use super::UnrealTransform;
use crate::tracking::CameraPose;
#[must_use]
pub fn pose_to_unreal(pose: &CameraPose) -> UnrealTransform {
UnrealTransform {
position: [
pose.position.x * 100.0,
pose.position.y * 100.0,
pose.position.z * 100.0,
],
rotation: [0.0, 0.0, 0.0], scale: [1.0, 1.0, 1.0],
}
}