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//! Async compute queue for overlapping compute and transfer operations.
//!
//! Provides a CPU-side task queue where compute jobs can be submitted by
//! `task_id` and polled for completion. On the CPU fallback backend, tasks
//! are executed synchronously on submission; the queue abstraction
//! future-proofs the API for true async GPU execution when a WGPU device is
//! available.
//!
//! # Example
//!
//! ```rust
//! use oximedia_gpu::async_compute::AsyncComputeQueue;
//!
//! let mut queue = AsyncComputeQueue::new();
//! queue.submit(1, vec![0x01, 0x02]);
//! let result = queue.poll(1);
//! assert!(result.is_some());
//! assert_eq!(result.unwrap(), vec![0x01, 0x02]);
//! // Polling a second time returns None (result already consumed).
//! assert!(queue.poll(1).is_none());
//! ```
use std::collections::HashMap;
// ── Task state ────────────────────────────────────────────────────────────────
/// Lifecycle state of a submitted compute task.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum TaskState {
/// Submitted, waiting for GPU execution to begin.
Pending,
/// GPU execution in progress (stub: immediately transitions to Complete).
Running,
/// Execution finished; result data is available.
Complete,
/// Execution failed; error message is stored.
Failed(String),
}
/// Internal record for a tracked compute task.
#[derive(Debug)]
struct TaskRecord {
state: TaskState,
/// Payload supplied at submit time (also used as the result on CPU path).
data: Vec<u8>,
}
// ── AsyncComputeQueue ─────────────────────────────────────────────────────────
/// Lightweight async compute task queue.
///
/// In the CPU-stub backend, tasks complete synchronously; the API is
/// designed to be drop-in replaceable with an actual GPU async queue once
/// a WGPU device is available.
#[derive(Debug, Default)]
pub struct AsyncComputeQueue {
/// Active tasks, keyed by caller-defined `task_id`.
tasks: HashMap<u64, TaskRecord>,
/// Monotonically increasing submission counter.
pub submission_count: u64,
/// Number of tasks that have been polled and returned a result.
pub completed_count: u64,
}
impl AsyncComputeQueue {
/// Create a new, empty async compute queue.
#[must_use]
pub fn new() -> Self {
Self::default()
}
/// Submit a compute task.
///
/// * `task_id` – Caller-defined identifier for this task.
/// * `data` – Input payload (or pre-computed output on CPU path).
///
/// If a task with the same `task_id` already exists it is replaced.
pub fn submit(&mut self, task_id: u64, data: Vec<u8>) {
self.submission_count += 1;
// On the CPU-stub path, execution is synchronous → mark as Complete
// immediately so `poll()` can return the result on the next call.
self.tasks.insert(
task_id,
TaskRecord {
state: TaskState::Complete,
data,
},
);
}
/// Poll for the result of a previously submitted task.
///
/// Returns `Some(result)` if the task has completed, consuming the
/// result from the queue (subsequent polls for the same `task_id`
/// return `None`). Returns `None` if the task is still pending/running
/// or has already been consumed.
pub fn poll(&mut self, task_id: u64) -> Option<Vec<u8>> {
if let Some(record) = self.tasks.get(&task_id) {
if record.state == TaskState::Complete {
// Remove and return.
let record = self.tasks.remove(&task_id)?;
self.completed_count += 1;
return Some(record.data);
}
}
None
}
/// Query the current state of a task without consuming the result.
///
/// Returns `None` if no task with that `task_id` exists (either never
/// submitted or already consumed by [`Self::poll`]).
#[must_use]
pub fn state(&self, task_id: u64) -> Option<&TaskState> {
self.tasks.get(&task_id).map(|r| &r.state)
}
/// Cancel a pending or running task.
///
/// Returns `true` if the task was found and removed.
pub fn cancel(&mut self, task_id: u64) -> bool {
self.tasks.remove(&task_id).is_some()
}
/// Number of tasks currently tracked (pending, running, or complete).
#[must_use]
pub fn active_count(&self) -> usize {
self.tasks.len()
}
/// `true` if no tasks are currently tracked.
#[must_use]
pub fn is_empty(&self) -> bool {
self.tasks.is_empty()
}
/// Mark a task as failed with an error message (useful for testing error
/// paths).
pub fn fail_task(&mut self, task_id: u64, error: String) {
if let Some(record) = self.tasks.get_mut(&task_id) {
record.state = TaskState::Failed(error);
}
}
/// Returns `true` if the task with `task_id` has failed.
#[must_use]
pub fn is_failed(&self, task_id: u64) -> bool {
matches!(
self.tasks.get(&task_id).map(|r| &r.state),
Some(TaskState::Failed(_))
)
}
}
// ── Tests ─────────────────────────────────────────────────────────────────────
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_submit_and_poll_returns_data() {
let mut q = AsyncComputeQueue::new();
q.submit(1, vec![10, 20, 30]);
let result = q.poll(1);
assert_eq!(result, Some(vec![10, 20, 30]));
}
#[test]
fn test_poll_twice_returns_none_second_time() {
let mut q = AsyncComputeQueue::new();
q.submit(42, vec![1]);
assert!(q.poll(42).is_some());
assert!(q.poll(42).is_none());
}
#[test]
fn test_poll_unknown_task_returns_none() {
let mut q = AsyncComputeQueue::new();
assert!(q.poll(99).is_none());
}
#[test]
fn test_multiple_tasks_independent() {
let mut q = AsyncComputeQueue::new();
q.submit(1, vec![0xAA]);
q.submit(2, vec![0xBB]);
assert_eq!(q.poll(2), Some(vec![0xBB]));
assert_eq!(q.poll(1), Some(vec![0xAA]));
}
#[test]
fn test_cancel_removes_task() {
let mut q = AsyncComputeQueue::new();
q.submit(7, vec![0xFF]);
assert!(q.cancel(7));
assert!(q.poll(7).is_none());
}
#[test]
fn test_submission_count_increments() {
let mut q = AsyncComputeQueue::new();
q.submit(1, vec![]);
q.submit(2, vec![]);
assert_eq!(q.submission_count, 2);
}
#[test]
fn test_completed_count_increments_on_poll() {
let mut q = AsyncComputeQueue::new();
q.submit(1, vec![1]);
q.poll(1);
assert_eq!(q.completed_count, 1);
}
#[test]
fn test_state_complete_after_submit() {
let q = {
let mut q = AsyncComputeQueue::new();
q.submit(5, vec![5]);
q
};
assert_eq!(q.state(5), Some(&TaskState::Complete));
}
#[test]
fn test_active_count_decreases_on_poll() {
let mut q = AsyncComputeQueue::new();
q.submit(1, vec![]);
q.submit(2, vec![]);
assert_eq!(q.active_count(), 2);
q.poll(1);
assert_eq!(q.active_count(), 1);
}
#[test]
fn test_is_empty_after_all_polled() {
let mut q = AsyncComputeQueue::new();
q.submit(1, vec![1]);
q.poll(1);
assert!(q.is_empty());
}
#[test]
fn test_fail_task_marks_failed() {
let mut q = AsyncComputeQueue::new();
q.submit(3, vec![]);
q.fail_task(3, "shader compile error".into());
assert!(q.is_failed(3));
}
#[test]
fn test_resubmit_replaces_previous() {
let mut q = AsyncComputeQueue::new();
q.submit(1, vec![0x01]);
q.submit(1, vec![0x02]); // replace
assert_eq!(q.poll(1), Some(vec![0x02]));
}
#[test]
fn test_empty_payload_allowed() {
let mut q = AsyncComputeQueue::new();
q.submit(0, vec![]);
assert_eq!(q.poll(0), Some(vec![]));
}
}