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AgentPool

Struct AgentPool 

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pub struct AgentPool { /* private fields */ }
Expand description

Pool of live Agent instances, keyed by AgentId.

Retains agents after execution for:

  • State persistenceexport_state() serializes conversation history to JSON for crash recovery, migration, or debugging.
  • State restorationimport_state() restores a previous session.

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impl AgentPool

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pub fn new() -> Self

Create an empty agent pool.

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pub fn insert(&self, id: AgentId, agent: Arc<Agent>)

Insert an agent into the pool.

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pub fn get(&self, id: &AgentId) -> Option<Arc<Agent>>

Get a pooled agent by ID.

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pub fn remove(&self, id: &AgentId) -> Option<Arc<Agent>>

Remove an agent from the pool.

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pub fn export_state(&self, id: &AgentId) -> Option<Value>

Export an agent’s state as JSON.

Returns None if the agent is not in the pool or export fails.

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pub fn import_state(&self, id: &AgentId, state: Value) -> bool

Import agent state from JSON.

Returns false if the agent is not in the pool or import fails.

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pub fn len(&self) -> usize

Number of agents currently in the pool.

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pub fn is_empty(&self) -> bool

Whether the pool is empty.

Trait Implementations§

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impl Default for AgentPool

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fn default() -> AgentPool

Returns the “default value” for a type. Read more

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