Vec<Vertex>,
pub faces: Vec<Face>,
pub normals: Option<Vec<Vertex>>,
pub uvs: Option<Vec<Uv>>,
}
impl ProcessMesh {
pub fn new(verts: Vec<Vertex>, faces: Vec<Face>) -> Self {
Self {
verts,
faces,
normals: None,
uvs: None,
}
}
pub fn num_verts(&self) -> usize {
self.verts.len()
}
pub fn num_faces(&self) -> usize {
self.faces.len()
}
pub fn compute_normals(&mut self) {
let nv = self.verts.len();
let mut normals = vec![[0.0_f64; 3]; nv];
for &[a, b, c] in &self.faces {
let va = self.verts[a];
let vb = self.verts[b];
let vc = self.verts[c];
let ab = vec3_sub(vb, va);
let ac = vec3_sub(vc, va);
let n = vec3_cross(ab, ac);
for &i in &[a, b, c] {
normals[i] = vec3_add(normals[i], n);
}
}
for n in &mut normals {
*n = vec3_normalize(*n);
}
self.normals = Some(normals);
}
pub fn build_adjacency(&self) -> Vec<Vec<usize>> {
let nv = self.verts.len();
let mut adj: Vec<HashSet<usize>> = vec![HashSet::new(); nv];
for &[a, b, c] in &self.faces {
adj[a].insert(b);
adj[a].insert(c);
adj[b].insert(a);
adj[b].insert(c);
adj[c].insert(a);
adj[c].insert(b);
}
adj.into_iter().map(|s| s.into_iter().collect()).collect()
}
}
#[derive(Debug, Clone)]
pub struct UvParameterization {
pub mesh: ProcessMesh,
pub uvs: Vec<Uv>,
}
#[derive(Debug, Clone)]
pub struct AtlasPatch {
pub group_id: usize,
pub bounds: [f64; 4],
pub uvs: Vec<Uv>,
}
#[derive(Debug, Clone)]
pub struct BooleanResult {
pub mesh: ProcessMesh,
pub is_exact: bool,
}