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ProjectManager

Struct ProjectManager 

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pub struct ProjectManager { /* private fields */ }
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Manages Projects: CRUD, lookup, and detection.

Projects are persisted in the projects SQLite table (same memory.db as memories).

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impl ProjectManager

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pub fn new(db: Arc<MemoryDatabase>, event_bus: Option<EventBus>) -> Result<Self>

Create a new ProjectManager, loading existing projects from SQLite.

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pub fn list_projects(&self) -> Vec<Project>

List all projects.

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pub fn get_project(&self, id: ProjectId) -> Option<Project>

Get a project by ID.

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pub fn get_project_by_name(&self, name: &str) -> Option<Project>

Get a project by name.

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pub fn create_project( &self, name: String, paths: Vec<PathBuf>, tags: Vec<String>, emoji: Option<String>, description: Option<String>, source: ProjectSource, ) -> Result<Project>

Create a new project.

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pub fn update_project( &self, id: ProjectId, name: Option<String>, paths: Option<Vec<PathBuf>>, tags: Option<Vec<String>>, emoji: Option<String>, description: Option<String>, ) -> Result<Project>

Update an existing project.

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pub fn remove_project(&self, id: ProjectId) -> Result<()>

Remove a project.

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pub fn touch(&self, id: ProjectId)

Record that a project was used in a session.

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pub fn detect(&self, message: &str) -> DetectionResult

Try to detect a project from a user message.

Returns the matched ProjectId, or None.

Link a memory to a project.

Unlink a memory from a project.

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pub fn get_project_memory_ids( &self, project_id: ProjectId, ) -> Result<Vec<String>>

Get all memory IDs associated with a project.

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pub fn save_project(&self, project: &Project) -> Result<()>

Save (upsert) a project to SQLite directly.

Used when fields like memory_visible need updating outside the standard update_project() flow.

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