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SessionContext

Struct SessionContext 

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pub struct SessionContext {
    pub recall_timing: Option<RecallTiming>,
    pub primary_project_id: Option<ProjectId>,
    pub secondary_project_ids: Vec<ProjectId>,
}
Expand description

Session-level context for managing conversation state.

Holds project associations and recall timing.

Created when a new session starts, passed to AgentRuntime::execute().

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§recall_timing: Option<RecallTiming>

Proactive recall timing tracker (session-scoped). Tracks message count and topic changes to decide when to trigger proactive memory injection.

§primary_project_id: Option<ProjectId>

Primary project for this session (sets CWD, provides main context).

§secondary_project_ids: Vec<ProjectId>

Secondary projects for cross-project work.

Implementations§

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impl SessionContext

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pub fn new() -> Self

Create a new session context with default settings.

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pub fn with_project(project_id: ProjectId) -> Self

Create a session context with a primary project.

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pub fn with_projects(primary: ProjectId, secondary: Vec<ProjectId>) -> Self

Create a session context with multiple projects.

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pub fn all_project_ids(&self) -> Vec<ProjectId>

Get all project IDs (primary first, then secondary).

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pub fn has_project(&self) -> bool

Whether this session has any project context.

Trait Implementations§

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impl Debug for SessionContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SessionContext

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fn default() -> Self

Returns the “default value” for a type. Read more

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